[dismiss]
Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first! |
Notices |
---|
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters. |
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted. |
Check out our project page for ongoing projects that SmashWiki needs help with. |
Editing Team Attack
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ArticleIcons| | {{ArticleIcons|ssb=y|ssbm=y|ssbb=y}} | ||
{{move|Team Attack|Per talk page}} | |||
'''Team Attack''', or '''Friendly Fire''' in ''[[Super Smash Bros. Melee]]'', is an optional feature for team matches, which causes players on the same team to damage each other. | |||
On the surface, Team Attack has no advantages and is simply a hindrance (for example, teammates must get out of the way of projectiles). However, it does give rise to some new strategies: | |||
*Teammates can be healed by using an energy projectile and [[PSI Magnet]], or can use [[Oil Panic]] to capture friendly projectiles. | |||
*Teammates can be used as ammunition when thrown or [[Inhale|spit]], and their neutral special can be copied by a friendly Kirby. | |||
*Teammates can attack recovering friendlies to allow the re-use of a [[triple jump]]. | |||
*Teammates can attack each other to [[Stale-Move Negation|replenish]] their attacks. | |||
Official [[tournament legal|tournaments]] for all three games require that Team Attack be turned on. This forces extra co-ordination and makes it much more difficult to do two-on-one combos. | |||
In most one-player modes, Team Attack is turned off so enemies such as the [[Alloy]]s cannot hit each other. This also applies to the player team in co-op [[Target Test]]s and the like. | |||
Some attacks can damage players on the same team regardless of whether Team Attack is on or off, such as [[Galaxia Darkness]]. Attacks that can damage the user such as item explosions will also damage teammates regardless. | |||
Team Attack does not affect the operation of the [[Team Healer]]. | |||
[[Category:Options]] | [[Category:Options]] | ||