Editing Taunt
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[[File:IkeSideTauntBrawl.gif|thumb|200px|{{SSBB|Ike}}'s side taunt in ''Brawl''.]] | [[File:IkeSideTauntBrawl.gif|thumb|200px|{{SSBB|Ike}}'s side taunt in ''Brawl''.]] | ||
[[File:CaptainFalcon-Right-Taunt-SSBM.gif|{{SSBM|Captain Falcon}}'s taunt in ''Melee''.|thumb|200px]] | [[File:CaptainFalcon-Right-Taunt-SSBM.gif|{{SSBM|Captain Falcon}}'s taunt in ''Melee''.|thumb|200px]] | ||
A '''taunt''', previously referred to as a '''finishing pose''' and as '''Appeal''' internally ('''AppealL''' and '''AppealR''' in ''Super Smash Bros. Melee''{{'}}s {{SSBM|Debug menu}}) and in Japanese, is a move designed to provoke | A '''taunt''', previously referred to as a '''finishing pose''' and as '''Appeal''' internally ('''AppealL''' and '''AppealR''' in ''Super Smash Bros. Melee''{{'}}s {{SSBM|Debug menu}}) and in Japanese, is a move designed to provoke, annoy or mock opponents or to just celebrate a successfully executed move or [[combo]]. In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', each [[character]] has only one taunt, but from ''[[Super Smash Bros. Brawl]]'' onward, they have up to three different taunts: up, down and side taunt. To use a taunt, the player must press the [[L button]] in ''SSB'' and up on the [[d-pad]] in ''Melee''. In '' Brawl'', ''[[Smash 4]]'' and '' [[Ultimate]]'', the direction the player presses on the d-pad (or the buttons on the [[Wii Remote]] for ''Brawl'' and ''For Wii U'') determines which taunt is used. | ||
In ''Super Smash Bros.'', there is only one taunt animation, so characters that taunt either face the screen or away from it depending on whether they are facing left or right. This was changed in ''Melee'' so characters that turn towards the screen have slightly different animations, making sure they never face away (unless they are caped). Using this functionality, {{SSBM|Pichu}} and {{SSBM|Captain Falcon}}'s taunts in ''Melee'' have two distinctly different animations depending on the direction they are facing. While this trait stuck with Captain Falcon for his later appearances, Pichu's different taunts were mapped to different inputs. Additionally, [[Wario]] has an extra taunt when he is riding his [[Wario Bike|bike]], used by pressing any of the taunt buttons. Taunts can all be done on the ground only and are [[Taunt canceling|canceled]] if the character goes airborne or slides close to an edge during their execution. | In ''Super Smash Bros.'', there is only one taunt animation, so characters that taunt either face the screen or away from it depending on whether they are facing left or right. This was changed in ''Melee'' so characters that turn towards the screen have slightly different animations, making sure they never face away (unless they are caped). Using this functionality, {{SSBM|Pichu}} and {{SSBM|Captain Falcon}}'s taunts in ''Melee'' have two distinctly different animations depending on the direction they are facing. While this trait stuck with Captain Falcon for his later appearances, Pichu's different taunts were mapped to different inputs. Additionally, [[Wario]] has an extra taunt when he is riding his [[Wario Bike|bike]], used by pressing any of the taunt buttons. Taunts can all be done on the ground only and are [[Taunt canceling|canceled]] if the character goes airborne or slides close to an edge during their execution. | ||
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Taunts are different between every character - even those who are direct [[clones]] of another, with the exception of Ryu and Ken’s side taunt, where they hold their fist forward, though the words they speak while performing it are different, and Ken also bumps his fists together first before performing the animation. However, taunts always have the character doing a motion (such as dancing) and the character may speak or yell out a battle cry, which is often taken advantage of within [[taunt match]]es. Taunts have variable durations between characters, some of which are very noticeable, such as {{SSBM|Young Link}}'s taunt in ''Melee'', which is the slowest in the game, taking more than three times longer to finish than {{SSBM|Kirby}}'s taunt, which is the fastest in the game. However, some characters such as {{SSB|Mario}} in ''SSB'', {{SSBM|Pikachu}} in ''Melee'' and {{SSB4|Bayonetta}} in ''Smash 4'' can [[interrupt]] their taunts noticeably earlier than the end of the animation. In ''Ultimate'', this feature is amplified to every taunt in the game except those that affect gameplay (such as {{SSBU|Greninja}} and {{SSBU|Luigi}}'s down taunts), being all interruptible on [[frame]] 50 regardless of their animation length, although several of them have faster animations than in previous games regardless. | Taunts are different between every character - even those who are direct [[clones]] of another, with the exception of Ryu and Ken’s side taunt, where they hold their fist forward, though the words they speak while performing it are different, and Ken also bumps his fists together first before performing the animation. However, taunts always have the character doing a motion (such as dancing) and the character may speak or yell out a battle cry, which is often taken advantage of within [[taunt match]]es. Taunts have variable durations between characters, some of which are very noticeable, such as {{SSBM|Young Link}}'s taunt in ''Melee'', which is the slowest in the game, taking more than three times longer to finish than {{SSBM|Kirby}}'s taunt, which is the fastest in the game. However, some characters such as {{SSB|Mario}} in ''SSB'', {{SSBM|Pikachu}} in ''Melee'' and {{SSB4|Bayonetta}} in ''Smash 4'' can [[interrupt]] their taunts noticeably earlier than the end of the animation. In ''Ultimate'', this feature is amplified to every taunt in the game except those that affect gameplay (such as {{SSBU|Greninja}} and {{SSBU|Luigi}}'s down taunts), being all interruptible on [[frame]] 50 regardless of their animation length, although several of them have faster animations than in previous games regardless. | ||
[[Cloud]] and [[Sephiroth]] are the only characters in non-Japanese versions of the series who still speak Japanese in any of their taunts as of ''[[Super Smash Bros. Ultimate]]''. However, some "speaking" taunts change between languages. A notable example is [[Jigglypuff]], whose dialogue changes to reflect its name in other languages, such as its Japanese name, "''Purin''" or Fox in ''Melee'', when he says " | [[Cloud]] and [[Sephiroth]] are the only characters in non-Japanese versions of the series who still speak Japanese in any of their taunts as of ''[[Super Smash Bros. Ultimate]]''. However, some "speaking" taunts change between languages. A notable example is [[Jigglypuff]], whose dialogue changes to reflect its name in other languages, such as its Japanese name, "''Purin''" or Fox in ''Melee'', when he says "''kakatte koi''" ("''come on''"). | ||
One of the intended uses of taunting is after KOing an opponent, which is implied by [[CPU]]s using them as such at all times in ''Melee'' and ''Brawl''; in the latter game, this includes the opponent [[self-destruct]]ing or getting KOed by a teammate of the CPU. Similarly, in ''SSB'', they taunt any time they launch an opponent a far distance away. In ''SSB4'', this was changed so CPUs will not always taunt, with their likelihood decreasing as their level increases: level 9 CPUs will never taunt on the whole. While CPUs usually never use taunts for other purposes (such as removing Copy Abilities as Kirby), CPU {{SSB4|Luigi}} in ''SSB4'' will, interestingly, attempt to use his down taunt against foes hanging on [[ledge]]s. Unlike in the previous titles, CPUs in ''Ultimate'' don’t taunt at all with the exception of [[Figure Player]]s. Also in ''Ultimate'', Figure Players can use their taunts during the battle, with the frequency of the taunt and which taunt they perform being able to be determined by the player as they learn. | One of the intended uses of taunting is after KOing an opponent, which is implied by [[CPU]]s using them as such at all times in ''Melee'' and ''Brawl''; in the latter game, this includes the opponent [[self-destruct]]ing or getting KOed by a teammate of the CPU. Similarly, in ''SSB'', they taunt any time they launch an opponent a far distance away. In ''SSB4'', this was changed so CPUs will not always taunt, with their likelihood decreasing as their level increases: level 9 CPUs will never taunt on the whole. While CPUs usually never use taunts for other purposes (such as removing Copy Abilities as Kirby), CPU {{SSB4|Luigi}} in ''SSB4'' will, interestingly, attempt to use his down taunt against foes hanging on [[ledge]]s. Unlike in the previous titles, CPUs in ''Ultimate'' don’t taunt at all with the exception of [[Figure Player]]s. Also in ''Ultimate'', Figure Players can use their taunts during the battle, with the frequency of the taunt and which taunt they perform being able to be determined by the player as they learn. | ||
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==Pseudo-taunts== | ==Pseudo-taunts== | ||
[[File:SSBUWebsiteKingDedede4.jpg|thumb|200px|King Dedede’s infamous crouch “taunt”.]] | [[File:SSBUWebsiteKingDedede4.jpg|thumb|200px|King Dedede’s infamous crouch “taunt”.]] | ||
A pseudo-taunt is an action that is intended to taunt opponents without using one of the taunts already available in the game. Pseudo-taunts often involve actions that look similar to an ordinary taunt; a well-known example is [[King Dedede]]'s crouch, though others include [[Ness]]'s up and down smashes, where he performs yo-yo tricks; repeatedly spamming the start of [[Mega Man]]'s walking animation, dubbed the "Stanky Leg" by fans, due to the way his foremost leg begins moving before the rest of him, itself a reference to his original walking animation in the NES games; [[Bowser Jr.]]'s down tilt, where the Junior Clown Car licks the foe with its tongue; [[Olimar]]'s down tilt, where he appears to be doing "the worm"; [[Charizard]]'s slow-walking animation, dubbed the "Zard Walk" by fans; [[Shulk]] using [[Monado Arts]] while walking, dubbed the "Monado Walk" (which applies to Kirby as well when he copies Shulk's neutral special); many characters' crawling animations (with those of Wario and Zero Suit Samus being the most common); [[Mr. Game & Watch]]'s up tilt where he waves a "#1" flag | A pseudo-taunt is an action that is intended to taunt opponents without using one of the taunts already available in the game. Pseudo-taunts often involve actions that look similar to an ordinary taunt; a well-known example is [[King Dedede]]'s crouch, though others include [[Ness]]'s up and down smashes, where he performs yo-yo tricks; repeatedly spamming the start of [[Mega Man]]'s walking animation, dubbed the "Stanky Leg" by fans, due to the way his foremost leg begins moving before the rest of him, itself a reference to his original walking animation in the NES games; [[Bowser Jr.]]'s down tilt, where the Junior Clown Car licks the foe with its tongue; [[Olimar]]'s down tilt, where he appears to be doing "the worm"; [[Charizard]]'s slow-walking animation, dubbed the "Zard Walk" by fans; [[Shulk]] using [[Monado Arts]] while walking, dubbed the "Monado Walk" (which applies to Kirby as well when he copies Shulk's neutral special); many characters' crawling animations (with those of Wario and Zero Suit Samus being the most common); and [[Mr. Game & Watch]]'s up tilt where he waves a "#1" flag. | ||
Within [[taunt match]]es, actions that produce loud, irritating, or otherwise repetitive sounds can become pseudo-taunts; examples include crouching as [[Jigglypuff]] and [[Kirby]], [[Daisy]]'s forward smash, [[Ganondorf]]'s up smash prior to ''Ultimate'' (and his forward smash in ''Ultimate''), [[Captain Falcon]]'s [[Falcon Punch]], the majority of [[Wario]]'s moves (especially [[Wario Waft]]), [[Shulk]]'s [[Back Slash]], [[Little Mac]]'s neutral attack, [[Olimar]]'s [[Pikmin Order]], and any of [[Inkling]] Boy's tilt attacks, where he can sometimes say "Ngyes!". | Within [[taunt match]]es, actions that produce loud, irritating, or otherwise repetitive sounds can become pseudo-taunts; examples include crouching as [[Jigglypuff]] and [[Kirby]], [[Daisy]]'s forward smash, [[Ganondorf]]'s up smash prior to ''Ultimate'' (and his forward smash in ''Ultimate''), [[Captain Falcon]]'s [[Falcon Punch]], the majority of [[Wario]]'s moves (especially [[Wario Waft]]), [[Shulk]]'s [[Back Slash]], [[Little Mac]]'s neutral attack, [[Olimar]]'s [[Pikmin Order]], and any of [[Inkling]] Boy's tilt attacks, where he can sometimes say "Ngyes!". |