Editing Target Smash!
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{{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssb4 | {{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssb4=y}} | ||
[[File:TargetTest1.png|thumb|{{SSBB|Wolf}} in ''Brawl''{{'}}s Target Smash!! Lvl.1. Note the size of the targets compared to Wolf.]] | [[File:TargetTest1.png|right|thumb|{{SSBB|Wolf}} in ''Brawl''{{'}}s Target Smash!! Lvl.1. Note the size of the targets compared to Wolf.]] | ||
[[File:Iceclimbertargettest.jpg|thumb|Ice Climbers ''Melee'' Target Test.]] | [[File:Iceclimbertargettest.jpg|right|thumb|Ice Climbers ''Melee'' Target Test.]] | ||
[[File:Captain Falcon Target Smash SSB.png|thumb|{{SSB|Captain Falcon}}'s target test in ''Smash 64''.]] | [[File:Captain Falcon Target Smash SSB.png|thumb|right|{{SSB|Captain Falcon}}'s target test in ''Smash 64''.]] | ||
'''Target Smash!!''' ({{ja|ターゲットをこわせ!!|Tāgetto wo Kowase!!}}, '''Break the Targets!!'''), known as '''Break the Targets!''' in ''[[Super Smash Bros.]]'' and '''Target Test''' in ''[[Super Smash Bros. Melee]]'', is a mini-game appearing in the first four installments of the ''Super Smash Bros.'' series. The goal of the game is to smash all 10 targets scattered throughout a special arena as quickly as possible. | '''Target Smash!!''' ({{ja|ターゲットをこわせ!!|Tāgetto wo Kowase!!}}, '''Break the Targets!!'''), known as '''Break the Targets!''' in ''[[Super Smash Bros.]]'' and '''Target Test''' in ''[[Super Smash Bros. Melee]]'', is a mini-game appearing in the first four installments of the ''Super Smash Bros.'' series. The goal of the game is to smash all 10 targets scattered throughout a special arena as quickly as possible. | ||
The game records the shortest time taken to smash all ten targets. If a character has never smashed all the targets, the game will also record how many targets were smashed in that time. There is also a total time that is kept that includes the cumulative time taken to clear every character's stage, which appears only after all characters have cleared their stage. | The game records the shortest time taken to smash all ten targets. If a character has never smashed all the targets, the game will also record how many targets were smashed in that time. There is also a total time that is kept that includes the cumulative time taken to clear every character's stage, which appears only after all characters have cleared their stage. | ||
==Break the Targets! (''[[Super Smash Bros.]]'')== | ==Break the Targets! (''[[Super Smash Bros.]]'')== | ||
Each character in ''SSB'' has their own target test. Mario's and Donkey Kong's stages resemble the construction | Each character in ''SSB'' has their own target test. Mario's and Donkey Kong's stages resemble the "construction yard" theme from the original ''{{b|Donkey Kong|game}}'', while Luigi's resembles the layout of the ''Mario Bros.'' arcade. Non-ferocious animals use light-coloured blocks with grass, futuristic characters use grey metal, and everyone else uses bricks. All target tests utilize the unique abilities of their character. For example, {{SSB|Mario}}'s requires him to use his [[Fireball]] to smash at least one target. | ||
In [[1P Game]], during the first [[Bonus Stage]], this mode is announced as '''Bonus (Practice) 1: Break the Targets'''"). | In [[1P Game]], during the first [[Bonus Stage]], this mode is announced as '''Bonus (Practice) 1: Break the Targets'''"). | ||
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==Target Test (''[[Super Smash Bros. Melee]]'')== | ==Target Test (''[[Super Smash Bros. Melee]]'')== | ||
{{for|stage data for each target test stage|Debug menu (SSBM)/Stage data#Special Stage: Target Test}} | {{for|stage data for each target test stage|Debug menu (SSBM)/Stage data#Special Stage: Target Test}} | ||
In ''Melee'', like ''SSB'', every character has their own Target Test. | In ''Melee'', like ''SSB'', every character has their own Target Test. Their target tests often require use of character-specific techniques, such as {{SSBM|Ness}} requiring to use his [[PK Thunder]]. Some characters' target tests reference locations in their own series, such as the {{SSBM|Ice Climbers}}' target test looking much like the levels in [[Ice Climber (game)|their game]], and {{SSBM|Mario}} and {{SSBM|Donkey Kong}}'s target test loosely resembling the setting of ''Donkey Kong''. Some stages even include images, symbols, or other characters from the character's game (such as the [[Triforce]] appearing in Zelda/Sheik's stage and the [[Condor]] at the top of the Ice Climbers' stage). Like with the original ''Smash Bros.'', the level design can be based off of the character's genre, such as characters affiliated with royalty featuring Greek columns and futuristic characters featuring metallic structures. | ||
Some unique traits occur in each character's Target Test: | |||
*When playing the Ice Climbers' test, only one Climber is present. Furthermore, it will always play the track "Icicle Mountain" instead of the usual track. | |||
*{{SSBM|Captain Falcon}}'s test features a wall with a graphic of dolphins on it. This same graphic is also found in parts of the [[Big Blue]] stage in both this game and ''F-Zero X''. | |||
*{{SSBM|Mr. Game and Watch}}'s test takes place on a modified form of [[Flat Zone]], making it the only Target Test to feature a normal stage. The [[blast line]]s also act as walls, making it impossible to fail by [[self-destruct]]ing. Unusually, the stage does not actually turn characters into 2D sprites like the actual stage. | |||
*{{SSBM|Luigi}}'s test contains a lone platform in the shape of a [[Nintendo GameCube]]; the model for the GameCube is identical to that of its [[List of SSBM trophies (Others)|corresponding trophy]], and features a variety of details that cannot be seen without an unrestricted camera hack, such as an [[wikipedia:ATI Technologies|ATI]] sticker on the front of it. Plus, it takes place in a largely enclosed area, save for a small gap in the bottom middle part. | |||
*{{SSBM|Young Link}}'s test requires use of [[wall jump]]ing in order to complete, making it the only test in the game to require such a technique. | |||
In {{SSBM|Classic Mode}}, during the first Bonus Stage, this mode is announced as '''Break the targets!''' (the exclamation mark is omitted in the PAL version), resembling the original ''Super Smash Bros.''{{'}} name. | In {{SSBM|Classic Mode}}, during the first Bonus Stage, this mode is announced as '''Break the targets!''' (the exclamation mark is omitted in the PAL version), resembling the original ''Super Smash Bros.''{{'}} name. | ||
In Stadium mode, when starting or restarting the stage with a controller in port 1 while holding either | In Stadium mode, when starting or restarting the stage with a controller in port 1 while holding onto either L or R, a song from the character's universe plays instead of the "Targets" theme. These songs also play for their respective characters during the end [[credits]] and after winning [[Tournament Mode (SSBM)|Tournament mode]]. | ||
===Layouts=== | ===Layouts=== | ||
<gallery> | |||
TBWSR-NRML-SSBM.jpg|{{SSBM|Bowser}} | |||
TFLCN-NRML-SSBM.jpg|{{SSBM|Captain Falcon}} | |||
TKONG-NRML-SSBM.jpg|{{SSBM|Donkey Kong}} | |||
|{{SSBM| | TDMAR-NRML-SSBM.jpg|{{SSBM|Dr. Mario}} | ||
TFLCO-NRML-SSBM.jpg|{{SSBM|Falco}} | |||
|{{SSBM| | TFOX-NRML-SSBM.jpg|{{SSBM|Fox}} | ||
TDORF-NRML-SSBM.png|{{SSBM|Ganondorf}} | |||
|{{SSBM| | TCLMB-NRML-SSBM.png|{{SSBM|Ice Climbers}} | ||
TPUFF-NRML-SSBM.jpg|{{SSBM|Jigglypuff}} | |||
|{{SSBM| | TKIRB-NRML-SSBM.jpg|{{SSBM|Kirby}} | ||
TLINK-NRML-SSBM.jpg|{{SSBM|Link}} | |||
|{{SSBM| | TLUIG-NRML-SSBM.jpg|{{SSBM|Luigi}} | ||
TMARI-NRML-SSBM.jpg|{{SSBM|Mario}} | |||
|{{SSBM| | TMRTH-NRML-SSBM.jpg|{{SSBM|Marth}} | ||
TMTWO-NRML-SSBM.jpg|{{SSBM|Mewtwo}} | |||
|{{SSBM| | TMRGW-NRML-SSBM.png|{{SSBM|Mr. Game & Watch}} | ||
TNESS-NRML-SSBM.jpg|{{SSBM|Ness}} | |||
|{{SSBM| | TPCH-NRML-SSBM.jpg|{{SSBM|Peach}} | ||
TPCHU-NRML-SSBM.jpg|{{SSBM|Pichu}} | |||
|{{SSBM| | TPIKA-NRML-SSBM.jpg|{{SSBM|Pikachu}} | ||
TROY-NRML-SSBM.jpg|{{SSBM|Roy}} | |||
|{{SSBM| | TSMUS-NRML-SSBM.jpg|{{SSBM|Samus}} | ||
TYOSH-NRML-SSBM.jpg|{{SSBM|Yoshi}} | |||
|{{SSBM| | TYLNK-NRML-SSBM.jpg|{{SSBM|Young Link}} | ||
TZLDA-NRML-SSBM.jpg|{{SSBM|Zelda}}/{{SSBM|Sheik}} | |||
|{{SSBM| | </gallery> | ||
[[File:Target Melee Trophy.png|180x230px|thumb|The Target trophy in ''Melee''.]] | |||
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===Unlockables=== | ===Unlockables=== | ||
*{{SSBM|Mr. Game & Watch}} - Clear Target Test with every character (other than Mr. Game & Watch). | |||
*{{SSBM|Mr. Game & Watch}} - Clear Target Test with every other | |||
*{{SSB|Dream Land}} stage - Clear Target Test with every character. | *{{SSB|Dream Land}} stage - Clear Target Test with every character. | ||
*[[Target]] trophy - Clear Target Test with every character. | *[[Target]] trophy - Clear Target Test with every character. | ||
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*[[Sheriff]] trophy - Clear every character's Target Test with a total time less than 12:30 (average of 30 seconds per character). | *[[Sheriff]] trophy - Clear every character's Target Test with a total time less than 12:30 (average of 30 seconds per character). | ||
{{ | {{clear}} | ||
==Target Smash!! (''[[Super Smash Bros. Brawl]]'')== | ==Target Smash!! (''[[Super Smash Bros. Brawl]]'')== | ||
Several changes have been made in ''Brawl'', ranging from minor aesthetic alterations to complete functional changes. Most notably, instead of each character having their own one Target test, there are five generic Target Smash stages of varying difficulty that all characters can play on. Increasing difficulties feature smaller targets and bigger stages, making it both harder to break the targets as well as move from one target to another. The color of the targets also matches the difficulty color | Several changes have been made in ''Brawl'', ranging from minor aesthetic alterations to complete functional changes. Most notably, instead of each character having their own one Target test, there are five generic Target Smash stages of varying difficulty that all characters can play on. Increasing difficulties feature smaller targets and bigger stages, making it both harder to break the targets as well as move from one target to another. The color of the targets also matches the difficulty color. | ||
For a first in [[bonus game]]s, some stages incorporate [[item]]s. As with most [[Stadium]] games in ''Brawl'', Co-op mode is available. Players can now record and save [[replay]] footage of their attempts at completing the mini-game. | For a first in [[bonus game]]s, some stages incorporate [[item]]s. As with most [[Stadium]] games in ''Brawl'', Co-op mode is available. Players can now record and save [[replay]] footage of their attempts at completing the mini-game. | ||
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====Level 1==== | ====Level 1==== | ||
[[File:Target Smash 1 SSBB.png|thumb|190px|Level 1]] | [[File:Target Smash 1 SSBB.png|thumb|190px|Level 1]] | ||
This is a simple course, with very large | This is a simple course, with very large targets, all near each other. It appears to be set in [[The Lake]]. | ||
{{ | {{clear}} | ||
====Level 2==== | ====Level 2==== | ||
[[File:Target Smash 2 SSBB.png|thumb|190px|Level 2]] | [[File:Target Smash 2 SSBB.png|thumb|190px|Level 2]] | ||
This is somewhat more complex. There are various high cliffs that have | This is somewhat more complex. There are various high cliffs that have Targets at the top. There are also items scattered around the stage. It appears to be set in [[The Wilds]]. | ||
{{ | {{clear}} | ||
====Level 3==== | ====Level 3==== | ||
[[File:Target Smash 3 SSBB.png|thumb|190px|Level 3]] | [[File:Target Smash 3 SSBB.png|thumb|190px|Level 3]] | ||
This stage is unique as it has a [[Slide Launcher]], a spring, as well as a conveyor belt. It is set in a partial [[No KO|Box]]. It too has items. It appears to be set in [[The Swamp]]. | This stage is unique as it has a [[Slide Launcher]], a spring, as well as a conveyor belt. It is set in a partial [[No KO|Box]]. It too has items. It appears to be set in [[The Swamp]]. | ||
{{ | {{clear}} | ||
====Level 4==== | ====Level 4==== | ||
[[File:Target Smash 4 SSBB.png|thumb|190px|Level 4]] | [[File:Target Smash 4 SSBB.png|thumb|190px|Level 4]] | ||
This level is icy, causing players to slip. Most of the | This level is icy, causing players to slip. Most of the targets move, often requiring perfect timing to complete fast enough. There is one non-moving target that is very difficult to get, located at the bottom right of the stage, and for some characters, it has to be gotten last. This stage has no items. It appears to be set in [[the Glacial Peak]] or in [[Summit]]. | ||
{{ | {{clear}} | ||
====Level 5==== | ====Level 5==== | ||
[[File:Target Smash 5 SSBB.png|thumb|190px|Level 5]] | [[File:Target Smash 5 SSBB.png|thumb|190px|Level 5]] | ||
This is the final Target Smash level. It has small | This is the final Target Smash level. It has small targets, spikes, springs, items, and moving platforms. It appears to be set in [[the Ruins]]. | ||
{{ | {{clear}} | ||
===Unlockables=== | ===Unlockables=== | ||
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*Combo Cannon Trophy - Clear Target Smash!! level 5 in under 30 seconds. | *Combo Cannon Trophy - Clear Target Smash!! level 5 in under 30 seconds. | ||
==In ''[[Super Smash Bros. | ==In ''[[Super Smash Bros. 4]]''== | ||
As a stand-alone mini-game, Target Smash has been replaced by [[Target Blast]] in both versions of ''[[Super Smash Bros. 4]]''. However, a more traditional '''Target Smash!''' can appear in three variants - easy, medium and hard - behind Challenge [[Door]]s in [[Smash Run]]. | As a stand-alone mini-game, Target Smash has been replaced by [[Target Blast]] in both versions of ''[[Super Smash Bros. 4]]''. However, a more traditional '''Target Smash!''' can appear in three variants - easy, medium and hard - behind Challenge [[Door]]s in [[Smash Run]]. | ||
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Smash Run Target Smash hard.jpg|Hard version, 25 seconds available. | Smash Run Target Smash hard.jpg|Hard version, 25 seconds available. | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
[[File:TSEAK-NRML-SSBM.png|thumb|Sheik's early SSBM Target Test]] | [[File:TSEAK-NRML-SSBM.png|thumb|Sheik's early SSBM Target Test]] | ||
[[File:TargetTestWilds.png|thumb|200px|The background of level 2, with the section of The Wilds visible]] | [[File:TargetTestWilds.png|thumb|right|200px|The background of level 2, with the section of The Wilds visible]] | ||
[[File:TheWildsTargetTest.png|thumb|200px|The section of The Wilds where the background came from. Note the different skybox, and added obstacles.]] | [[File:TheWildsTargetTest.png|thumb|right|200px|The section of The Wilds where the background came from. Note the different skybox, and added obstacles.]] | ||
*In ''Melee'' and ''Brawl'', when played from the [[Stadium]] menu, the timer runs even when the game is [[pause]]d. | *In ''Melee'' and ''Brawl'', when played from the [[Stadium]] menu, the timer runs even when the game is [[pause]]d. | ||
*In ''Melee'', an early Target Test stage for {{SSBM|Sheik}} can be accessed though the {{SSBM|debug menu}}. The remnants of the stage, however, consist only of a grey platform and three targets placed to form a triangle. Breaking all three targets ends the match. | *In ''Melee'', an early Target Test stage for {{SSBM|Sheik}} can be accessed though the {{SSBM|debug menu}}. The remnants of the stage, however, consist only of a grey platform and three targets placed to form a triangle. Breaking all three targets ends the match. | ||
*In ''Brawl'', Target Smash level 2 takes place in [[The Wilds]], and in the background, a portion of the level can be seen if the camera is zoomed out using an emulator or mods. Interestingly, in addition to some of the obstacles and non-terrain platforms being removed, the skybox was also changed. | *In ''Brawl'', Target Smash level 2 takes place in [[The Wilds]], and in the background, a portion of the level can be seen if the camera is zoomed out using an emulator or mods. Interestingly, in addition to some of the obstacles and non-terrain platforms being removed, the skybox was also changed. | ||
==References== | ==References== | ||
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{{SSBMMenus}} | {{SSBMMenus}} | ||
{{SSBBMenus}} | {{SSBBMenus}} | ||
[[Category:Single | [[Category:Single Player Modes]] | ||
[[Category:Co-op modes]] | [[Category:Co-op modes]] | ||
[[Category:Bonus Games]] | [[Category:Bonus Games]] |