Editing Tech-chasing
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'''Tech-chasing''' is the act of following or predicting an opponent's [[tech]] or [[floor recovery]] in order to attack them before they can respond. Because a character's tech animations have small windows of vulnerability before ending and allowing action, it is possible to read (or, in some cases, react to) the direction of a player's tech and [[punish]] them. Characters with fast movement speed, like [[Captain Falcon]], are very good at tech-chasing, as they can reach the opponent's destination faster, though those with long-reaching attacks, like [[Marth]], can do similarly well. Additionally, characters with fast air speed can be good at tech-chasing, especially on platforms, like [[Jigglypuff]], and, in ''[[Melee]]'', characters with a long [[wavedash]] can also excel at tech-chasing, with {{SSBM|Luigi}} and the {{SSBM|Ice Climbers}} being solid examples. | '''Tech-chasing''' is the act of following or predicting an opponent's [[tech]] or [[floor recovery]] in order to attack them before they can respond. Because a character's tech animations have small windows of vulnerability before ending and allowing action, it is possible to read (or, in some cases, react to) the direction of a player's tech and [[punish]] them. Characters with fast movement speed, like [[Captain Falcon]], are very good at tech-chasing, as they can reach the opponent's destination faster, though those with long-reaching attacks, like [[Marth]], can do similarly well. Additionally, characters with fast air speed can be good at tech-chasing, especially on platforms, like [[Jigglypuff]], and, in ''[[Melee]]'', characters with a long [[wavedash]] can also excel at tech-chasing, with {{SSBM|Luigi}} and the {{SSBM|Ice Climbers}} being solid examples. | ||
Since most of the high- and top-tier characters in ''Melee'' tend to have above-average mobility in general, tech-chasing becomes a very prevalent and important part of their punish games at higher levels of play. In particular, {{SSBM|Fox}}, {{SSBM|Sheik}}, {{SSBM|Captain Falcon}}, {{SSBM|Marth}}, {{SSBM|Peach}} and {{SSBM|Luigi}} rely very heavily on tech-chasing in their punish games. [[Projectile]]s can also do a good job of tech-chasing when timed correctly. Tech-chasing is much easier to do on characters with short tech rolls (such as [[Bowser]]) than those with long tech rolls (such as [[King Dedede]]). Additionally, while most characters, given a knockdown and the right position, can be tech-chased on reaction by characters that are fast enough, some cannot be. For example, {{SSBM|Sheik}} in ''Melee'' has functionally identical tech-in-place and tech in animations until a point in them by which it is too late to react in time to the differences, so usually tech-chases against her in that game rely on a read or moves that cover both those options, like [[Raptor Boost]]. | Since most of the high- and top-tier characters in ''Melee'' tend to have above-average mobility in general, tech-chasing becomes a very prevalent and important part of their punish games at higher levels of play. In particular, {{SSBM|Fox}}, {{SSBM|Sheik}}, {{SSBM|Captain Falcon}}, {{SSBM|Marth}}, {{SSBM|Peach}} and {{SSBM|Luigi}} rely very heavily on tech-chasing in their punish games. [[Projectile]]s can also do a good job of tech-chasing when timed correctly. Tech-chasing is much easier to do on characters with short tech rolls (such as [[Bowser]]) than those with long tech rolls (such as [[King Dedede]]). Additionally, while.most characters, given a knockdown and the right position, can be tech-chased on reaction by characters that are fast enough, some cannot be. For example, {{SSBM|Sheik}} in ''Melee'' has functionally identical tech-in-place and tech in animations until a point in them by which it is too late to react in time to the differences, so usually tech-chases against her in that game rely on a read or moves that cover both those options, like [[Raptor Boost]]. | ||
Tech-chasing is possible on platforms, and may be easier to perform on them, depending on the scenario. Since the length of a tech roll is limited by the length of a platform, it is often easier to position oneself to react to different options when tech-chasing on a platform. For example, in ''[[Melee]]'', {{SSBM|Sheik}} may use a throw that causes someone to tech on a platform, and can then either use aerials or quickly land on the platform to react to the next option; and {{SSBM|Jigglypuff}} notably can use its up throw to set up a reaction tech-chase into [[Rest]] on platforms, making it especially lethal within its punish game. | Tech-chasing is possible on platforms, and may be easier to perform on them, depending on the scenario. Since the length of a tech roll is limited by the length of a platform, it is often easier to position oneself to react to different options when tech-chasing on a platform. For example, in ''[[Melee]]'', {{SSBM|Sheik}} may use a throw that causes someone to tech on a platform, and can then either use aerials or quickly land on the platform to react to the next option; and {{SSBM|Jigglypuff}} notably can use its up throw to set up a reaction tech-chase into [[Rest]] on platforms, making it especially lethal within its punish game. |