Editing Tech
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===Wall tech=== | ===Wall tech=== | ||
[[File:Wall Tech Fox SSBM.png|thumb|{{SSBM|Fox}} performing a wall tech in ''Melee''.]] | [[File:Wall Tech Fox SSBM.png|left|thumb|{{SSBM|Fox}} performing a wall tech in ''Melee''.]] | ||
A '''wall tech''' (or '''PassiveWall''') is a tech against a [[wall]]. To wall tech, the player must press a shield button before hitting a wall while tumbling, though unlike with ground techs, the character must be in [[hitstun]] for it to work; simply moving towards the wall after it ends and pressing shield without canceling the animation does not allow a wall tech. As with ground techs, the wall teching character experiences a few intangibility frames, and the tech absorbs the player's momentum. However, wall techs are interruptible much faster, as the character gets off the wall almost immediately afterward instead of recomposing themselves into a standing animation. Wall teching is useful even on simple stages with no onstage walls, as the player can tech the side of the stage when hit offstage to avoid being [[stage spike]]d. | A '''wall tech''' (or '''PassiveWall''') is a tech against a [[wall]]. To wall tech, the player must press a shield button before hitting a wall while tumbling, though unlike with ground techs, the character must be in [[hitstun]] for it to work; simply moving towards the wall after it ends and pressing shield without canceling the animation does not allow a wall tech. As with ground techs, the wall teching character experiences a few intangibility frames, and the tech absorbs the player's momentum. However, wall techs are interruptible much faster, as the character gets off the wall almost immediately afterward instead of recomposing themselves into a standing animation. Wall teching is useful even on simple stages with no onstage walls, as the player can tech the side of the stage when hit offstage to avoid being [[stage spike]]d. | ||