Editing Target Smash!
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 38: | Line 38: | ||
==Target Test (''[[Super Smash Bros. Melee]]'')== | ==Target Test (''[[Super Smash Bros. Melee]]'')== | ||
{{for|stage data for each target test stage|Debug menu (SSBM)/Stage data#Special Stage: Target Test}} | {{for|stage data for each target test stage|Debug menu (SSBM)/Stage data#Special Stage: Target Test}} | ||
In ''Melee'', like ''SSB'', every character has their own Target Test. | In ''Melee'', like ''SSB'', every character has their own Target Test. Their target tests often require use of character-specific techniques, such as {{SSBM|Ness}} requiring to use his [[PK Thunder]]. Some characters' target tests reference locations in their own series, such as the {{SSBM|Ice Climbers}}' target test looking much like the levels in [[Ice Climber (game)|their game]], and {{SSBM|Mario}} and {{SSBM|Donkey Kong}}'s target test loosely resembling the setting of ''Donkey Kong''. Some stages even include images, symbols, or other characters from the character's game (such as the [[Triforce]] appearing in Zelda/Sheik's stage and the [[Condor]] at the top of the Ice Climbers' stage). Like with the original ''Smash Bros.'', the level design can be based off of the character's genre, such as characters affiliated with royalty featuring Greek columns and futuristic characters featuring metallic structures. | ||
Some unique traits occur in each character's Target Test: | |||
*When playing the Ice Climbers' test, only one Climber is present. Furthermore, it will always play the track "Icicle Mountain" instead of the usual track. | |||
*{{SSBM|Captain Falcon}}'s test features a wall with a graphic of dolphins on it. This same graphic is also found in parts of the [[Big Blue]] stage in both this game and ''F-Zero X''. | |||
*{{SSBM|Mr. Game & Watch}}'s test takes place on a modified form of [[Flat Zone]], making it the only Target Test to feature a normal stage. The [[blast line]]s also act as walls, making it impossible to fail by [[self-destruct]]ing. Unusually, the stage does not actually turn characters into 2D sprites like the actual stage. | |||
*{{SSBM|Luigi}}'s test contains a lone platform in the shape of a [[Nintendo GameCube]]; the model for the GameCube is identical to that of its [[List of SSBM trophies (Others)|corresponding trophy]], and features a variety of details that cannot be seen without an unrestricted camera hack, such as an [[wikipedia:ATI Technologies|ATI]] sticker on the front of it. Plus, it takes place in a largely enclosed area, save for a small gap in the bottom middle part. | |||
*{{SSBM|Young Link}}'s test requires use of [[wall jump]]ing in order to complete, making it the only test in the game to require such a technique. | |||
In {{SSBM|Classic Mode}}, during the first Bonus Stage, this mode is announced as '''Break the targets!''' (the exclamation mark is omitted in the PAL version), resembling the original ''Super Smash Bros.''{{'}} name. | In {{SSBM|Classic Mode}}, during the first Bonus Stage, this mode is announced as '''Break the targets!''' (the exclamation mark is omitted in the PAL version), resembling the original ''Super Smash Bros.''{{'}} name. | ||
In Stadium mode, when starting or restarting the stage with a controller in port 1 while holding either | In Stadium mode, when starting or restarting the stage with a controller in port 1 while holding onto either L or R, a song from the character's universe plays instead of the "Targets" theme. These songs also play for their respective characters during the end [[credits]] and after winning [[Tournament Mode (SSBM)|Tournament mode]]. | ||
===Layouts=== | ===Layouts=== | ||
<gallery> | |||
TBWSR-NRML-SSBM.jpg|{{SSBM|Bowser}} | |||
TFLCN-NRML-SSBM.jpg|{{SSBM|Captain Falcon}} | |||
TKONG-NRML-SSBM.jpg|{{SSBM|Donkey Kong}} | |||
|{{SSBM| | TDMAR-NRML-SSBM.jpg|{{SSBM|Dr. Mario}} | ||
TFLCO-NRML-SSBM.jpg|{{SSBM|Falco}} | |||
|{{SSBM| | TFOX-NRML-SSBM.jpg|{{SSBM|Fox}} | ||
TDORF-NRML-SSBM.png|{{SSBM|Ganondorf}} | |||
|{{SSBM| | TCLMB-NRML-SSBM.png|{{SSBM|Ice Climbers}} | ||
TPUFF-NRML-SSBM.jpg|{{SSBM|Jigglypuff}} | |||
|{{SSBM| | TKIRB-NRML-SSBM.jpg|{{SSBM|Kirby}} | ||
TLINK-NRML-SSBM.jpg|{{SSBM|Link}} | |||
|{{SSBM| | TLUIG-NRML-SSBM.jpg|{{SSBM|Luigi}} | ||
TMARI-NRML-SSBM.jpg|{{SSBM|Mario}} | |||
|{{SSBM| | TMRTH-NRML-SSBM.jpg|{{SSBM|Marth}} | ||
TMTWO-NRML-SSBM.jpg|{{SSBM|Mewtwo}} | |||
|{{SSBM| | TMRGW-NRML-SSBM.png|{{SSBM|Mr. Game & Watch}} | ||
TNESS-NRML-SSBM.jpg|{{SSBM|Ness}} | |||
|{{SSBM| | TPCH-NRML-SSBM.jpg|{{SSBM|Peach}} | ||
TPCHU-NRML-SSBM.jpg|{{SSBM|Pichu}} | |||
|{{SSBM| | TPIKA-NRML-SSBM.jpg|{{SSBM|Pikachu}} | ||
TROY-NRML-SSBM.jpg|{{SSBM|Roy}} | |||
|{{SSBM| | TSMUS-NRML-SSBM.jpg|{{SSBM|Samus}} | ||
TYOSH-NRML-SSBM.jpg|{{SSBM|Yoshi}} | |||
|{{SSBM| | TYLNK-NRML-SSBM.jpg|{{SSBM|Young Link}} | ||
TZLDA-NRML-SSBM.jpg|{{SSBM|Zelda}}/{{SSBM|Sheik}} | |||
|{{SSBM| | </gallery> | ||
|{{SSBM| | |||
|{{SSBM| | |||
|{{SSBM| | |||
|{{SSBM| | |||
|{{SSBM| | |||
|{{SSBM| | |||
|{{SSBM| | |||
|{{SSBM| | |||
===Unlockables=== | ===Unlockables=== | ||
Line 125: | Line 105: | ||
====Level 1==== | ====Level 1==== | ||
[[File:Target Smash 1 SSBB.png|thumb|190px|Level 1]] | [[File:Target Smash 1 SSBB.png|thumb|190px|Level 1]] | ||
This is a simple course, with very large blue targets, all near each other. It appears to be set in [[The Lake | This is a simple course, with very large blue targets, all near each other. It appears to be set in [[The Lake]]. | ||
{{clr}} | {{clr}} | ||
Line 145: | Line 125: | ||
====Level 5==== | ====Level 5==== | ||
[[File:Target Smash 5 SSBB.png|thumb|190px|Level 5]] | [[File:Target Smash 5 SSBB.png|thumb|190px|Level 5]] | ||
This is the final Target Smash level. It has small red targets, spikes, springs, items, and moving platforms. It appears to be set in [[ | This is the final Target Smash level. It has small red targets, spikes, springs, items, and moving platforms. It appears to be set in [[the Ruins]]. | ||
{{clr}} | {{clr}} | ||
Line 210: | Line 190: | ||
*In ''Melee'', an early Target Test stage for {{SSBM|Sheik}} can be accessed though the {{SSBM|debug menu}}. The remnants of the stage, however, consist only of a grey platform and three targets placed to form a triangle. Breaking all three targets ends the match. | *In ''Melee'', an early Target Test stage for {{SSBM|Sheik}} can be accessed though the {{SSBM|debug menu}}. The remnants of the stage, however, consist only of a grey platform and three targets placed to form a triangle. Breaking all three targets ends the match. | ||
*In ''Brawl'', Target Smash level 2 takes place in [[The Wilds]], and in the background, a portion of the level can be seen if the camera is zoomed out using an emulator or mods. Interestingly, in addition to some of the obstacles and non-terrain platforms being removed, the skybox was also changed. | *In ''Brawl'', Target Smash level 2 takes place in [[The Wilds]], and in the background, a portion of the level can be seen if the camera is zoomed out using an emulator or mods. Interestingly, in addition to some of the obstacles and non-terrain platforms being removed, the skybox was also changed. | ||
==References== | ==References== |