Editing Tech-chasing
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Some characters are able to incorporate tech-chasing into a pseudo-[[chain grab]] sequence. A classic example is Captain Falcon's [[up throw]] against [[fast-faller]]s in ''[[Melee]]''. After he throws, Captain Falcon can gain another grab by successfully tech-chasing his enemy. A well-known example in ''[[Brawl]]'' is [[Snake]]'s [[down throw]]. During the animation he lays his opponent on the ground and after the throw is over, if he can predict his opponent's roll, he can tech-chase them into another grab. In ''[[SSB4]]'' and ''[[Ultimate]]'', [[Ganondorf]] can use [[Flame Choke]] to tech-chase opponents, as the move is not affected by the game's grab immunity window. | Some characters are able to incorporate tech-chasing into a pseudo-[[chain grab]] sequence. A classic example is Captain Falcon's [[up throw]] against [[fast-faller]]s in ''[[Melee]]''. After he throws, Captain Falcon can gain another grab by successfully tech-chasing his enemy. A well-known example in ''[[Brawl]]'' is [[Snake]]'s [[down throw]]. During the animation he lays his opponent on the ground and after the throw is over, if he can predict his opponent's roll, he can tech-chase them into another grab. In ''[[SSB4]]'' and ''[[Ultimate]]'', [[Ganondorf]] can use [[Flame Choke]] to tech-chase opponents, as the move is not affected by the game's grab immunity window. | ||
Tech-chasing is less effective in ''SSB4'' and ''Ultimate'' because the duration of tech rolls (alongside regular rolls in ''SSB4'') has been reduced, giving less time for the tech-chasing player to react to their opponent's tech option. Additionally, chain-grabbing is impossible in these two games due to a mechanic granting a | Tech-chasing is less effective in ''SSB4'' and ''Ultimate'' because the duration of tech rolls (alongside regular rolls in ''SSB4'') has been reduced, giving less time for the tech-chasing player to react to their opponent's tech option. Additionally, chain-grabbing is impossible in these two games due to a mechanic granting a 60 frame (1 second) period of grab immunity to opponents that have been grabbed or thrown. | ||
[[Category:Techniques (SSB)]] | [[Category:Techniques (SSB)]] |