Editing Tech-chasing

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[[File:S2J tech-chase.gif|thumb|300px|{{Sm|S2J}} performing a successful tech-chase by predicting and covering {{Sm|Fiction}}'s tech options after using a down throw.]]
[[File:S2J tech-chase.gif|thumb|300px|{{Sm|S2J}} performing a successful tech-chase by predicting and covering {{Sm|Fiction}}'s tech options after using a down throw.]]
'''Tech-chasing''' is the act of following or predicting an opponent's [[tech]] or [[floor recovery]] in order to attack them before they can respond. Because a character's tech animations have small windows of vulnerability before ending and allowing action, it is possible to read (or, in some cases, react to) the direction of a player's tech and [[punish]] them. Characters with fast movement speed, like [[Captain Falcon]], are very good at tech-chasing, as they can reach the opponent's destination faster, though those with long-reaching attacks, like [[Marth]], can do similarly well. Additionally, characters with fast air speed can be good at tech-chasing, especially on platforms, like [[Jigglypuff]], and, in ''[[Melee]]'', characters with a long [[wavedash]] can also excel at tech-chasing, with {{SSBM|Luigi}} and the {{SSBM|Ice Climbers}} being solid examples.
'''Tech-chasing''' is the act of following or predicting an opponent's [[tech]] or [[floor recovery]] in order to attack them before they can respond. Because a character's tech animations have small windows of vulnerability before ending and allowing action, it is possible to read (or, in some cases, react to) the direction of a player's tech and [[punish]] them. Characters with fast movement speeds like [[Captain Falcon]] are very good at tech-chasing as they can reach the opponent's destination faster, though those with long-reaching attacks like [[Marth]] can do similarly well. Since most of the high tier characters in ''[[Melee]]'' have a high movement speed, tech-chasing is very prevalent and important part of the punish game at a high level. In particular, {{SSBM|Fox}}, {{SSBM|Sheik}}, {{SSBM|Captain Falcon}}, {{SSBM|Marth}}, {{SSBM|Peach}} and {{SSBM|Luigi}} rely very heavily on tech-chasing in their punish games. [[Projectile]]s can also do a good job of tech-chasing when timed correctly. Tech-chasing is much easier to do on characters with short tech rolls (such as [[Olimar]]) than those with long tech rolls (such as [[Zelda]]). Additionally, whilst most characters, given a knockdown and the right position, can be tech-chased on reaction by characters that are fast enough, some aren't. For example, {{SSBM|Sheik}} has functionally identical tech-in-place and tech in animations until a point in them by which it is too late to react in time to the differences, so usually tech-chases against Sheik rely on a read or moves that cover both those options, like [[Raptor Boost]].


Since most of the high- and top-tier characters in ''Melee'' tend to have above-average mobility in general, tech-chasing becomes a very prevalent and important part of their punish games at higher levels of play. In particular, {{SSBM|Fox}}, {{SSBM|Sheik}}, {{SSBM|Captain Falcon}}, {{SSBM|Marth}}, {{SSBM|Peach}} and {{SSBM|Luigi}} rely very heavily on tech-chasing in their punish games. [[Projectile]]s can also do a good job of tech-chasing when timed correctly. Tech-chasing is much easier to do on characters with short tech rolls (such as [[Bowser]]) than those with long tech rolls (such as [[King Dedede]]). Additionally, while most characters, given a knockdown and the right position, can be tech-chased on reaction by characters that are fast enough, some cannot be. For example, {{SSBM|Sheik}} in ''Melee'' has functionally identical tech-in-place and tech in animations until a point in them by which it is too late to react in time to the differences, so usually tech-chases against her in that game rely on a read or moves that cover both those options, like [[Raptor Boost]].
Tech-chasing is possible on platforms and may be easier to perform on them depending on the scenario. Since the length of a tech roll is limited by the length of a platform, it is often easier to position to react to different options when tech-chasing on a platform. For example, in [[Melee]], {{SSBM|Sheik}} may use a throw that causes someone to tech on a platform, and can then either use aerials or quickly land on the platform to react to the next option; {{SSBM|Jigglypuff}} notably can use her up-throw to set up a reaction tech-chase into [[Rest]] on platforms, making it especially lethal in her punish game.  


Tech-chasing is possible on platforms, and may be easier to perform on them, depending on the scenario. Since the length of a tech roll is limited by the length of a platform, it is often easier to position oneself to react to different options when tech-chasing on a platform. For example, in ''[[Melee]]'', {{SSBM|Sheik}} may use a throw that causes someone to tech on a platform, and can then either use aerials or quickly land on the platform to react to the next option; and {{SSBM|Jigglypuff}} notably can use its up throw to set up a reaction tech-chase into [[Rest]] on platforms, making it especially lethal within its punish game.
However, platform tech-chasing does come with some limitations; several characters cannot cover every option on reaction at most percents. {{SSBM|Fox}} is often reliant on using his up throw to put opponents into a knockdown on platforms and then hitting them with an up air to start large combos, but he can only do a 50/50 at lower percents, either reading a tech-in-place/missed-tech or waiting and reacting to either tech roll in or away. Additionally, in [[Melee]], platform tech-chases that don't use throws are often vulnerable to [[Slideoff DI]]. A common example occurs with {{SSBM|Marth}}, where until around 60% an opponent can utilising slideoff DI to escape his platform tech-chases using up-air or forward-air. Often these slideoff scenarios can lead to a big punish on the character attempting the tech-chase.  
 
However, platform tech-chasing does come with some limitations; several characters cannot cover every option on reaction at most percents. {{SSBM|Fox}} is often reliant on using his up throw to put opponents into a knockdown on platforms and then hitting them with an up aerial to start large combos, but he can only do a 50/50 at lower percents, either reading a tech-in-place/missed-tech or waiting and reacting to either tech roll in or away. Additionally, in [[Melee]], platform tech-chases that do not use throws are often vulnerable to [[slideoff DI]]. A common example occurs with {{SSBM|Marth}}, where up until around 60%, an opponent can use slideoff DI to escape Marth's platform tech-chases that use his up aerial or forward aerial. Often, these slideoff scenarios can lead to a large punish against the character attempting the tech-chase.  
[[File:Setchi slideoff.gif|thumb|{{Sm|FatGoku}} attempts to use a Fox up-air to do a platform tech-chase on {{Sm|Setchi}}, but Setchi uses slideoff DI to escape and start his own tech-chase on the ground]]
[[File:Setchi slideoff.gif|thumb|{{Sm|FatGoku}} attempts to use a Fox up-air to do a platform tech-chase on {{Sm|Setchi}}, but Setchi uses slideoff DI to escape and start his own tech-chase on the ground]]


It is possible to tech-chase with a powerful, slow-to-start move in certain situations, such as when the roll direction is predicted, or the defender is against an [[edge]] or a wall and ends up rolling towards it, therefore not moving. Teching in place (without rolling) can also allow this.
It is possible to tech-chase with a powerful slow-to-start move in certain situations, such as when the roll direction is predicted, or the defender is against an [[edge]] or a wall and ends up rolling towards it, therefore not moving. Teching in place (without rolling) can also allow this.


Some characters are able to incorporate tech-chasing into a pseudo-[[chain grab]] sequence. A classic example is Captain Falcon's [[up throw]] against [[fast-faller]]s in ''[[Melee]]''. After he throws, Captain Falcon can gain another grab by successfully tech-chasing his enemy. A well-known example in ''[[Brawl]]'' is [[Snake]]'s [[down throw]]. During the animation he lays his opponent on the ground and after the throw is over, if he can predict his opponent's roll, he can tech-chase them into another grab. In ''[[SSB4]]'' and ''[[Ultimate]]'', [[Ganondorf]] can use [[Flame Choke]] to tech-chase opponents, as the move is not affected by the game's grab immunity window.
Some characters are able to incorporate tech-chasing into a pseudo-[[chain grab]] sequence. A classic example is Captain Falcon's [[up throw]] against [[fast-faller]]s in ''[[Melee]]''. After he throws, Captain Falcon can gain another grab by successfully tech-chasing his enemy. A well-known example in ''[[Brawl]]'' is [[Snake]]'s [[down throw]]. During the animation he lays his opponent on the ground and after the throw is over, if he can predict his opponent's roll, he can tech-chase them into another grab. In ''[[SSB4]]'' and ''[[Ultimate]]'', [[Ganondorf]] can use [[Flame Choke]] to tech-chase opponents, as the move is not affected by the game's grab immunity window.

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