Editing Team wobble
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Although difficult, it is possible to escape or at least disrupt a team wobble by forcing an air release via timely [[jump]] inputs. This technique can be performed with two players on a team, or two opposing players working together (although they must be sure not to get hit by each others' pummels). Because of [[stale-move negation]], this strategy takes a large amount of time to build up notable [[damage]], and is therefore mostly used for [[stall]]ing the game, or annoying the target player. | Although difficult, it is possible to escape or at least disrupt a team wobble by forcing an air release via timely [[jump]] inputs. This technique can be performed with two players on a team, or two opposing players working together (although they must be sure not to get hit by each others' pummels). Because of [[stale-move negation]], this strategy takes a large amount of time to build up notable [[damage]], and is therefore mostly used for [[stall]]ing the game, or annoying the target player. | ||
It is one of the two [[advanced technique]]s that was in the first three Smash games but no longer possible after ''[[Smash 4]]'', the other being [[chain grab]] | It is one of the two [[advanced technique]]s that was in the first three Smash games but no longer possible after ''[[Smash 4]]'', the other being [[chain grab]]ing. | ||
==Team wobbling examples== | ==Team wobbling examples== |