Editing Tech
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 78: | Line 78: | ||
==Usefulness and application== | ==Usefulness and application== | ||
Teching can save the player from KOs in many situations and is | Teching can save the player from KOs in many situations and is a exemplary technique for beginners to learn and practice. It can also help the user avoid combos that capitalize on the vulnerability frames from getting [[Floor recovery|knocked down]] on the floor or bouncing off a wall. | ||
Upon taking high [[damage]], characters bouncing off walls or ceilings can often be knocked away too far and get [[KO]]ed; this can be prevented by applying a wall or ceiling tech, saving the player from a deadly ricochet. This is especially useful in stages with [[caves of life]], such as [[Temple]]: a character in the large lower section of the stage can survive even at very high percents and immediately retaliate from otherwise deadly blows. This unusual longevity is one reason Temple and similar stages are [[tournament legal|banned]] from tournaments. | Upon taking high [[damage]], characters bouncing off walls or ceilings can often be knocked away too far and get [[KO]]ed; this can be prevented by applying a wall or ceiling tech, saving the player from a deadly ricochet. This is especially useful in stages with [[caves of life]], such as [[Temple]]: a character in the large lower section of the stage can survive even at very high percents and immediately retaliate from otherwise deadly blows. This unusual longevity is one reason Temple and similar stages are [[tournament legal|banned]] from tournaments. |