Editing Talk:Unlockable character

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:I wrote a bot to actually do a couple dozen hours of tests. This is where the new "Actions required (approx.)" column comes from. The bot also verified that the wait time is 10 minutes for every single character after Inkling.
:I wrote a bot to actually do a couple dozen hours of tests. This is where the new "Actions required (approx.)" column comes from. The bot also verified that the wait time is 10 minutes for every single character after Inkling.
:For posterity, the tests I used were:
:For posterity, the tests I used were:
:*Open World of Light and back out. See if anyone challenges the player. If not, crouch 100 times in a VS match. See if anyone challenges the player. Close the game and reopen it. Repeat 81 times. (Self-destruct out of all challenges as soon as possible.)
:*Open World of Light and back out. See if anyone challenges the player. Crouch 100 times in a VS match. See if anyone challenges the player. Close the game and reopen it. Repeat 81 times. (Self-destruct out of all challenges as soon as possible.)
:*On a new Switch user, crouch 8,100 times in a VS match (then self-destruct out of Ness's challenge). Start a stopwatch. Open World of Light and back out. Repeat ~20 times until someone challenges the player. Reset the stopwatch. Repeat until everyone has challenged the player.
:*On a new Switch user, crouch 8,100 times in a VS match (then self-destruct out of Ness's challenge). Start a stopwatch. Open World of Light and back out. Repeat ~20 times until someone challenges the player. Reset the stopwatch. Repeat until everyone has challenged the player.
:(There were also many smaller tests, such as making sure 1,400 inputs alone is enough to unlock five characters with no timers, which takes about 5 minutes.)
:(There were also many smaller tests, such as making sure 1,400 inputs alone is enough to unlock five characters with no timers, which takes about 5 minutes.)
:[[User:Zowayix|Zowayix]] ([[User talk:Zowayix|talk]]) 23:44, June 16, 2023 (EDT)
:[[User:Zowayix|Zowayix]] ([[User talk:Zowayix|talk]]) 23:44, June 16, 2023 (EDT)
:::You don’t need to justify any of your actions on this talk page anymore, unless you really want to. You clearly did your research, and I trust you. [[User:Unnamed anon|Unnamed anon]] ([[User talk:Unnamed anon|talk]]) 20:23, June 18, 2023 (EDT)
::::Thanks. [[User:Zowayix|Zowayix]] ([[User talk:Zowayix|talk]]) 03:59, June 19, 2023 (EDT)
== Version updates ==
For posterity, all of the above tests were performed on v2.0.1. On v13.0.1, I re-tested that the first 5 Challenger Approaching fights still have no wait time requirement, but Classic Mode still takes up one of these five slots. [[User:Zowayix|Zowayix]] ([[User talk:Zowayix|talk]]) 04:25, July 4, 2023 (EDT)
== When was this ever a feature? ==
[https://tvtropes.org/pmwiki/pmwiki.php/AntiFrustrationFeatures/SuperSmashBros TV Tropes said here] the following: “Even more, you don't have to go through the method to unlock them to fight them again — just play a normal match, and they'll show up again when the battle ends”
I had this happen with {{SSB4|Duck Hunt}} the first time I played ''Smash Wii U'' (through the Cruel Smash method) and I think I had this happen the first time I tried to unlock {{SSBB|Lucario}} in ''Brawl'' (through the Target Smash method) but I don’t remember this ever being a feature especially in ''Smash 64'' or ''Melee''. Can anyone verify which game this started being a thing in? [[File:Gligar2007sig1.png|25px]][[User:Gligar2007|<span style="color:red;">'''Gligar'''</span>]][[User talk:Gligar2007|<span style="color:blue;">'''2007'''</span>]][[File:Gligar2007sig2.png|25px]] 23:12, August 23, 2024 (EDT)
:That's definitely how it worked in Brawl. I don't remember how it worked in Smash 4 and Ultimate though since I was just trying to unlock all the characters quickly so I can actually use them. ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 23:16, August 23, 2024 (EDT)
::Does anyone know if this was a thing in ''Smash 64'' or ''Melee''? [[File:Gligar2007sig1.png|25px]][[User:Gligar2007|<span style="color:red;">'''Gligar'''</span>]][[User talk:Gligar2007|<span style="color:blue;">'''2007'''</span>]][[File:Gligar2007sig2.png|25px]] 17:11, August 24, 2024 (EDT)
== High-pitch noise in melee's challenger approach audio ==
I was listening to the audio and for some reason there is a high-pitched screech in Melee's challenger approach audio. Pls fix this. <small>—Preceding unsigned comment added by [[User:LongT|LongT]] ([[User talk:LongT|talk]] • [[Special:Contributions/LongT|contribs]]) 06:15, September 18, 2024 (EDT)</small>
:Are you saying the audio on the wiki has a high-pitched screech? If so, I don't hear it. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 06:28, September 18, 2024 (EDT)
::Opened in Audacity and there was a high-pitched line in there, but I had to pitch-shift it a lot to hear it (though that says a concerning thing about my own hearing). Recorded a new one from the debug menu that doesn't have it. I'll trim it and upload it in a bit --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 06:47, September 18, 2024 (EDT)

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