Editing Tech
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If a jump input is active when a wall tech is performed (such as holding up or pressing a jump button), then the teching character will [[wall jump]]. This is known as a '''wall tech jump''' (or '''PassiveWallJump'''). Every character can wall tech jump, even those who cannot wall jump normally. Wall tech jumps are especially useful offstage, as they can be used to recover more effectively from stage spikes, and since wall jumps incur no lag, allow the character to counterattack immediately if the opponent is in range; a notable example of this is getting grabbed by [[Captain Falcon]]'s [[Falcon Dive]] offstage, which (except in ''Ultimate'') can be easily [[punish]]ed by wall tech jumping it and then hitting Falcon with an aerial attack ([[Tech Check]]). Combined with [[DI]] and [[SDI]], it can even be used to survive other stronger moves if the player is close enough to the wall, such as the [[Ice Climbers]]' [[forward aerial]] that often ends their [[chaingrab]]s. Another notable use of wall tech jumping is when using a [[bomb recovery]] to get launched towards the stage, as it can further aid the character's [[recovery]] and prevent them from stage spiking themselves. | If a jump input is active when a wall tech is performed (such as holding up or pressing a jump button), then the teching character will [[wall jump]]. This is known as a '''wall tech jump''' (or '''PassiveWallJump'''). Every character can wall tech jump, even those who cannot wall jump normally. Wall tech jumps are especially useful offstage, as they can be used to recover more effectively from stage spikes, and since wall jumps incur no lag, allow the character to counterattack immediately if the opponent is in range; a notable example of this is getting grabbed by [[Captain Falcon]]'s [[Falcon Dive]] offstage, which (except in ''Ultimate'') can be easily [[punish]]ed by wall tech jumping it and then hitting Falcon with an aerial attack ([[Tech Check]]). Combined with [[DI]] and [[SDI]], it can even be used to survive other stronger moves if the player is close enough to the wall, such as the [[Ice Climbers]]' [[forward aerial]] that often ends their [[chaingrab]]s. Another notable use of wall tech jumping is when using a [[bomb recovery]] to get launched towards the stage, as it can further aid the character's [[recovery]] and prevent them from stage spiking themselves. | ||
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====Ledge tech==== | |||
In ''Melee'' only, it is possible to perform wall techs on [[ledge]]s. This is particularly useful when a recovering character is hit with an attack very near to a stage's ledge, as they can [[SDI]] towards it and wall tech to absorb all the knockback of the opponent's attack. This is usually performed by pressing the shield button to wall tech ''before'' pressing the control stick to SDI, because of the 20-frame window in which the player can input the tech before hitting the wall. | |||
===Ceiling tech=== | ===Ceiling tech=== |