Latest revision |
Your text |
Line 135: |
Line 135: |
| == Version updates == | | == Version updates == |
| For posterity, all of the above tests were performed on v2.0.1. On v13.0.1, I re-tested that the first 5 Challenger Approaching fights still have no wait time requirement, but Classic Mode still takes up one of these five slots. [[User:Zowayix|Zowayix]] ([[User talk:Zowayix|talk]]) 04:25, July 4, 2023 (EDT) | | For posterity, all of the above tests were performed on v2.0.1. On v13.0.1, I re-tested that the first 5 Challenger Approaching fights still have no wait time requirement, but Classic Mode still takes up one of these five slots. [[User:Zowayix|Zowayix]] ([[User talk:Zowayix|talk]]) 04:25, July 4, 2023 (EDT) |
|
| |
| == When was this ever a feature? ==
| |
|
| |
| [https://tvtropes.org/pmwiki/pmwiki.php/AntiFrustrationFeatures/SuperSmashBros TV Tropes said here] the following: “Even more, you don't have to go through the method to unlock them to fight them again — just play a normal match, and they'll show up again when the battle ends”
| |
|
| |
| I had this happen with {{SSB4|Duck Hunt}} the first time I played ''Smash Wii U'' (through the Cruel Smash method) and I think I had this happen the first time I tried to unlock {{SSBB|Lucario}} in ''Brawl'' (through the Target Smash method) but I don’t remember this ever being a feature especially in ''Smash 64'' or ''Melee''. Can anyone verify which game this started being a thing in? [[File:Gligar2007sig1.png|25px]][[User:Gligar2007|<span style="color:red;">'''Gligar'''</span>]][[User talk:Gligar2007|<span style="color:blue;">'''2007'''</span>]][[File:Gligar2007sig2.png|25px]] 23:12, August 23, 2024 (EDT)
| |
| :That's definitely how it worked in Brawl. I don't remember how it worked in Smash 4 and Ultimate though since I was just trying to unlock all the characters quickly so I can actually use them. ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 23:16, August 23, 2024 (EDT)
| |
| ::Does anyone know if this was a thing in ''Smash 64'' or ''Melee''? [[File:Gligar2007sig1.png|25px]][[User:Gligar2007|<span style="color:red;">'''Gligar'''</span>]][[User talk:Gligar2007|<span style="color:blue;">'''2007'''</span>]][[File:Gligar2007sig2.png|25px]] 17:11, August 24, 2024 (EDT)
| |
|
| |
| == High-pitch noise in melee's challenger approach audio ==
| |
| I was listening to the audio and for some reason there is a high-pitched screech in Melee's challenger approach audio. Pls fix this. <small>—Preceding unsigned comment added by [[User:LongT|LongT]] ([[User talk:LongT|talk]] • [[Special:Contributions/LongT|contribs]]) 06:15, September 18, 2024 (EDT)</small>
| |
| :Are you saying the audio on the wiki has a high-pitched screech? If so, I don't hear it. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 06:28, September 18, 2024 (EDT)
| |
| ::Opened in Audacity and there was a high-pitched line in there, but I had to pitch-shift it a lot to hear it (though that says a concerning thing about my own hearing). Recorded a new one from the debug menu that doesn't have it. I'll trim it and upload it in a bit --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 06:47, September 18, 2024 (EDT)
| |