Editing Tech
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==Changes between games== | ==Changes between games== | ||
===''[[Super Smash Bros.]]''=== | ===''[[Super Smash Bros.]]''=== | ||
In ''Smash 64'', only ground techs are available (standing and rolling). Teching has an execution window of 20 frames after the player presses the [[Z | In ''Smash 64'', only ground techs are available (standing and rolling). Teching has an execution window of 20 frames after the player presses the [[Z]] button, and can be inputted even before the character is struck, as well as during hitlag. Additionally, unlike the subsequent ''Smash'' games, ''Smash 64'' does not have a penalty period for techs after inputting one, meaning the shield button can be [[mash]]ed to easily get one with no penalty. However, due to the prevalence of true [[combo]]s, and the inability to tech on surfaces other than floors, alongside the lack of DI to get launched closer to them, the usefulness of teching is more limited than in later games, and combos that involve bumping characters into walls are effectively guaranteed, with [[Hyrule Castle]] being a notable example of a stage where they can be exploited. | ||
[[Meteor smash]]es hitting grounded targets cannot be teched, a property that remains true up to ''Brawl''. [[Edge slipping]] cannot be teched for most of its duration as well. | [[Meteor smash]]es hitting grounded targets cannot be teched, a property that remains true up to ''Brawl''. [[Edge slipping]] cannot be teched for most of its duration as well. |