Editing Talk:Zelda (SSB4)
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I don't know why her up tilt being slightly weaker is considered as a nerf, because it has now drastically more combo potential which (with her d-throw) drastically improves her combo game. But her u-tilt retain his K.O. power. 184.160.78.203 12:07, 9 November 2014 (EST) 12:06, 09- November 2014 (EST) 173.178.107.92 | I don't know why her up tilt being slightly weaker is considered as a nerf, because it has now drastically more combo potential which (with her d-throw) drastically improves her combo game. But her u-tilt retain his K.O. power. 184.160.78.203 12:07, 9 November 2014 (EST) 12:06, 09- November 2014 (EST) 173.178.107.92 | ||
Her down throw isn't a K.O. move at 200%, it deals the same amount of knockback; and more the percentage of the opponent is high, more higher will be the angle until at 100% where the angle will be purely vertical. Furthermore, her up tilt has been drastically weakened to the point that it can no longer K.O. reliably until 180%. It makes an excellent combo move into other moves and into itself until it gains K.O. potential, however. [[User:YoshiKong|YoshiKong]] ([[User talk:YoshiKong|talk]]) 10:11, 22 November 2014 (EST) | Her down throw isn't a K.O. move at 200%, it deals the same amount of knockback; and more the percentage of the opponent is high, more higher will be the angle until at 100% where the angle will be purely vertical. Furthermore, her up tilt has been drastically weakened to the point that it can no longer K.O. reliably fast-fallers until 180%. It makes an excellent combo move into other moves and into itself until it gains K.O. potential, however. [[User:YoshiKong|YoshiKong]] ([[User talk:YoshiKong|talk]]) 10:11, 22 November 2014 (EST) | ||
== Zelda's Forward Tilt == | == Zelda's Forward Tilt == | ||