Editing Team wobble
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[[File:Team Wobble on Falco Melee.gif|thumb|200px|{{SSBM|Captain Falcon}} and {{SSBM|Ganondorf}} team wobbling {{SSBM|Falco}} in ''Melee''.]] | [[File:Team Wobble on Falco Melee.gif|thumb|right|200px|{{SSBM|Captain Falcon}} and {{SSBM|Ganondorf}} team wobbling {{SSBM|Falco}} in ''Melee''.]] | ||
A '''team wobble''', named after the [[wobble]], is when two players on a [[team]] continuously [[grab]] a single opponent just as they escape from the other's grab or [[throw]]. Two players stand on each side of their target, with one grabbing and [[pummel]]ling, the other waiting to catch the opponent when they manage to escape; they then trade duties and repeat. The team wobble can also be performed with throws by delivering low [[knockback]]; performing it with throws makes it impossible to escape out of using an air release and does not require prediction of the opponent's escape like the grab release version does. As long as both players grab correctly, this is a team [[infinite]]. Although all characters can perform this, those with fast and long grabs (such as [[Marth]] or [[Olimar]]) are better at team wobbles than those with slow or short grabs (such as [[Bowser]] or [[Pikachu]]). | A '''team wobble''', named after the [[wobble]], is when two players on a [[team]] continuously [[grab]] a single opponent just as they escape from the other's grab or [[throw]]. Two players stand on each side of their target, with one grabbing and [[pummel]]ling, the other waiting to catch the opponent when they manage to escape; they then trade duties and repeat. The team wobble can also be performed with throws by delivering low [[knockback]]; performing it with throws makes it impossible to escape out of using an air release and does not require prediction of the opponent's escape like the grab release version does. As long as both players grab correctly, this is a team [[infinite]]. Although all characters can perform this, those with fast and long grabs (such as [[Marth]] or [[Olimar]]) are better at team wobbles than those with slow or short grabs (such as [[Bowser]] or [[Pikachu]]). | ||
Although difficult, it is possible to escape or at least disrupt a team wobble by forcing an air release via timely [[jump]] inputs. This technique can be performed with two players on a team, or two opposing players working together (although they must be sure not to get hit by each others' pummels). Because of [[stale-move negation]], this strategy takes a large amount of time to build up notable [[damage]], and is therefore mostly used for [[stall]]ing the game, or annoying the target player. | Although difficult, it is possible to escape or at least disrupt a team wobble by forcing an air release via timely [[jump]] inputs. This technique can be performed with two players on a team, or two opposing players working together (although they must be sure not to get hit by each others' pummels). Because of [[stale-move negation]], this strategy takes a large amount of time to build up notable [[damage]], and is therefore mostly used for [[stall]]ing the game, or annoying the target player. | ||
It is one of the two [[advanced technique]]s that was in the first three Smash games but no longer possible after ''[[Smash 4]]'', the other being [[chain grab]] | It is one of the two [[advanced technique]]s that was in the first three Smash games but no longer possible after ''[[Smash 4]]'', the other being [[chain grab]]ing. | ||
==Team wobbling examples== | ==Team wobbling examples== | ||
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Team wobbling is much more common in ''Brawl'' as it is possible to grab release characters easily. However, the throwers must be careful to not unnecessarily [[tap]] and risk a [[trip]]. It is also possible to use {{SSBB|King Dedede}}'s chain grab to {{mvsub|King Dedede|SSBB|down throw}} into one another's grab. | Team wobbling is much more common in ''Brawl'' as it is possible to grab release characters easily. However, the throwers must be careful to not unnecessarily [[tap]] and risk a [[trip]]. It is also possible to use {{SSBB|King Dedede}}'s chain grab to {{mvsub|King Dedede|SSBB|down throw}} into one another's grab. | ||
===In ''[[Super Smash Bros. 4 | ===In ''[[Super Smash Bros. 4]]''=== | ||
Due to characters being immune to grabs for at least a second after being grabbed, this technique cannot be performed in | Due to characters being immune to grabs for at least a second after being grabbed, this technique cannot be performed in this game. | ||
===In ''[[Super Smash Bros. Ultimate]]''=== | |||
There is a form of a team wobble that can be done with {{SSBU|King K. Rool}} and {{SSBU|Ridley}}. The wobble is done by having King K. Rool burying with his down throw, Ridley using the sweetspot of [[Skewer]], and then repeating. | |||
==External links== | ==External links== | ||
*[http://www.youtube.com/watch?v=mvpda5rWmfY A video that explains and shows team wobbling.] | *[http://www.youtube.com/watch?v=mvpda5rWmfY A video that explains and shows team wobbling.] | ||
*[http://youtube.com/watch?v=lWBwoYEMCig Video demonstrating King K. Rool and Ridley's team wobble | *[http://youtube.com/watch?v=lWBwoYEMCig Video demonstrating King K. Rool and Ridley's team wobble] | ||
[[Category:Unofficial lingo]] | [[Category:Unofficial lingo]] | ||
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[[Category:Techniques (SSBM)]] | [[Category:Techniques (SSBM)]] | ||
[[Category:Techniques (SSBB)]] | [[Category:Techniques (SSBB)]] | ||
[[Category:Techniques (SSBU)]] | |||
[[Category:Advanced techniques]] | [[Category:Advanced techniques]] |