Latest revision |
Your text |
Line 37: |
Line 37: |
|
| |
|
| It make sense, because it's the same combo that her down throw is capable to do; but if the sweetspot send opponents at the Sakurai angle, this improves it's K.O. potential. [[User:YoshiKong|YoshiKong]] ([[User talk:YoshiKong|talk]]) 11:32, 21 November 2014 (EST) | | It make sense, because it's the same combo that her down throw is capable to do; but if the sweetspot send opponents at the Sakurai angle, this improves it's K.O. potential. [[User:YoshiKong|YoshiKong]] ([[User talk:YoshiKong|talk]]) 11:32, 21 November 2014 (EST) |
|
| |
| I agree, her forward tilt had much too much lag to combo, and since her down throw covers that up, its sort of unnecessary to be labeled as a nerf. Sorry about the signature stuff if it's done wrong, I'm not great at it. [[User:hyruliantower]]
| |
|
| |
|
| == Up aerial deals 1% more damage. == | | == Up aerial deals 1% more damage. == |
Line 118: |
Line 116: |
|
| |
|
| :However, in the Mewtwo patch, Zelda has received more than a few buffs to her moves and is now a more viable fighter. | | :However, in the Mewtwo patch, Zelda has received more than a few buffs to her moves and is now a more viable fighter. |
|
| |
| Most people, casual and competitive alike, all seem to agree that Zelda may be THE worst character in Smash 4. Her tournaments results are extremely low (even Nairo barely touches her), she got some bad nerfs transitioning from Brawl, which makes little sense seeing as how poorly she did as Brawl's metagame evolved. For those of you who remember, Zelda was initially thought to be a great character when Brawl first came out. But when Smash 4 came out, EVERYONE who plays smash immediately noticed that she was lacking. She really was drastically nerfed.
| |
|
| |
|
| :Any comments on whether the character is significantly changed are playing on the current online-legal version of the game (at the time). While they are subject to change, we also ''attempt'' to be as objective and honest as we can. Yes, it is fleeting and obsolete by the time of the next balance patch, but worthwhile for quick comparison. [[User:Blackbrass|Blackbrass]] ([[User talk:Blackbrass|talk]]) 18:59, 21 May 2015 (EDT) | | :Any comments on whether the character is significantly changed are playing on the current online-legal version of the game (at the time). While they are subject to change, we also ''attempt'' to be as objective and honest as we can. Yes, it is fleeting and obsolete by the time of the next balance patch, but worthwhile for quick comparison. [[User:Blackbrass|Blackbrass]] ([[User talk:Blackbrass|talk]]) 18:59, 21 May 2015 (EDT) |
|
| |
| I personally don't agree at all that she is the worst character. In my opinion she's near the top of the low-tiers. Mewtwo, Mii-Gunner, Palutena (without Customs), Samus, and Ganondorf all seem worse to me. Not to mention she's been buffed during updates. She was definitely not "significantly nerfed" I think she was slightly buffed. I just don't agree with that statement at all, and other characters have had worst results than her. It's too early to ppick a worst character as there isn't even a defined tier list yet.[[User:Chliu|Chliu]] ([[User talk:Chliu|talk]]) 09:53, 21 November 2015 (EST)
| |
|
| |
|
| == Midair Farore's Wind == | | == Midair Farore's Wind == |
Line 132: |
Line 126: |
| == Do Zelda really struggle to land the KO? == | | == Do Zelda really struggle to land the KO? == |
|
| |
|
| In the Changes from Brawl section, it is said that Zelda has trouble landing the KO, but I don't think so. She has good kill set ups, like Dtilt to Uair, Dthrow to Uair, Din's Fire frame trap to whatever kill move or Elevator OOS. <small>—Preceding unsigned comment added by [[User:TalTal8|TalTal8]] ([[User talk:TalTal8|talk]] • [[Special:Contributions/TalTal8|contribs]]) 8:04 9 August 2015 (EDT)</small> | | In the Changes from Brawl section, it is said that Zelda has trouble landing the KO, but I don't think so. She has good kill set ups, like Dtilt to Uair, Dthrow to Uair, Din's Fire frame trap to whatever kill move or Elevator OOS. {{unsigned|TalTal8|8:04 9 August 2015 (EDT)}} |
| | |
| :I'm not sure if Zelda struggle to land the KO. Some characters like her have some options for a KO set ups. Elevator OOS is a risky and difficult KO set up, because a good player can DI the first hit to avoid the second hit, unless you adjust to the DI. I found KO set ups from her down throw reliable to KO. That could be a safe KO setup option, like some of characters' throws that is a KO set up. Dtilt to uair is also a good KO set ups as well. I'm not sure about Din's Fire, since it takes more skill to use properly and it is situational. [[User:Luigi540|Luigi540]] ([[User talk:Luigi540|talk]]) 10:33, 9 August 2015 (EDT)
| |
| | |
| == Worst Character? ==
| |
| | |
| It's too early to pick a worst character. I don't get why people think Zelda is the worst character with her Farore's Wind which kills Midweights At >70% and with Rage 60%.Her f-smash is unpunishable she has combos (and a combo throw), her Lightning kicks, a good recovery, a decent pummel and kill throw. I do feel she is the upper low tiers.[[User:Chliu|Chliu]] ([[User talk:Chliu|talk]]) 18:33, 21 November 2015 (EST)
| |
| :"''It's too early to pick a worst character.''"
| |
| | |
| :The game has been out for over a year, with a large and very active competitive scene, and things as a whole have been stabilizing. We have a solid idea now on who the best and worst characters are. Sure a character could very well potentially be over/underrated and end up actually being worse/better than they were percieved before, in fact probably a large amount of Smash 4's cast could undergo significant viability perceptions even without patches significantly changing them. But the wiki reports on the present and what has happened, and as it is Zelda has been considered near-unanimously to be one of the worst characters in the game since release even after all the buffing patches, with nothing in sight showing Zelda to have some hidden potential.
| |
| | |
| :Also remember to sign your comments on talk pages with four tildes <nowiki>~~~~</nowiki>. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 10:21, 21 November 2015 (EST)
| |
| ::Correct me if I'm wrong, but I thought that consensus was split between Zelda and Samus. [[File:Nyargleblargle.png|16px]][[User: Nyargleblargle|<span style="color:maroon;text-shadow:0px 0px 2px #ffa500">'''Nyargle</span><span style="color: orange;text-shadow:0px 0px 2px #800000;">blargle'''</span>]] ([[User talk:Nyargleblargle|Talk]] | [[Special:Contributions/Nyargleblargle|Contribs]]) 10:56, 21 November 2015 (EST)
| |
| | |
| With constant updates there hasn't even been an official tier list. Honestly I think either Mewtwo or Miigunner is the worst, then Samus and Palutena, then ganondorf zelda and jigglypuff/dr.mario. Zelda has quite a lot of things going for her, especially her ridiculously powerful teleport. [[User:Chliu|Chliu]] ([[User talk:Chliu|talk]]) 18:33, 21 November 2015 (EST)
| |
| | |
| == Zelda's guaranteed kill set-ups ==
| |
| | |
| 216.56.92.44, Zelda's down throw to up-air and up-b are not guaranteed. Test it out, it's not a true combo. I use her, and her best kill option is her up-b, which cannot be comboed into 100%. Her combo throw is also not amazing and doesn't connect reliably at higher percents. However, she is definitely not the worst character as some people would suggest. How is she worse than ganondorf, mewtwo, mii gunner, and mii swordfighter? I do not want to be at risk of violating a policy [[User:Chliu|Chliu]] ([[User talk:Chliu|talk]]) 22:51, 11 December 2015 (EST)
| |
| | |
| == About the last edit ==
| |
| | |
| [[User:Shadow|Shadow]], I'd really like to undo your edit... but I can't undo it without general consensus. While it is true Zelda is bottom tier according to the first offcial tier list, that tier list, will soon be obsolete in one and a half days. So I'll not undo it. --[[File:BeepYouSignature.png|50px]] <font color="Black">'''The 70's called. They said'''</font> [[User:BeepYou|<font color="Black">'''BeepYou was here :v'''</font>]] [[User talk:BeepYou|<font color="Black">'''(talk)'''</font>]] 23:19, 1 February 2016 (EST)
| |
| | |
| == Just going through and checking for inconsistencies since patches have been released. ==
| |
| | |
| I would like to remove the sentence from her Attributes section about Nayru's Love Jump, since it got patched out (I don't remember which patch it was). I'm just unsure if that section refers to pre-patch Zelda, where it was possible, or current Zelda, before I remove it.
| |
| | |
| == Potential 1.1.5 Buffs (!!!) ==
| |
| | |
| Looks like:
| |
| | |
| Nair: Final (5th) hitbox damage 3 > 5
| |
| Jab: Final (3rd) hitbox damage 3 > 5
| |
| Uair: Damage 15 > 17
| |
| | |
| http://smashboards.com/threads/1-1-5-patch-notes.433162/
| |
| ^^ is where I found the first two, the Uair change I tested out myself.
| |
| | |
| BOTTOM TIER NO MORE #BanZelda <small>—Preceding unsigned comment added by [[User:Lavince|Lavince]] ([[User talk:Lavince|talk]] • [[Special:Contributions/Lavince|contribs]]) </small>
| |
| :If it's on the official smashboards patch notes, then it's verifiable. Go ahead and add it if you like. [[User: RobSir_zx|<span style="color:orange">Rob</span><span style="color:blue">'''Sir '''</span>]] [[File:RobSir-sig.jpg|16px|link=http://www.ssbwiki.com/images/8/8d/G%26WTheme.ogg]] [[Special:Contributions/RobSir zx|<span style="color:red">zx</span>]] 00:25, 16 March 2016 (EDT)
| |
| | |
| The up air buff hasn't been confirmed yet on the site though. I'll add these and format tomorrow when I have time.
| |
| | |
| [[User:Lavince|I suppose I am a verifier of patch notes? (or would it be discreditor of patch notes?) [ZELDA]]] ([[User talk:Lavince|talk]]) 00:43, 16 March 2016 (EDT)
| |
| | |
| == Zelda Up Air Changes? ==
| |
| | |
| It says Zelda up Air kbg was changed from 110-84 from Brawl. Even with the increased damage brawl's up air would KO earlier. Is it confirmed the kbg was 110 and originally nerfed to 90 in ssb4? [[User:Chliu|Chliu]] ([[User talk:Chliu|talk]]) 10:32, 17 June 2016 (EDT)
| |
| :''"Even with the increased damage brawl's up air would KO earlier."''
| |
| :''"Zelda up Air kbg was changed from 110-84 from Brawl"''
| |
| :Didn't you just solve your dilemma right there? <span style="font-family:Orbitron">[[User:Megatron1|<span style="color:maroon">Mega</span>]][[User talk:Megatron1|<span style="color:silver">Tron1</span>]]</span>[[File:Decepticon.png|19px]] 14:34, 17 June 2016 (EDT)
| |
| :Increased damage means more knockback, unless the knockback is compensated. [[User:Luigi540|Luigi540]] ([[User talk:Luigi540|talk]]) 17:07, 17 June 2016 (EDT)
| |