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'''Team Attack''', named '''Friendly Fire''' in ''[[Super Smash Bros. Melee]]'', is an optional feature for [[Team Battle]]s appearing in the ''Smash Bros.'' games. Normally, teammates are incapable of attacking or damaging each other, with attacks simply passing through them with no effect. Activating Team Attack disables this immunity, allowing teammates to hit or even [[KO]] each other. | '''Team Attack''', named '''Friendly Fire''' in ''[[Super Smash Bros. Melee]]'', is an optional feature for [[Team Battle]]s appearing in the ''Smash Bros.'' games. Normally, teammates are incapable of attacking or damaging each other, with attacks simply passing through them with no effect. Activating Team Attack disables this immunity, allowing teammates to hit or even [[KO]] each other. | ||
On the surface, Team Attack has no advantages and is simply a hindrance (for example, | On the surface, Team Attack has no advantages and is simply a hindrance (for example, teammates must get out of the way of projectiles). However, it does give rise to some new strategies: | ||
*Teammates can be healed by using an energy projectile and [[PSI Magnet | *Teammates can be healed by using an energy projectile and [[PSI Magnet]], or can use [[Oil Panic]] to capture friendly projectiles. | ||
*Teammates can be used as ammunition when | *Teammates can be used as ammunition when thrown or [[Inhale|spit]], and their neutral special can be copied by a friendly Kirby. | ||
*Teammates can attack recovering friendlies to allow the re-use of a [[triple jump]] or even knock them towards the stage. | *Teammates can attack recovering friendlies to allow the re-use of a [[triple jump]] or even knock them towards the stage. | ||
*Teammates can attack each other to | *Teammates can attack each other to [[Stale-Move Negation|replenish]] their attacks or knock them out of [[ending lag]] (for example, jabbing a Jigglypuff that has used [[Rest]] in order to let them act much earlier). | ||
Official [[tournament legal|tournaments]] for all three games require that Team Attack be turned on in [[doubles]]. This forces extra co-ordination and makes it much more difficult to do two-on-one combos. | |||
In most one-player modes, Team Attack is turned off so | In most one-player modes, Team Attack is turned off so enemies such as the [[Alloy]]s cannot hit each other. This also applies to the player team in co-op [[Target Test]]s and the like. | ||
[[Galaxia Darkness]], [[Puff Up]], [[Landmaster]], and [[End of Day]] are Final Smashes that can harm teammates regardless of whether team attack is on or off. Attacks that can damage the user such as item explosions will also damage teammates regardless. | |||
Team Attack does not affect the operation of the [[Team Healer]]. Leaving it turned off does not affect the [[list of bonuses|bonuses]] Bully, Predator, and Stalker; even though teammates are immune to one's attacks and so the only viable target is the opponent, these single-target-penalizing bonuses still activate in 2-on-1 or 3-on-1 matches. | |||
[[Category:Options]] | [[Category:Options]] | ||