Editing Talk:Zelda (SSB4)
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It make sense, because it's the same combo that her down throw is capable to do; but if the sweetspot send opponents at the Sakurai angle, this improves it's K.O. potential. [[User:YoshiKong|YoshiKong]] ([[User talk:YoshiKong|talk]]) 11:32, 21 November 2014 (EST) | It make sense, because it's the same combo that her down throw is capable to do; but if the sweetspot send opponents at the Sakurai angle, this improves it's K.O. potential. [[User:YoshiKong|YoshiKong]] ([[User talk:YoshiKong|talk]]) 11:32, 21 November 2014 (EST) | ||
== Up aerial deals 1% more damage. == | == Up aerial deals 1% more damage. == | ||
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== Do Zelda really struggle to land the KO? == | == Do Zelda really struggle to land the KO? == | ||
In the Changes from Brawl section, it is said that Zelda has trouble landing the KO, but I don't think so. She has good kill set ups, like Dtilt to Uair, Dthrow to Uair, Din's Fire frame trap to whatever kill move or Elevator OOS. | In the Changes from Brawl section, it is said that Zelda has trouble landing the KO, but I don't think so. She has good kill set ups, like Dtilt to Uair, Dthrow to Uair, Din's Fire frame trap to whatever kill move or Elevator OOS. {{unsigned|TalTal8|8:04 9 August 2015 (EDT)}} | ||
:I'm not sure if Zelda struggle to land the KO. Some characters like her have some options for a KO set ups. Elevator OOS is a risky and difficult KO set up, because a good player can DI the first hit to avoid the second hit, unless you adjust to the DI. I found KO set ups from her down throw reliable to KO. That could be a safe KO setup option, like some of characters' throws that is a KO set up. Dtilt to uair is also a good KO set ups as well. I'm not sure about Din's Fire, since it takes more skill to use properly and it is situational. [[User:Luigi540|Luigi540]] ([[User talk:Luigi540|talk]]) 10:33, 9 August 2015 (EDT) | :I'm not sure if Zelda struggle to land the KO. Some characters like her have some options for a KO set ups. Elevator OOS is a risky and difficult KO set up, because a good player can DI the first hit to avoid the second hit, unless you adjust to the DI. I found KO set ups from her down throw reliable to KO. That could be a safe KO setup option, like some of characters' throws that is a KO set up. Dtilt to uair is also a good KO set ups as well. I'm not sure about Din's Fire, since it takes more skill to use properly and it is situational. [[User:Luigi540|Luigi540]] ([[User talk:Luigi540|talk]]) 10:33, 9 August 2015 (EDT) | ||
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== Worst Character? == | == Worst Character? == | ||
It's too early to pick a worst character. I don't get why people think Zelda is the worst character with her Farore's Wind which kills Midweights At >70% and with Rage 60%.Her f-smash is unpunishable she has combos (and a combo throw), her Lightning kicks, a good recovery, a decent pummel and kill throw. I do feel she is the upper low tiers. | It's too early to pick a worst character. I don't get why people think Zelda is the worst character with her Farore's Wind which kills Midweights At >70% and with Rage 60%.Her f-smash is unpunishable she has combos (and a combo throw), her Lightning kicks, a good recovery, a decent pummel and kill throw. I do feel she is the upper low tiers. | ||
:"''It's too early to pick a worst character.''" | :"''It's too early to pick a worst character.''" | ||
:The game has been out for over a year, with a large and very | :The game has been out for over a year, with a large and very competitive scene, and things as a whole have been stabilizing. We have a solid idea now on who the best and worst characters are. Sure a character could very well potentially be over/underrated and end up actually being worse/better than they were percieved before, in fact probably a large amount of Smash 4's cast could undergo significant viability perceptions even without patches significantly changing them. But the wiki reports on the present and what has happened, and as it is Zelda has been considered near-unanimously to be one of the worst characters in the game since release even after all the buffing patches, with nothing in sight showing Zelda to have some hidden potential. | ||
:Also remember to sign your comments on talk pages with four tildes <nowiki>~~~~</nowiki>. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 10:21, 21 November 2015 (EST) | :Also remember to sign your comments on talk pages with four tildes <nowiki>~~~~</nowiki>. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 10:21, 21 November 2015 (EST) | ||