Editing Tech

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 26: Line 26:


===Wall tech===
===Wall tech===
[[File:Wall Tech Fox SSBM.png|thumb|{{SSBM|Fox}} performing a wall tech in ''Melee''.]]
[[File:Wall Tech Fox SSBM.png|left|thumb|{{SSBM|Fox}} performing a wall tech in ''Melee''.]]
A '''wall tech''' (or '''PassiveWall''') is a tech against a [[wall]]. To wall tech, the player must press a shield button before hitting a wall while tumbling, though unlike with ground techs, the character must be in [[hitstun]] for it to work; simply moving towards the wall after it ends and pressing shield without canceling the animation does not allow a wall tech. As with ground techs, the wall teching character experiences a few intangibility frames, and the tech absorbs the player's momentum. However, wall techs are interruptible much faster, as the character gets off the wall almost immediately afterward instead of recomposing themselves into a standing animation. Wall teching is useful even on simple stages with no onstage walls, as the player can tech the side of the stage when hit offstage to avoid being [[stage spike]]d.
A '''wall tech''' (or '''PassiveWall''') is a tech against a [[wall]]. To wall tech, the player must press a shield button before hitting a wall while tumbling, though unlike with ground techs, the character must be in [[hitstun]] for it to work; simply moving towards the wall after it ends and pressing shield without canceling the animation does not allow a wall tech. As with ground techs, the wall teching character experiences a few intangibility frames, and the tech absorbs the player's momentum. However, wall techs are interruptible much faster, as the character gets off the wall almost immediately afterward instead of recomposing themselves into a standing animation. Wall teching is useful even on simple stages with no onstage walls, as the player can tech the side of the stage when hit offstage to avoid being [[stage spike]]d.


Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)