Editing Team Attack
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'''Team Attack''', named '''Friendly Fire''' in ''[[Super Smash Bros. Melee]]'', is an optional feature for [[Team Battle]]s appearing in the ''Smash Bros.'' games. Normally, teammates are incapable of attacking or damaging each other, with attacks simply passing through them with no effect. Activating Team Attack disables this immunity, allowing teammates to hit or even [[KO]] each other. | '''Team Attack''', named '''Friendly Fire''' in ''[[Super Smash Bros. Melee]]'', is an optional feature for [[Team Battle]]s appearing in the ''Smash Bros.'' games. Normally, teammates are incapable of attacking or damaging each other, with attacks simply passing through them with no effect. Activating Team Attack disables this immunity, allowing teammates to hit or even [[KO]] each other. | ||
On the surface, Team Attack has no advantages and is simply a hindrance (for example, | On the surface, Team Attack has no advantages and is simply a hindrance (for example, teammates must get out of the way of projectiles). However, it does give rise to some new strategies: | ||
*Teammates can be healed by using an energy projectile and [[PSI Magnet]] or [[Absorbing Vortex]], or can use [[Oil Panic]] or [[Pocket]] to capture friendly projectiles. (However, in ''[[Super Smash Bros. 4]]'' as of version [[1.1.3]], these moves are much weaker when used this way.) | *Teammates can be healed by using an energy projectile and [[PSI Magnet]] or [[Absorbing Vortex]], or can use [[Oil Panic]] or [[Pocket]] to capture friendly projectiles. (However, in ''[[Super Smash Bros. 4]]'' as of version [[1.1.3]], these moves are much weaker when used this way.) | ||
*Teammates can be used as ammunition when [[throw]]n or [[Inhale|spat]], and their neutral special can be copied by a friendly Kirby. | *Teammates can be used as ammunition when [[throw]]n or [[Inhale|spat]], and their neutral special can be copied by a friendly Kirby. | ||
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*[[End of Day]] does not directly damage teammates, but the screen-scrolling effect makes it difficult to move and causes a few points of [[hoop damage]]. | *[[End of Day]] does not directly damage teammates, but the screen-scrolling effect makes it difficult to move and causes a few points of [[hoop damage]]. | ||
If Team Attack is enabled, the [[Team Healer]] will consider any teammate an enemy, which means it | If Team Attack is enabled, the [[Team Healer]] will consider any teammate an enemy, which means it'll either heal them for 11%, or damage them for 8%. Leaving the option turned off does not affect the [[list of bonuses|bonuses]] Bully, Predator, and Stalker; even though teammates are immune to one's attacks and so the only viable target is the opponent, these single-target-penalizing bonuses still activate in 2-on-1 or 3-on-1 matches. | ||
==Trivia== | ==Trivia== | ||
*In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', the shield color for human players will be based on port number, rather than be based on team color (e.g. Player 1 has red shield, Player 2 has blue shield, Player 3 has yellow shield, and Player 4 has green shield). This also affects their Blast KO's explosion color. This was fixed in ''Ultimate''. | |||
**In ''[[Super Smash Bros. 4]]'', both Player 3 and Player 4 will have their shield, launch trail, and blast KO explosion colors swapped from their normal port colors. | |||
*In every game, CPUs will ignore Team Attack, throwing and pummeling teammates when they are grabbed on accident, as well as using powerful attacks even if a teammate at KO percentage is in the way. | *In every game, CPUs will ignore Team Attack, throwing and pummeling teammates when they are grabbed on accident, as well as using powerful attacks even if a teammate at KO percentage is in the way. | ||
[[Category:Options]] | [[Category:Options]] | ||
[[Category:Multiplayer modes]] | [[Category:Multiplayer modes]] |