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[[File: | [[File:FalconTauntSSB4.png|Captain Falcon's down taunt in ''Smash 4''|thumb|260px]] | ||
[[File: | [[File: SSBUBayonettaTaunt1.gif |thumb|260px|{{SSBU|Bayonetta}}'s Up taunt in ''Ultimate''.]] | ||
[[File: | [[File: MarioTaunt.png|thumb|200px|{{SSBB|Mario}}'s Side taunt in ''Brawl''.]] | ||
A '''taunt''', previously referred to as a '''finishing pose''' and as '''Appeal''' internally ('''AppealL''' and '''AppealR''' in ''Super Smash Bros. Melee''{{'}}s {{SSBM|Debug menu}}) and in Japanese, is a move designed to provoke | A '''taunt''', previously referred to as a '''finishing pose''' and as '''Appeal''' internally ('''AppealL''' and '''AppealR''' in ''Super Smash Bros. Melee''{{'}}s {{SSBM|Debug menu}}) and in Japanese, is a move designed to provoke, annoy or mock opponents or to just celebrate a successfully executed move or [[combo]]. In ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', each [[character]] has only one taunt, but from ''[[Super Smash Bros. Brawl]]'' onward, they have up to three different taunts: up, down and side taunt. To use a taunt, the player must press the [[L button]] in ''SSB'' and up on the [[D-Pad]] in ''Melee''. In '' Brawl'', ''[[Smash 4]]'' and '' [[Ultimate]]'', the direction the player presses on the D-Pad (or the buttons on the [[Wii Remote]] for ''Brawl'' and ''For Wii U'') determines which taunt is used. | ||
In ''Super Smash Bros.'', there is only one taunt animation, so characters that taunt either face the screen or away from it depending on whether they are facing left or right. This was changed in ''Melee'' so characters that turn towards the screen have slightly different animations, making sure they never face away (unless they are caped). Using this functionality, {{SSBM|Pichu}} and {{SSBM|Captain Falcon}}'s taunts in ''Melee'' have two distinctly different animations depending on the direction they are facing. While this trait stuck with Captain Falcon for his later appearances, Pichu's different taunts were mapped to different inputs. Additionally, [[Wario]] has an extra taunt when he is riding his [[Wario Bike|bike]], used by pressing any of the taunt buttons. Taunts can all be done on the ground only and are [[Taunt canceling|canceled]] if the character goes airborne or slides close to an edge during their execution. | In ''Super Smash Bros.'', there is only one taunt animation, so characters that taunt either face the screen or away from it depending on whether they are facing left or right. This was changed in ''Melee'' so characters that turn towards the screen have slightly different animations, making sure they never face away (unless they are caped). Using this functionality, {{SSBM|Pichu}} and {{SSBM|Captain Falcon}}'s taunts in ''Melee'' have two distinctly different animations depending on the direction they are facing. While this trait stuck with Captain Falcon for his later appearances, Pichu's different taunts were mapped to different inputs. Additionally, [[Wario]] has an extra taunt when he is riding his [[Wario Bike|bike]], used by pressing any of the taunt buttons. Taunts can all be done on the ground only and are [[Taunt canceling|canceled]] if the character goes airborne or slides close to an edge during their execution. | ||
Taunts are different between every character - even those who are direct [[clones]] of another | Taunts are different between every character - even those who are direct [[clones]] of another. However, taunts always have the character doing a motion (such as dancing) and the character may speak or yell out a battle cry, which is often taken advantage of within [[taunt match]]es. Taunts have variable durations between characters, some of which are very noticeable, such as {{SSBM|Young Link}}'s taunt in ''Melee'', which is the slowest in the game, taking more than three times longer to finish than {{SSBM|Kirby}}'s taunt, which is the fastest in the game. However, some characters such as {{SSB|Mario}} in ''SSB'', {{SSBM|Pikachu}} in ''Melee'' and {{SSB4|Bayonetta}} in ''Smash 4'' can [[interrupt]] their taunts noticeably earlier than the end of the animation. In ''Ultimate'', this feature is amplified to every taunt in the game except those that affect gameplay (such as {{SSBU|Greninja}} and {{SSBU|Luigi}}'s down taunts), being all interruptible on [[frame]] 50 regardless of their animation length, although several of them have faster animations than in previous games regardless. | ||
[[Cloud]] | [[Cloud]] is the only character in non-Japanese versions of the series who still speaks Japanese in any of his taunts as of ''[[Super Smash Bros. Ultimate]]''. However, some "speaking" taunts change between languages. A notable example is [[Jigglypuff]], whose dialogue changes to reflect its name in other languages, such as its Japanese name, "''Purin''" or Fox in ''Melee'', when he says "''kakatte koi''" ("''come on''"). | ||
One of the intended uses of taunting is after KOing an opponent, which is implied by [[CPU]]s using them as such at all times in ''Melee'' and ''Brawl''; in the latter game, this includes the opponent [[self-destruct]]ing or getting KOed by a teammate of the CPU. Similarly, in ''SSB'', they taunt any time they launch an opponent a far distance away. In '' | One of the intended uses of taunting is after KOing an opponent, which is implied by [[CPU]]s using them as such at all times in ''Melee'' and ''Brawl''; in the latter game, this includes the opponent [[self-destruct]]ing or getting KOed by a teammate of the CPU. Similarly, in ''SSB'', they taunt any time they launch an opponent a far distance away. In ''Smash 4'' and ''Ultimate'', this was changed so CPUs will not always taunt, with their likelihood decreasing as their level increases: level 9 CPUs will never taunt on the whole. While CPUs usually never use taunts for other purposes (such as removing Copy Abilities as Kirby), CPU {{SSB4|Luigi}} in ''Smash 4'' will, interestingly, attempt to use his down taunt against foes hanging on [[ledge]]s. In ''Ultimate'', [[Figure Player]]s can use their taunts during battle, with the frequency of the taunt and which taunt they perform being able to be determined by the player as they learn. | ||
In ''Ultimate'', taunts are disabled during online [[Quickplay]] matches, even those that affect gameplay (excluding {{SSBU|Kirby}} discarding a [[Copy Ability]]). However, they can still be performed in Battle Arenas. | In ''Ultimate'', taunts are disabled during online [[Quickplay]] matches, even those that affect gameplay (excluding {{SSBU|Kirby}} discarding a [[Copy Ability]]). However, they can still be performed in Battle Arenas. | ||
==In gameplay== | ==In gameplay== | ||
While predominantly only for show, seven characters' taunts in the series can affect gameplay outside moving the character's [[hurtbox]]es: | |||
*All three of [[Snake]]'s taunts equip him with a weak projectile. | |||
*[[Luigi]]'s down taunt in all games (or his only taunt prior to ''Brawl'') deals weak damage and [[meteor smash]]es opponents. In ''Brawl'' and ''Smash 4'', it has a significantly high base knockback, sometimes being a [[one-hit KO]] if used against foes hanging on ledges that don't meteor cancel properly, though this is very difficult to pull off due to the taunt's long startup and the hitbox of the attack being miniscule. | |||
*[[Luigi]]'s down taunt in all games (or his only taunt prior to ''Brawl'') deals weak damage and [[meteor smash]]es opponents. In ''Brawl'' | |||
*All three of [[Kirby]]'s taunts make him lose his [[Copy Ability]]. Because of this, his down taunt (only taunt, prior to ''Brawl'') is one of the shortest in the series. | *All three of [[Kirby]]'s taunts make him lose his [[Copy Ability]]. Because of this, his down taunt (only taunt, prior to ''Brawl'') is one of the shortest in the series. | ||
*In ''Brawl'', using {{SSBB|Samus}}'s up taunt and then very quickly pressing down and up on the D-Pad causes her to change into {{SSBB|Zero Suit Samus}}. | *In ''Brawl'', using {{SSBB|Samus}}'s up taunt and then very quickly pressing down and up on the D-Pad causes her to change into {{SSBB|Zero Suit Samus}}. | ||
*[[Greninja]]'s down taunt damages targets for 2% while inflicting some knockback. If Greninja initiates a jab lock using the second hit of its back aerial, it can perform a true combo from down taunt into up aerial to end a stock around 160%. The taunt itself can KO above 500%. It is also the only attack Greninja can use while charging [[Shadow Sneak]]. | *[[Greninja]]'s down taunt damages targets for 2% while inflicting some knockback. If Greninja initiates a jab lock using the second hit of its back aerial, it can perform a true combo from down taunt into up aerial to end a stock around 160%. The taunt itself can KO above 500%. It is also the only attack Greninja can use while charging [[Shadow Sneak]]. | ||
*[[King K. Rool]] | *[[King K. Rool]]’s side taunt briefly gives him [[Belly Super Armor]]. However, being attacked while taunting will also damage his armor’s hitpoints. | ||
In ''Ultimate'', while most taunts are interruptible, most of gameplay-affecting ones are not. The only exceptions are Kirby’s taunts. | |||
In ''Ultimate'', while most taunts are interruptible, most of | Some characters also have a special [[Smash Taunt]] that only can be done on specific [[stage]]s. | ||
*Snake and [[Pit]] have personalized smash taunts on [[Shadow Moses Island]] and [[Palutena's Temple]] respectively where they converse with characters from their series about a random opponent. Pit has unique dialogue for every non-DLC character plus [[Piranha Plant]]. Snake only has dialogue for characters that were present in ''Brawl''. | |||
*Snake and [[Pit]] have personalized smash taunts on [[Shadow Moses Island]] and [[Palutena's Temple]] where they converse with characters from their series about a random opponent. Pit has unique dialogue for every non-DLC character plus [[Piranha Plant]]. Snake only has dialogue for characters that were present in ''Brawl''. | |||
*[[Fox]], [[Falco]], and [[Wolf]] have smash taunts on [[Lylat Cruise]]. | *[[Fox]], [[Falco]], and [[Wolf]] have smash taunts on [[Lylat Cruise]]. | ||
**The former two also have smash taunts on [[Corneria]] and [[Venom]]. | **The former two also have smash taunts on [[Corneria]] and [[Venom]]. | ||
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The function returns for ''Super Smash Bros. 4''{{'}}s With Friends mode played over the [[Nintendo Network]]. The user is prohibited from including certain inappropriate words, and each message is limited to 16 characters at most. | The function returns for ''Super Smash Bros. 4''{{'}}s With Friends mode played over the [[Nintendo Network]]. The user is prohibited from including certain inappropriate words, and each message is limited to 16 characters at most. | ||
The custom message feature was taken out in ''Super Smash Bros. Ultimate'' in favor of pre-made messages, most likely so they can be translated and shown in every language | The custom message feature was taken out in ''Super Smash Bros. Ultimate'' in favor of pre-made messages, most likely so they can be translated and shown in every language. As most taunts are disabled in Quickplay (with Kirby as the exception), taunt messages are only shown at the start of the match and at the results screen. The player can select eight taunt messages, four for use at the start of the match and four for use at the results screen. {{clr}} | ||
==Pseudo-taunts== | ==Pseudo-taunts== | ||
[[File:SSBUWebsiteKingDedede4.jpg|thumb|200px|King Dedede’s infamous crouch “taunt”.]] | [[File:SSBUWebsiteKingDedede4.jpg|thumb|right|200px|King Dedede’s infamous crouch “taunt”.]] | ||
A | A custom taunt is an action that is intended to taunt opponents without using one of the taunts already available in the game. Custom taunts often involve actions that look similar to an ordinary taunt; a well-known example is [[King Dedede]]'s crouch, though others include [[Ness]]'s up and down smashes, where he performs yo-yo tricks, [[Bowser Jr.]]'s down tilt, where the Junior Clown Car licks the foe with its tongue, [[Olimar]]'s down tilt, where he appears to be doing "the worm", [[Charizard]]'s slow-walking animation, dubbed the "Zard Walk" by fans, [[Shulk]] using [[Monado Arts]] while walking, dubbed the "Monado Walk" (which applies to Kirby as well when he copies Shulk's neutral special), many characters' crawling animations (with those of Wario and Zero Suit Samus being the most common), and [[Mr. Game & Watch]]'s up tilt where he waves a "#1" flag. | ||
Within [[taunt match]]es, actions that produce loud, irritating, or otherwise repetitive sounds can become | Within [[taunt match]]es, actions that produce loud, irritating, or otherwise repetitive sounds can become custom taunts; examples include crouching as [[Jigglypuff]] and [[Kirby]], [[Daisy]]'s forward smash, [[Ganondorf]]'s up smash prior to ''Ultimate'', and his forward smash in ''Ultimate'', [[Captain Falcon]]'s [[Falcon Punch]], the majority of [[Wario]]'s moves (especially [[Wario Waft]]), [[Shulk]]'s [[Back Slash]], [[Little Mac]]'s neutral attack, [[Olimar]]'s [[Pikmin Order]], and any of [[Inkling]] Boy's tilt attacks, where he can sometimes say "Ngyes!". | ||
Some of [[Incineroar]]'s attacks will cause it to | Some of [[Incineroar]]'s attacks will cause it to taunt after landing a hit. These moves are: | ||
*The third hit of its [[neutral attack]] | *The third hit of its [[neutral attack]] | ||
*Its [[dash attack]] | *Its [[dash attack]] | ||
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*[[Alolan Whip]] when sweetspotted | *[[Alolan Whip]] when sweetspotted | ||
Repeatedly [[crouching]] and standing back up (i.e. teabagging) is a common form of pseudo-taunting. {{SSBU|Ridley}} and {{SSBU|King K. Rool}}'s teabags make them look like they are "{{iw|wikipedia|dab|dance}}bing". This also applies to [[Falco]]'s spot dodge prior to ''Ultimate''. | Repeatedly [[crouching]] and standing back up (i.e. teabagging) is a common form of pseudo-taunting. {{SSBU|Ridley}} and {{SSBU|King K. Rool}}'s teabags make them look like they are "{{iw|wikipedia|dab|dance}}bing". This also applies to [[Falco]]'s spot dodge prior to ''Ultimate''. In ''Ultimate'', teabagging is notoriously common on [[Quickplay]] due to taunts being disallowed, and is a widespread criticism of the mode that is considered a form of [[grief]]ing. As such, players are often advised to mentally and emotionally prepare themselves for opponents who will attempt to aggravate them. | ||
Other examples of | Other examples of custom taunting involve showing off [[advanced technique]]s, such as [[DACUS]]ing or [[dash dance|dash dancing]]. | ||
==''Super Smash Bros. for Wii U'' digital manual description== | ==''Super Smash Bros. for Wii U'' digital manual description== | ||
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==Trivia== | ==Trivia== | ||
*[[Mario]] and [[Charizard]] are the only characters to have more than one taunt replaced in a later installment. | *[[Mario]] and [[Charizard]] are currently the only characters to have more than one taunt replaced in a later installment. | ||
*One of the effects of {{SSBB|Luigi}}'s [[Negative Zone]] is suddenly doing a random taunt. | *One of the effects of {{SSBB|Luigi}}'s [[Negative Zone]] is suddenly doing a random taunt. | ||
* | *Snake, Luigi, and Greninja are the only characters to have a taunt that can deal damage other characters. | ||
**Oddly, while the taunts are impervious to [[Stale move negation|staling]], they will always have the freshness bonus when used. | **Oddly, while the taunts are impervious to [[Stale move negation|staling]], they will always have the freshness bonus when used. | ||
*Luigi's down taunt is technically a looping hitbox. However, since it is only active for one frame, it can never hit more than once. | *Luigi's down taunt is technically a looping hitbox. However, since it is only active for one frame, it can never hit more than once. | ||
*Prior to ''[[Super Smash Bros. Ultimate]]'', Bowser, | *Prior to ''[[Super Smash Bros. Ultimate]]'', Bowser, Rosalina, Wario, R.O.B and Luigi (in ''Brawl'' only), Ice Climbers, Little Mac, Bayonetta, Bowser Jr. and Lucario (in ''Smash 4'') were all able to taunt during their [[Final Smash]]es. | ||
**Bayonetta, Ice Climbers, Rosalina | **Bayonetta, Ice Climbers, Rosalina and Bowser Jr. are the only characters of this group who can taunt during their Final Smash in ''Ultimate'', however Inkling and Snake can now do so as well. | ||
*Some taunts have become popular on the Internet, for both the character's motion or phrase spoken, and the mocking purpose they are used for. Some infamous examples are [[Captain Falcon]]'s "Show me your moves!", [[Falco]]'s "Hands off my prey!" (often misinterpreted as "Hands off my bread!"), or [[Sonic]]'s "You're too slow!". [[Taunt match]]es often involve irritating serious players with these | *Some taunts have become popular on the Internet, for both the character's motion or phrase spoken, and the mocking purpose they are used for. Some infamous examples are [[Captain Falcon]]'s "Show me your moves!", [[Falco]]'s "Hands off my prey!" (often misinterpreted as "Hands off my bread!"), or [[Sonic]]'s "You're too slow!". [[Taunt match]]es often involve irritating serious players with these type of taunts, and other annoying or provocative taunts have also been used frequently, such as [[Kirby]]'s "Hi!" taunt or [[Ness]]'s "Okay.". | ||
**Some lines were already popular within their respective communities before their addition in ''Smash Bros''; for example, [[Inkling]] Girl's side taunt (where she utters "Woomy!") or [[Morgana]]'s "Looking cool, Joker!". | **Some lines were already popular within their respective communities before their addition in ''Smash Bros''; for example, [[Inkling]] Girl's side taunt (where she utters "Woomy!") [[Shulk]]'s "I'm really feeling it!", or [[Morgana]]'s "Looking cool, Joker!". | ||
**Falco’s "Piece of cake!" and "Hands off my prey!" taunts are additionally notorious in ''Ultimate'' due to them appearing as though Falco says "piece of cock" or "hands off my cock" when interrupting one of the taunts with a down smash right before Falco says "cake" or "prey". | **Falco’s "Piece of cake!" and "Hands off my prey!" taunts are additionally notorious in ''Ultimate'' due to them appearing as though Falco says "piece of cock" or "hands off my cock" when interrupting one of the taunts with a down smash right before Falco says "cake" or "prey". | ||
*In ''SSB'', it can be seen that members of the [[Kirby Team]] won't lose their copied abilities even if they taunt. In ''Melee'', the Kirbys with copied abilities in Adventure Mode do lose their abilities, but the Kirbys taunting is extremely rare, even though other CPU Kirbys do so as frequently as normal CPUs. | *In ''SSB'', it can be seen that members of the [[Kirby Team]] won't lose their copied abilities even if they taunt. In ''Melee'', the Kirbys with copied abilities in Adventure Mode do lose their abilities, but the Kirbys taunting is extremely rare, even though other CPU Kirbys do so as frequently as normal CPUs. | ||
**In ''SSB'', it can also be seen that non-playable characters (excepting {{SSB|Master Hand}}) have taunts identical to their original character. For example, Metal Mario grows and shrinks just as Mario does. | **In ''SSB'', it can also be seen that non-playable characters (excepting {{SSB|Master Hand}}) have taunts identical to their original character. For example, Metal Mario grows and shrinks just as Mario does. | ||
*The phrase "Come on" is the most common phrase in taunts, being used by seven characters: [[Pit]] (from ''SSB4'' onwards), [[Sonic]] (from ''SSB4'' onwards), [[Captain Falcon]], [[Fox]] (prior to ''Ultimate''), {{SSBU|Falco}} (in ''Ultimate''), {{SSBU|Chrom}}, and [[Ryu]]. Variations of "Come on" are also used by other characters: "Come at me!" is used by three characters ([[Lucina]], Chrom, and {{SSBU|Fox}} in ''Ultimate''), "Come" is used by two ([[Meta Knight]] and {{SSBU|Simon}}), and {{SSBB|Sonic}} has a unique variant in ''Brawl'' ("Come on, step it up!"). [[Terry]] also says “Hey, come on, come on!" | *The phrase "Come on" is the most common phrase in taunts, being used by seven characters: [[Pit]] (from ''SSB4'' onwards), [[Sonic]] (from ''SSB4'' onwards), [[Captain Falcon]], [[Fox]] (prior to ''Ultimate''), {{SSBU|Falco}} (in ''Ultimate''), {{SSBU|Chrom}}, and [[Ryu]]. Variations of "Come on" are also used by other characters: "Come at me!" is used by three characters ([[Lucina]], Chrom, and {{SSBU|Fox}} in ''Ultimate''), "Come" is used by two ([[Meta Knight]] and {{SSBU|Simon}}), and {{SSBB|Sonic}} has a unique variant in ''Brawl'' ("Come on, step it up!"). [[Terry]] also says “Hey, come on, come on!" | ||
*In ''Melee'', after a CPU KOs an opponent, if it gets KO'd, and the opponent is away just as the CPU comes out of the revival platform, it will walk a distance and apparently taunt for no reason. This can be exploited with characters that have long taunts, notably {{SSBM|Young Link}}. | *In ''Melee'', after a CPU KOs an opponent, if it gets KO'd, and the opponent is away just as the CPU comes out of the revival platform, it will walk a distance and apparently taunt for no reason. This can be exploited with characters that have long taunts, notably {{SSBM|Young Link}}. | ||
*Starting in ''Brawl'', Captain | *Starting in ''Brawl'', Captain Falcon’s down taunt (“show me your moves!”) animation is slightly faster if he is facing left/away from the screen. | ||
==See also== | ==See also== |