Editing Tatsumaki Senpukyaku
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{{ArticleIcons|ssb4=y|ultimate=y}} | {{ArticleIcons|ssb4=y|ultimate=y}} | ||
{{image|''Wii U'' and/or ''Ultimate'' screenshots for Ryu's version, ''Ultimate'' screenshot for Ken's version}} | |||
{{Infobox Special Move | {{Infobox Special Move | ||
|name=Tatsumaki Senpukyaku | |name=Tatsumaki Senpukyaku | ||
|image={{tabber|title1=Ryu| | |image={{tabber|title1=3DS (Ryu)|tab1=[[File:TatsumakiSenpukyakuSSB4.jpg|300px]]|title2=Ultimate (Ken)|tab2=[[File:SSBU_KenTatsu.jpg|300px]]}} | ||
|caption=Tatsumaki Senpukyaku in '' | |caption=Tatsumaki Senpukyaku in ''Smash''. | ||
|user=[[Ryu]] | |user=[[Ryu]]<br>[[Ken]] | ||
|universe={{uv|Street Fighter}} | |universe={{uv|Street Fighter}} | ||
}} | }} | ||
{{tabber|align=center|title1=SSB4|tab1= | |||
{{cquote|Ryu will float up slightly when using this move after a jump, making this spinning side kick great for recovering.|cite=In-Game Tip}} | |||
|title2=Ultimate (Ryu)|tab2= | |||
{{cquote|''Whirls with powerful kicks that move him forward for as long as the button is held.''|cite=Description from ''Ultimate''{{'}}s Move List (Ryu)}} | |||
|title3=Ultimate (Ken)|tab3= | |||
{{cquote|''Whirls with powerful kicks that move him forward. Hits opponents multiple times unlike Ryu's.''|cite=Description from ''Ultimate''{{'}}s Move List (Ken)}}}} | |||
'''Tatsumaki Senpukyaku''' ({{ja|竜巻旋風脚|Tatsumaki Senpūkyaku}}, ''Tornado Whirlwind Leg'') (or simply '''Tatsumaki | '''Tatsumaki Senpukyaku''' ({{ja|竜巻旋風脚|Tatsumaki Senpūkyaku}}, ''Tornado Whirlwind Leg'') (or simply '''Tatsumaki''' or translated as '''Hurricane Kick''') is [[Ryu]] and [[Ken Masters|Ken]]'s [[side special move]] in the ''Super Smash Bros.'' series. | ||
==Overview== | ==Overview== | ||
The move involves the user spinning forward like a top with one leg outstretched | The move involves the user spinning forward like a top with one leg outstretched. When used on the ground, it will not go over ledges, despite the user appearing to be airborne. | ||
This move can be used as a decent horizontal [[recovery]] due to it slowing the user's fall while moving and not causing [[helpless]]ness (which gives the user quite a good recovery if combined with his [[Shoryuken]]), although the move can only be used once in midair. Additionally, it can be used to nullify [[projectile]]s. | |||
The move's distance and power goes up if the special button is held rather than just tapped; when the button is tapped, Ryu spins once and deals 8–9% damage | The move's distance and power goes up if the special button is held rather than just tapped; when the button is tapped, Ryu spins once and deals 8–9% damage, while he spins thrice and deals 12% if the button is held, with enough diagonal knockback to KO at 165% in ''SSB4''. Ryu's leg is [[intangible]] while the move is active. When Ryu uses the regular special move input, he merely grunts. | ||
Ken's Tatsumaki Senpukyaku lands multiple weaker hits rather than Ryu's single solid attack | Ken's Tatsumaki Senpukyaku lands multiple weaker hits rather than Ryu's single solid attack, and while it deals more damage than Ryu's version if held, it lacks the leg intangibility that Ryu's version provides when grounded. Ken's tapped Tatsumaki Senpukyaku hits twice when tapped, dealing a total of 6% when grounded, and when held, it hits four times, dealing a total of 12% when grounded. Unlike Ryu, Ken announces "Tatsumaki Senpukyaku!" when grounded, or "Tatsumaki!" when airborne, instead of merely grunting. | ||
If a player happens to use the Heavy Down Tilt and then input this move (by either Side B or Input), the ending lag cancels out and immediately makes Ryu use this move. The length concept is still used. A similar combo using the Light Down Tilt can be used for the Hadoken as well, although the Inputted one is usually the best to use. | |||
{{clr}} | {{clr}} | ||
===Input Tatsumaki Senpukyaku=== | ===Input Tatsumaki Senpukyaku=== | ||
:{{cquote|Enter down, down-back, back for 1.16x power. Increasing the strength also increases the move’s speed and travel distance.|cite=In-Game Tip}} | :{{cquote| Enter down, down-back, back for 1.16x power. Increasing the strength also increases the move’s speed and travel distance. |cite=In-Game Tip}} | ||
[[File:Hurricane Kick SSB4. | [[File:Hurricane Kick SSB4.jpeg|thumb|200px|left]] | ||
As with all of the user's special moves except for [[Focus Attack]], performing the move's original arcade input ( | As with all of the user's special moves except for [[Focus Attack]], performing the move's original arcade input (down, down back, back, either attack button) will result in the attack gaining more power. When successfully performed, Ryu announces "Tatsumaki Senpukyaku!" if done on the ground, or "Tatsumaki!" if done in the air. Additionally, the wind effect around Ryu becomes more opaque while he spins, and a small spark flashes during the attack's first frame. | ||
A tapped Input Tatsumaki Senpukyaku deals 10% damage and KOs at around 220%, though it does less damage at point blank range (only 9% before Ryu starts spinning). If held, the move deals 13% damage with KO potential at 140%. It is a decent finisher for Ryu's standard attack combos, although there are better options (since the move is less powerful up close). | A tapped Input Tatsumaki Senpukyaku deals 10% damage and KOs at around 220%, though it does less damage at point blank range (only 9% before Ryu starts spinning). If held, the move deals 13% damage with KO potential at 140%. It is a decent finisher for Ryu's standard attack combos, although there are better options (since the move is less powerful up close). | ||
Ken's input Tatsumaki Senpukyaku deals 3.4% per hit, with the tapped version dealing 6.9% and the held version dealing 13.9%. Like with the move's normal variant, Ken announces "Tatsumaki Senpukyaku!" when grounded or "Tatsumaki!" when airborne if he performs the input Tatsumaki Senpukyaku, albeit in a fiercer tone. | Ken's input Tatsumaki Senpukyaku deals 3.4% per hit, with the tapped version dealing 6.9% and the held version dealing 13.9%. Like with the move's normal variant, Ken announces "Tatsumaki Senpukyaku!" when grounded or "Tatsumaki!" when airborne if he performs the input Tatsumaki Senpukyaku, albeit in a fiercer tone. | ||
{{ | {{clear}} | ||
}} | |||
==Customization== | ==Customization== | ||
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the variations: | ||
{{CustomSet/Single|Ryu|Side|name=Tatsumaki Senpukyaku|desc= | {{CustomSet/Single|Ryu|Side|name=Tatsumaki Senpukyaku|desc=A powerful spinning kick that drives you forward. Hold down the button to spin farther. ''(Pad/Stick icon: Down and back)'' }} | ||
# '''Tatsumaki Senpukyaku''': Default | # '''Tatsumaki Senpukyaku''': Default | ||
Like the other DLC characters in ''Smash 4'', Ryu has no custom move variations. | Like the other DLC characters in ''Smash 4'', Ryu has no custom move variations. | ||
==Origin== | ==Origin== | ||
[[File:TatsumakiSenpukyakuOrigin.png| | [[File:TatsumakiSenpukyakuOrigin.png|thumbnail|right|Tatsumaki Senpukyaku in ''Super Street Fighter II Turbo''.]] | ||
Tatsumaki Senpukyaku (nicknamed by fans as the "Hurricane Kick") is one of the original special moves Ryu and Ken had in their arsenal ever since the first ''Street Fighter'', | Tatsumaki Senpukyaku (nicknamed by fans as the "Hurricane Kick") is one of the original special moves Ryu and Ken had in their arsenal ever since the first ''Street Fighter'', where they could perform it by moving the joystick down and in a quarter circle away from the opponent and then pressing any kick button. In-universe, the practitioner forms an invisible ki-tornado below their non-kicking leg just after jumping in order to suspend them and make them spin. | ||
There was also a variation just known as the Senpuukyaku (Whirlwind Leg) used by both Ryu and his supposed evil counterpart, Akuma (Gouki in Japan), which was a command normal/unique art version that involved simply leaping with the back-spin kicking motion to kick once without any extra flight; however, that version was not used in all of both Ryu or Akuma's appearances. | There was also a variation just known as the Senpuukyaku (Whirlwind Leg) used by both Ryu and his supposed evil counterpart, Akuma (Gouki in Japan), which was a command normal/unique art version that involved simply leaping with the back-spin kicking motion to kick once without any extra flight; however, that version was not used in all of both Ryu or Akuma's appearances. | ||
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The only time the Tatsumaki Senpukyaku used by Ryu was not done in the usual form was mainly in the ''Street Fighter EX'' series, where it becomes a multi-input special with swinging spin kicks in midair ending with a turning heel drop. | The only time the Tatsumaki Senpukyaku used by Ryu was not done in the usual form was mainly in the ''Street Fighter EX'' series, where it becomes a multi-input special with swinging spin kicks in midair ending with a turning heel drop. | ||
{{ | {{clear}} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Ryu SSBU Skill Preview Side Special.png|Ryu using Tatsumaki Senpukyaku as shown by a Skill Preview in ''Ultimate''. | |||
Ryu SSBU Skill Preview Side Special.png|Ryu using Tatsumaki Senpukyaku as shown by | Ken SSBU Skill Preview Side Special.png|Ken using Tatsumaki Senpukyaku as shown by a Skill Preview in ''Ultimate''. | ||
Ken SSBU Skill Preview Side Special.png|Ken using Tatsumaki Senpukyaku as shown by | |||
</gallery> | </gallery> | ||
{{Multiple Special Moves|Ryu|Ken}} | {{Multiple Special Moves|Ryu|Ken}} | ||
[[Category:Street Fighter universe]] | [[Category:Street Fighter universe]] | ||
[[Category:Side special moves]] | [[Category:Side special moves]] | ||
[[Category:Ryu]] | [[Category:Ryu]] |