Editing Talk:Wavedash
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Physics exploit=unintended result of the physics engine doing WHAT IT'S SUPPOSED TOO! (Wavedash as an Advanced Technique). | Physics exploit=unintended result of the physics engine doing WHAT IT'S SUPPOSED TOO! (Wavedash as an Advanced Technique). | ||
If they didn't intend the slide itself, PAL versions shouldn't have had it and Brawl shouldn't show it's STILL THERE. | If they didn't intend the slide itself, PAL versions shouldn't have had it and Brawl shouldn't show it's STILL THERE. {{unsigned|MetaXzero|20:29, 22 November 2008}} | ||
:^ so heres a good example": you know how floaty Luigi is right? so have Mario hit Luigi at like 50% with a down smash and have Luigi crouch cancel the hit. Luigi then SLIDES across the stage... if you take out wavedash (if one calls it a glitch), then theoretically, luigi should NOT slide because you are taking out the physics of the game. it's definitely not a glitch, but a physics exploit. Maybe it wasn't intended, but if you take it out, its getting rid of the essential metagame; why don't we take out DI with it? you weren't intended to do some things with- just watch perfect control by superdoodleman.[[Special:Contributions/68.158.137.6|68.158.137.6]] 14:25, September 7, 2009 (UTC) | :^ so heres a good example": you know how floaty Luigi is right? so have Mario hit Luigi at like 50% with a down smash and have Luigi crouch cancel the hit. Luigi then SLIDES across the stage... if you take out wavedash (if one calls it a glitch), then theoretically, luigi should NOT slide because you are taking out the physics of the game. it's definitely not a glitch, but a physics exploit. Maybe it wasn't intended, but if you take it out, its getting rid of the essential metagame; why don't we take out DI with it? you weren't intended to do some things with- just watch perfect control by superdoodleman.[[Special:Contributions/68.158.137.6|68.158.137.6]] 14:25, September 7, 2009 (UTC) | ||