Editing Tech
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 22: | Line 22: | ||
[[File:SSBM Amsah Tech.gif|thumb|{{Sm|Amsah|c1=Sheik|g=SSBM|size=12}} performing an Amsah tech against a [[down smash]] from {{Sm|Zhu|c1=Falco|g=SSBM|size=12}} in ''Melee''.]] | [[File:SSBM Amsah Tech.gif|thumb|{{Sm|Amsah|c1=Sheik|g=SSBM|size=12}} performing an Amsah tech against a [[down smash]] from {{Sm|Zhu|c1=Falco|g=SSBM|size=12}} in ''Melee''.]] | ||
An ''' | An '''Amsah tech''' (named after Dutch player {{Sm|Amsah}}) is the combination of a rolling tech and [[directional influence]] in ''Melee'' that can be used to survive low knockback-angle attacks like {{SSBM|Falco}}'s [[down smash]]. It is performed by DIing down and either towards or away from the attacking character (away allows to survive longer, because it moves the trajectory closer to the ground), holding the C-Stick down for ASDI, and pressing shield before [[hitlag]]. It is also referred to as an '''Over tech''', named after Spanish player {{Sm|Overtriforce}}. While an Amsah tech can allow the player to survive to very high percents that would otherwise be impossible to live with standard DI, it can be immediately punished during its ending animation by a prepared opponent. Amsah teching is still used as a situational defensive mixup in competitive play, particularly against {{SSBM|Marth}}, who has a difficult time punishing Amsah techs due to the high ending lag of his best finishers. | ||
{{clr}} | {{clr}} | ||
===Wall tech=== | ===Wall tech=== | ||
[[File:Wall Tech Fox SSBM.png|thumb|{{SSBM|Fox}} performing a wall tech in ''Melee''.]] | [[File:Wall Tech Fox SSBM.png|left|thumb|{{SSBM|Fox}} performing a wall tech in ''Melee''.]] | ||
A '''wall tech''' (or '''PassiveWall''') is a tech against a [[wall]]. To wall tech, the player must press a shield button before hitting a wall while tumbling, though unlike with ground techs, the character must be in [[hitstun]] for it to work; simply moving towards the wall after it ends and pressing shield without canceling the animation does not allow a wall tech. As with ground techs, the wall teching character experiences a few intangibility frames, and the tech absorbs the player's momentum. However, wall techs are interruptible much faster, as the character gets off the wall almost immediately afterward instead of recomposing themselves into a standing animation. Wall teching is useful even on simple stages with no onstage walls, as the player can tech the side of the stage when hit offstage to avoid being [[stage spike]]d. | A '''wall tech''' (or '''PassiveWall''') is a tech against a [[wall]]. To wall tech, the player must press a shield button before hitting a wall while tumbling, though unlike with ground techs, the character must be in [[hitstun]] for it to work; simply moving towards the wall after it ends and pressing shield without canceling the animation does not allow a wall tech. As with ground techs, the wall teching character experiences a few intangibility frames, and the tech absorbs the player's momentum. However, wall techs are interruptible much faster, as the character gets off the wall almost immediately afterward instead of recomposing themselves into a standing animation. Wall teching is useful even on simple stages with no onstage walls, as the player can tech the side of the stage when hit offstage to avoid being [[stage spike]]d. | ||
{{clr}} | |||
====Wall tech jump/Wall jump tech==== | ====Wall tech jump/Wall jump tech==== | ||
If a jump input is active when a wall tech is performed (such as holding up or pressing a jump button), then the teching character will [[wall jump]]. This is known as a '''wall tech jump''' (or '''PassiveWallJump'''). Every character can wall tech jump, even those who cannot wall jump normally. Wall tech jumps are especially useful offstage, as they can be used to recover more effectively from stage spikes, and since wall jumps incur no lag, allow the character to counterattack immediately if the opponent is in range; a notable example of this is getting grabbed by [[Captain Falcon]]'s [[Falcon Dive]] offstage, which (except in ''Ultimate'') can be easily [[punish]]ed by wall tech jumping it and then hitting Falcon with an aerial attack ([[Tech Check]]). Combined with [[DI]] and [[SDI]], it can even be used to survive other stronger moves if the player is close enough to the wall, such as the [[Ice Climbers]]' [[forward aerial]] that often ends their [[chaingrab]]s. Another notable use of wall tech jumping is when using a [[bomb recovery]] to get launched towards the stage, as it can further aid the character's [[recovery]] and prevent them from stage spiking themselves. | If a jump input is active when a wall tech is performed (such as holding up or pressing a jump button), then the teching character will [[wall jump]]. This is known as a '''wall tech jump''' (or '''PassiveWallJump'''). Every character can wall tech jump, even those who cannot wall jump normally. Wall tech jumps are especially useful offstage, as they can be used to recover more effectively from stage spikes, and since wall jumps incur no lag, allow the character to counterattack immediately if the opponent is in range; a notable example of this is getting grabbed by [[Captain Falcon]]'s [[Falcon Dive]] offstage, which (except in ''Ultimate'') can be easily [[punish]]ed by wall tech jumping it and then hitting Falcon with an aerial attack ([[Tech Check]]). Combined with [[DI]] and [[SDI]], it can even be used to survive other stronger moves if the player is close enough to the wall, such as the [[Ice Climbers]]' [[forward aerial]] that often ends their [[chaingrab]]s. Another notable use of wall tech jumping is when using a [[bomb recovery]] to get launched towards the stage, as it can further aid the character's [[recovery]] and prevent them from stage spiking themselves. | ||
===Ceiling tech=== | ===Ceiling tech=== |