Editing Talk:Weight

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==Horizontal Knockback==
==Horizontal Knockback==
Why does the description say that weight is how far a character can be ''horizontally'' knocked back? Does the weight attribute not factor into vertical knockback? I know it's a video game, but resistance to force doesn't apply in one direction. <small>—Preceding unsigned comment added by [[User:Quilt|Quilt]] ([[User talk:Quilt|talk]] • [[Special:Contributions/Quilt|contribs]]) 09:23, 30 August 2013 (EDT)</small>
Why does the description say that weight is how far a character can be ''horizontally'' knocked back? Does the weight attribute not factor into vertical knockback? I know it's a video game, but resistance to force doesn't apply in one direction. <small>—Preceding unsigned comment added by [[User:Quilt|Quilt]] ([[User talk:Quilt|talk]] • [[Special:Contributions/Quilt|contribs]]) 09:23, 30 August 2013‎ (EDT)</small>
:Yeah that sentence could use improvement. I think the idea was to get across that vertical knockback is also affected by gravity and possibly falling speed. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Engineer 17:49, 30 August 2013 (EDT)
:Yeah that sentence could use improvement. I think the idea was to get across that vertical knockback is also affected by gravity and possibly falling speed. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Engineer 17:49, 30 August 2013 (EDT)
::An easy way to understand weight is to think of it as knockback resistance, since that's all it really does afaik. Falling speed indeed alters the vertical velocity. I made myself a calculator so that I could better understand the physics for the game, although it's not fully complete. Some things are complicated like spiking enemies who are on the ground. Also Sakurai angle seems a bit weird, because the knockback deceleration changes slightly. Next, I'll prolly make a calculator for jumping physics. I already got most of the info down for that, except for Up B moves. I thought it was interesting how if you run while jumping and press Up to jump, you jump at the full height. [[User:Madao|Madao]] ([[User talk:Madao|talk]]) 22:42, 30 August 2013 (EDT)
::An easy way to understand weight is to think of it as knockback resistance, since that's all it really does afaik. Falling speed indeed alters the vertical velocity. I made myself a calculator so that I could better understand the physics for the game, although it's not fully complete. Some things are complicated like spiking enemies who are on the ground. Also Sakurai angle seems a bit weird, because the knockback deceleration changes slightly. Next, I'll prolly make a calculator for jumping physics. I already got most of the info down for that, except for Up B moves. I thought it was interesting how if you run while jumping and press Up to jump, you jump at the full height. [[User:Madao|Madao]] ([[User talk:Madao|talk]]) 22:42, 30 August 2013 (EDT)

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