Editing Talk:Zelda (SSB4)

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== Do Zelda really struggle to land the KO? ==
== Do Zelda really struggle to land the KO? ==


In the Changes from Brawl section, it is said that Zelda has trouble landing the KO, but I don't think so. She has good kill set ups, like Dtilt to Uair, Dthrow to Uair, Din's Fire frame trap to whatever kill move or Elevator OOS. <small>—Preceding unsigned comment added by [[User:TalTal8|TalTal8]] ([[User talk:TalTal8|talk]] • [[Special:Contributions/TalTal8|contribs]]) 8:04 9 August 2015 (EDT)</small>
In the Changes from Brawl section, it is said that Zelda has trouble landing the KO, but I don't think so. She has good kill set ups, like Dtilt to Uair, Dthrow to Uair, Din's Fire frame trap to whatever kill move or Elevator OOS. {{unsigned|TalTal8|8:04 9 August 2015 (EDT)}}


:I'm not sure if Zelda struggle to land the KO. Some characters like her have some options for a KO set ups. Elevator OOS is a risky and difficult KO set up, because a good player can DI the first hit to avoid the second hit, unless you adjust to the DI. I found KO set ups from her down throw reliable to KO. That could be a safe KO setup option, like some of characters' throws that is a KO set up. Dtilt to uair is also a good KO set ups as well. I'm not sure about Din's Fire, since it takes more skill to use properly and it is situational. [[User:Luigi540|Luigi540]] ([[User talk:Luigi540|talk]]) 10:33, 9 August 2015 (EDT)
:I'm not sure if Zelda struggle to land the KO. Some characters like her have some options for a KO set ups. Elevator OOS is a risky and difficult KO set up, because a good player can DI the first hit to avoid the second hit, unless you adjust to the DI. I found KO set ups from her down throw reliable to KO. That could be a safe KO setup option, like some of characters' throws that is a KO set up. Dtilt to uair is also a good KO set ups as well. I'm not sure about Din's Fire, since it takes more skill to use properly and it is situational. [[User:Luigi540|Luigi540]] ([[User talk:Luigi540|talk]]) 10:33, 9 August 2015 (EDT)
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== Zelda's guaranteed kill set-ups ==
== Zelda's guaranteed kill set-ups ==


216.56.92.44, Zelda's down throw to up-air and up-b are not guaranteed. Test it out, it's not a true combo. I use her, and her best kill option is her up-b, which cannot be comboed into 100%. Her combo throw is also not amazing and doesn't connect reliably at higher percents. However, she is definitely not the worst character as some people would suggest. How is she worse than ganondorf, mewtwo, mii gunner, and mii swordfighter? I do not want to be at risk of violating a policy [[User:Chliu|Chliu]] ([[User talk:Chliu|talk]]) 22:51, 11 December 2015 (EST)
Zelda's down throw to up-air and up-b are not guaranteed. Test it out, it's not a true combo [[User:Chliu|Chliu]] ([[User talk:Chliu|talk]]) 22:51, 11 December 2015 (EST)
 
== About the last edit ==
 
[[User:Shadow|Shadow]], I'd really like to undo your edit... but I can't undo it without general consensus. While it is true Zelda is bottom tier according to the first offcial tier list, that tier list, will soon be obsolete in one and a half days. So I'll not undo it. --[[File:BeepYouSignature.png|50px]] <font color="Black">'''The 70's called. They said'''</font> [[User:BeepYou|<font color="Black">'''BeepYou was here :v'''</font>]] [[User talk:BeepYou|<font color="Black">'''(talk)'''</font>]] 23:19, 1 February 2016 (EST)
 
== Just going through and checking for inconsistencies since patches have been released. ==
 
I would like to remove the sentence from her Attributes section about Nayru's Love Jump, since it got patched out (I don't remember which patch it was). I'm just unsure if that section refers to pre-patch Zelda, where it was possible, or current Zelda, before I remove it.
 
== Potential 1.1.5 Buffs (!!!) ==
 
Looks like:
 
Nair: Final (5th) hitbox damage 3 > 5
Jab: Final (3rd) hitbox damage 3 > 5
Uair: Damage 15 > 17
 
http://smashboards.com/threads/1-1-5-patch-notes.433162/
^^ is where I found the first two, the Uair change I tested out myself.
 
BOTTOM TIER NO MORE #BanZelda <small>—Preceding unsigned comment added by [[User:Lavince|Lavince]] ([[User talk:Lavince|talk]] • [[Special:Contributions/Lavince|contribs]]) </small>
:If it's on the official smashboards patch notes, then it's verifiable. Go ahead and add it if you like. [[User: RobSir_zx|<span style="color:orange">Rob</span><span style="color:blue">'''Sir '''</span>]] [[File:RobSir-sig.jpg|16px|link=http://www.ssbwiki.com/images/8/8d/G%26WTheme.ogg]] [[Special:Contributions/RobSir zx|<span style="color:red">zx</span>]] 00:25, 16 March 2016 (EDT)
 
The up air buff hasn't been confirmed yet on the site though.  I'll add these and format tomorrow when I have time.
 
[[User:Lavince|I suppose I am a verifier of patch notes? (or would it be discreditor of patch notes?) &#91;ZELDA&#93;]] ([[User talk:Lavince|talk]]) 00:43, 16 March 2016 (EDT)
 
== Zelda Up Air Changes? ==
 
It says Zelda up Air kbg was changed from 110-84 from Brawl. Even with the increased damage brawl's up air would KO earlier. Is it confirmed the kbg was 110 and originally nerfed to 90 in ssb4? [[User:Chliu|Chliu]] ([[User talk:Chliu|talk]]) 10:32, 17 June 2016 (EDT)
:''"Even with the increased damage brawl's up air would KO earlier."''
:''"Zelda up Air kbg was changed from 110-84 from Brawl"''
:Didn't you just solve your dilemma right there? <span style="font-family:Orbitron">[[User:Megatron1|<span style="color:maroon">Mega</span>]][[User talk:Megatron1|<span style="color:silver">Tron1</span>]]</span>[[File:Decepticon.png|19px]] 14:34, 17 June 2016 (EDT)
:Increased damage means more knockback, unless the knockback is compensated. [[User:Luigi540|Luigi540]] ([[User talk:Luigi540|talk]]) 17:07, 17 June 2016 (EDT)

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