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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
[[File:Target Blast 1.jpg|thumb|300px|{{SSB4|Pikachu}} partakes in Target Blast in {{for3ds}}.]] | [[File:Target Blast 1.jpg|thumb|300px|right|{{SSB4|Pikachu}} partakes in Target Blast in {{for3ds}}.]] | ||
'''Target Blast''' ({{ja|スマッシュボンバー|Sumasshu Bonbā}}, ''Smash Bomber'') is a [[Stadium]] sub-[[mode]] in ''[[Super Smash Bros. 4]]''. The player is tasked with inflicting damage to a bomb on a platform, then launching it into a structure composed of various blocks filled with [[Target]]s, with the goal of destroying as many targets as possible in two rounds. | '''Target Blast''' ({{ja|スマッシュボンバー|Sumasshu Bonbā}}, ''Smash Bomber'') is a [[Stadium]] sub-[[mode]] in ''[[Super Smash Bros. 4]]''. The player is tasked with inflicting damage to a bomb on a platform, then launching it into a structure composed of various blocks filled with [[Target]]s, with the goal of destroying as many targets as possible in two rounds. | ||
==Overview== | ==Overview== | ||
The bomb's 10-second timer starts when the player touches or attacks it. When the bomb is hit with a powerful attack, it is sent flying, destroying most objects in its path. Halfway through the bomb's time limit, the [[announcer]] will start the countdown just like in a [[Match timer#Final countdown timer|standard match with only five seconds left]]. When the timer hits zero the bomb explodes, destroying any objects around it, as well as potentially starting physics-based chain reactions due to the blocks around the blast radius being dislodged. As a result of this, much of the strategy in Target Blast comes from deciding when and how the bomb should be launched. | |||
The | |||
In {{for3ds}} the two bombs are the same size, while in {{forwiiu}} the second bomb is bigger. If the player fails to launch the bomb out of the starting platform before | In {{for3ds}} the two bombs are the same size, while in {{forwiiu}} the second bomb is bigger. If the player fails to launch the bomb out of the starting platform before time runs out, they will get [[KO]]ed by it and receive a score of zero for the round. {{forwiiu}} features three separate stages with different layouts, with only the first one being shared with {{for3ds}}. Every session of Target Blast is composed of two rounds, with the final score being the combined score of both rounds. The scores in this mode are used as part of [[Global Smash Power]]. | ||
Breaking all 15 red targets (27 in Stage 2 and 23 in Stage 3) awards the player with a Perfect! If this occurs in the first round, the structure will be rebuilt for the second round. [[Trophy]] or [[Custom Part]] targets may randomly replace | Breaking all 15 red targets (27 in Stage 2 and 23 in Stage 3) awards the player with a Perfect! If this occurs in the first round, the structure will be rebuilt for the second round. [[Trophy]] or [[Custom Part]] targets may randomly replace some of the red targets, and destroying them yields the indicated reward. | ||
For unknown reasons the bomb has an extremely high [[falling speed]] when launched straight upward. | For unknown reasons the bomb has an extremely high [[falling speed]] when launched straight upward. | ||
==Score Values== | ==Score Values== | ||
Each type has a | Each type has a score value associated with it. | ||
The value increases when the bomb detonates, giving the player even higher scores. | The value increases when the bomb detonates, giving the player even higher scores. | ||
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==Rewards== | ==Rewards== | ||
===In ''Super Smash Bros. for Nintendo 3DS''=== | ===In ''Super Smash Bros. for Nintendo 3DS''=== | ||
*Playing Target Blast for the first time adds the possibility of [[Xerneas]] appearing in a [[ | *Playing Target Blast for the first time adds the possibility of [[Xerneas]] appearing in a [[Poke Ball]] and a [[Master Ball]]. | ||
*Destroying all the red targets grants the player the [[Customization|Steampunk Outfit]]. | *Destroying all the red targets grants the player the [[Customization|Steampunk Outfit]]. | ||
*Getting a score of 200,000 grants the player the [[Explosive Punch]] custom move for {{SSB4|Mario}}. | *Getting a score of 200,000 grants the player the [[Explosive Punch]] custom move for {{SSB4|Mario}}. | ||
*Playing Target Blast with all characters grants the player the ''[[Dark Train]]'' trophy. | *Playing Target Blast with all characters grants the player the ''[[Dark Train]]'' trophy. | ||
*Getting a combined total score of 2,000,000 grants the player the ''[[King Bob-omb]]'' trophy. | *Getting a combined total score of 2,000,000 grants the player the ''[[King Bob-omb]]'' trophy. | ||
===In ''Super Smash Bros. for Wii U''=== | ===In ''Super Smash Bros. for Wii U''=== | ||
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*Getting a perfect on any stage in Target Blast grants 5,000G. | *Getting a perfect on any stage in Target Blast grants 5,000G. | ||
*Getting a perfect on every stage in Target Blast grants 20,000G. | *Getting a perfect on every stage in Target Blast grants 20,000G. | ||
==Gallery== | ==Gallery== | ||
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Target Blast stage 3.jpg|Stage 3. | Target Blast stage 3.jpg|Stage 3. | ||
Target Blast (Round 2).jpg|The second round with a bigger bomb in {{forwiiu}}. | Target Blast (Round 2).jpg|The second round with a bigger bomb in {{forwiiu}}. | ||
Target Blast Bomb.jpg|{{SSB4|Donkey Kong}} damaging the bomb. | Target Blast Bomb.jpg|{{SSB4|Donkey Kong}} damaging the bomb. | ||
Target Blast.jpg|An example of a bomb detonation and the beginning of a physics-based chain reaction. | Target Blast.jpg|An example of a bomb detonation and the beginning of a physics-based chain reaction. | ||
Target Blast (Perfect Bonus).jpg|If all of the red targets are broken, the player will be awarded with a Perfect! | Target Blast (Perfect Bonus).jpg|If all of the red targets are broken, the player will be awarded with a Perfect! | ||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*The explosion of the bomb used in Target Blast has well over enough power to [[OHKO]] in normal conditions. It also completely fills {{SSB4|Little Mac}}'s [[Power Meter]] and {{SSB4|Cloud}}'s [[Limit Charge|Limit Meter]] | *The explosion of the bomb used in Target Blast has well over enough power to [[OHKO]] in normal conditions. It also completely fills {{SSB4|Little Mac}}'s [[Power Meter]] and {{SSB4|Cloud}}'s [[Limit Charge|Limit Meter]] instantly. | ||
*In a [[List of Director's Room Miiverse posts|Pic of the Day]] on [[Miiverse]], [[Masahiro Sakurai]] mistakenly refers to Target Blast as [[Target Smash]], a mode that appeared in previous games but is not present in ''[[Super Smash Bros. 4]]''. | *In a [[List of Director's Room Miiverse posts|Pic of the Day]] on [[Miiverse]], [[Masahiro Sakurai]] mistakenly refers to Target Blast as [[Target Smash]], a mode that appeared in previous games but is not present in ''[[Super Smash Bros. 4]]''. | ||
*Some tickets in [[Master Orders]] involve getting a high score in Target Blast. These tickets allow [[custom moves]] to be used (and used to allow [[equipment]] as well until version [[1.0.8]]), something that is not normally possible when playing Target Blast. | *Some tickets in [[Master Orders]] involve getting a high score in Target Blast. These tickets allow [[custom moves]] to be used (and used to allow [[equipment]] as well until version [[1.0.8]]), something that is not normally possible when playing Target Blast. | ||
*Target Blast resembles the popular mobile game ''{{s|wikipedia|Angry Birds}}'' | *Target Blast resembles the popular mobile game ''{{s|wikipedia|Angry Birds}}'', where the focus is to topple buildings and destroy the Bad Piggies dispersed throughout the stage by launching round birds as projectiles from a distance. The bomb functions similarly to Bomb the Black Bird, who explodes either when the player taps the screen or after set amount of time passes. | ||
*In the 3DS version of Target Blast, it's possible for [[Corrin]] to score two perfects for both rounds. To do this method, Corrin must do six uncharged forward smashes; The first two hits must be sweetspotted, next three hits must be sourspotted, and the last hit must be sweetspotted to deal 82% damage total. An example can be shown [https://youtu.be/rXW76B9i3IM here] by the youtuber named, MikeGOfficial. | |||
*In {{for3ds}}, attacks that usually cause a "screen-shaking" effect will not shake the screen while in the Target Blast stadium. The same goes for the [[Home-Run Contest]] stadium. | *In {{for3ds}}, attacks that usually cause a "screen-shaking" effect will not shake the screen while in the Target Blast stadium. The same goes for the [[Home-Run Contest]] stadium. | ||
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[[Category:Modes (SSB4-3DS)]] | [[Category:Modes (SSB4-3DS)]] | ||
[[Category:Modes (SSB4-Wii U)]] | [[Category:Modes (SSB4-Wii U)]] | ||
[[Category:Single | [[Category:Single Player Modes]] |