Editing Talk:Walk (mode)
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I don't agree that this article should be merged with [[Training mode]]. The reason I give for this is that Melee had quite a few cool CPU modes that seemed to be only implemented in Event matches, like [[EVZELDA]], [[SPLWLINK]], etc. I tend to think of the CPU modes as something pretty cool and I think that they deserve to have a separate article. Separate articles make the CPU modes seem more technical. But then again, this is just my opinion. [[User:AmberBadger|<span style="color:blueviolet;font-family:Impact">Amber Badger</span>]] [[User talk:AmberBadger|<span style="color:blue">Talk</span>]] 03:42, 9 November 2014 (EST) | I don't agree that this article should be merged with [[Training mode]]. The reason I give for this is that Melee had quite a few cool CPU modes that seemed to be only implemented in Event matches, like [[EVZELDA]], [[SPLWLINK]], etc. I tend to think of the CPU modes as something pretty cool and I think that they deserve to have a separate article. Separate articles make the CPU modes seem more technical. But then again, this is just my opinion. [[User:AmberBadger|<span style="color:blueviolet;font-family:Impact">Amber Badger</span>]] [[User talk:AmberBadger|<span style="color:blue">Talk</span>]] 03:42, 9 November 2014 (EST) | ||