Editing Talk:Tournament rulesets (SSBB)

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
This is a talk page. Remember to sign your posts with four tildes (~~~~) and follow the talk page policy.
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 7: Line 7:
Though from a practical standpoint it would probably be a horrible idea, I think these rulesets should *technically* be mentioned. I personally think they're stupid, but mentioning them might remove possible perceived bias in the article. [[User:Capefeather|capefeather]] ([[User talk:Capefeather|talk]]) 20:03, 28 October 2008 (UTC)
Though from a practical standpoint it would probably be a horrible idea, I think these rulesets should *technically* be mentioned. I personally think they're stupid, but mentioning them might remove possible perceived bias in the article. [[User:Capefeather|capefeather]] ([[User talk:Capefeather|talk]]) 20:03, 28 October 2008 (UTC)
:Everything I've seen from other discussion areas for Smash Bros. utterly rejects the Evo ruleset.  Also, as Evo was held before the SBR released this, there is no way of knowing if they would have followed these or not.  If the next evo uses their dumb rules, maybe we'll consider mentioning them here.  [[User:Clarinet Hawk|Clarinet Hawk]] <small>([[User talk:Clarinet Hawk|talk]] · [[Special:Contributions/Clarinet Hawk|contributions]])</small> 22:08, 28 October 2008 (UTC)
:Everything I've seen from other discussion areas for Smash Bros. utterly rejects the Evo ruleset.  Also, as Evo was held before the SBR released this, there is no way of knowing if they would have followed these or not.  If the next evo uses their dumb rules, maybe we'll consider mentioning them here.  [[User:Clarinet Hawk|Clarinet Hawk]] <small>([[User talk:Clarinet Hawk|talk]] · [[Special:Contributions/Clarinet Hawk|contributions]])</small> 22:08, 28 October 2008 (UTC)
::Exactly why Brawl isn't played at EVO. [[Special:Contributions/81.141.68.50|81.141.68.50]] 05:13, 3 May 2012 (EDT)
:::Do not comment on years old discussions, especially when you don't have anything new to add to them. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 05:51, 3 May 2012 (EDT)


== "Effective governing body?" ==
== "Effective governing body?" ==
Line 39: Line 37:
"Items are turned to off and none."
"Items are turned to off and none."
Isn't this redundant? [[User:Zixor|Zixor]] ([[User talk:Zixor|talk]]) 04:40, 6 February 2009 (UTC)
Isn't this redundant? [[User:Zixor|Zixor]] ([[User talk:Zixor|talk]]) 04:40, 6 February 2009 (UTC)
:No -- with frequency on none, [[Waddle Dee Toss]] can still generate Capsules, [[Vegetable]] can generate Beam Swords, etc.  With each item also set to off, there are no items like those -- period. [[User:Miles.oppenheimer|<font color="firebrick"><span style="font-family:Comic Sans MS;">'''Miles''']] <font color="lightcoral">([[User talk:Miles.oppenheimer|<font color="lightcoral">talk]])</font></font></span></font> 04:43, 6 February 2009 (UTC)
It also cancels out the evil Pity final smashes! :D [[Special:Contributions/98.246.22.113|98.246.22.113]] 00:28, 28 June 2009 (UTC)
:Let's be honest; this is exactly why having a Smash Ball let you use an FS wasn't really the best idea. They could have had it in a similar fashion to the Ultra guage from SFIV, so once you've taken 50% damage, ''then'' you can use your FS. --[[Special:Contributions/92.28.203.65|92.28.203.65]] 06:27, 1 November 2011 (EDT)
::This conversation is years old. Check the date stamp. [[User:Mr. Anon|<font color="grey">'''Mr. '''</font><font color="midnightblue">'''Anon'''</font>]][[File:MatchupUnknown.png|23px|link=Special:Random]][[User talk:Mr. Anon|''<span style="color: black;">talk</span>'']]  09:26, 1 November 2011 (EDT)
== If time runs out, the winner is determined by stock, and then by percent.  ==
When time runs out and both players are on the same stock doesn't it go to sudden death to decide the winner? Thats how the game system works doesn't it? Or do you just stop and declare the lower percent person the winner? [[Special:Contributions/60.242.169.170|60.242.169.170]] 18:24, January 30, 2010 (UTC)
:The game goes to sudden death. But whoever has the lower percentage is the winner, regardless of how the sudden death turns out. Think of it this way - in a tournament, shouldn't a tie be broken in a way that involves the players' skill, rather than by a 300% fling that quite honestly is as bad a fair tiebreaking system as overtime in American football? [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px]] <small><choose><option>eXemplary Logic</option><option>The Stats Guy</option><option>The Table Designer</option></choose></small> 18:43, January 30, 2010 (UTC)
::But what happens if they're at the same %? [[Special:Contributions/98.117.158.220|98.117.158.220]] 19:44, January 30, 2010 (UTC)
:::I don't know what the official rule is on that, but there are a few options - replay the match, count the sudden death, or just call it a tie. That said, the chances of having two players time out of a tournament match with identical percentage and stock are exceedingly small. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px]] <small><choose><option>eXemplary Logic</option><option>The Stats Guy</option><option>The Table Designer</option></choose></small> 20:23, January 30, 2010 (UTC)
::::Not if neither takes any damage, which can happen a lot.
:::::Improbable.  IIRC the rule in the case of equal stock and % is that the players play a two-minute, one-stock match with the same characters on the same stage.  But the odds of such an occurrence are incredibly small. [[User:Miles.oppenheimer|<font color="dodgerblue"><span style="font-family:Comic Sans MS;">'''Miles''']] <font color="silver">([[User talk:Miles.oppenheimer|<font color="silver">talk]])</font></font></span></font> 02:09, January 31, 2010 (UTC)
:::::''If both stock and percentage are identical, or a game ends with both players being KO'd simultaneously (typically because of a Sacrificial KO via Bowser's Flying Slam or Ganondorf's Flame Choke), then a tiebreaker is played. A tiebreaker is a 1 stock, 3 minute match with the same characters and the same stage. The edge grab limit in the tiebreaker is 18 (or 13, for Meta Knight).''
:::::It was right in the article what happens. And neither player taking any damage at all for a whole 8 minutes is not going to happen under any circumstances unless both players intentionally refuse to attack each other, in which case, the TO would DQ them for stalling. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 10:19, 1 November 2011 (EDT)
::::::This conversation is years old. [[User:Mr. Anon|<font color="grey">'''Mr. '''</font><font color="midnightblue">'''Anon'''</font>]][[File:MatchupUnknown.png|23px|link=Special:Random]][[User talk:Mr. Anon|''<span style="color: black;">talk</span>'']]  20:33, 1 November 2011 (EDT)
:::::::I know that, when I saw an IP earlier comment on the section above, I thought they created this section here, where a quick glance at the time stamp seemed like it was just posted. Plus, there was that utterly ridiculous comment of neither player taking damage happening a lot :| <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 22:27, 1 November 2011 (EDT)
::::::::I made that comment years ago, and I've learned better since (though I forgot to sign, so I guess you couldn't tell that it was me). [[User:Mr. Anon|<font color="grey">'''Mr. '''</font><font color="midnightblue">'''Anon'''</font>]][[File:MatchupUnknown.png|23px|link=Special:Random]][[User talk:Mr. Anon|''<span style="color: black;">talk</span>'']]  22:33, 1 November 2011 (EDT)
== Meta Knight BANNED?! ==
Why is Meta Knight being banned? --[[Special:Contributions/92.26.219.152|92.26.219.152]] 02:55, 18 November 2011 (EST)
:Read [[Meta Knight (SSBB)#Banning of Meta Knight|here]]. I'll warn you now however, do not argue his banning here. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 03:58, 18 November 2011 (EST)
== One stock ruleset ==
How much does it differ from this one? Either way, it needs to be covered or at least mentioned, but should it have its own page? - <font face="lucida handwriting,segoe script">Ceci n’est pas un [[User:Smiddle|Smiddle]].</font> 14:39, 11 May 2014 (EDT)
:The usage of a one-stock ruleset is heavily limited to side-events and the TOs usually take very creative liberties with the rulesets for such matches. Some tournaments flat out banned MK and IC while others just add or limit stages to balance out the characters. Its rising popularity could easily just be a fad, but noting the presence of one-stock match popularity should be mentioned on another page. <span style="font-family:Forte">[[User:Megatron1|<span style="color:maroon">Mega</span>]][[User talk:Megatron1|<span style="color:silver">Tron1</span>]][[User:Megatron1/Laughology|<span style="color:blue">XD</span>]]</span>[[File:Decepticon.png|19px]] 15:33, 11 May 2014 (EDT)
== Controller ports? ==
Wouldn't this only apply to Gamecube controllers? Or does it refer to the four color-coded boxes that appear on the bottom half of the character select screen? (I've never played in a Smash Bros. tournament, but for Brawl, I use the Nunchuk control scheme, so I wouldn't need a controller port.) Or is using something other than a Gamecube controller so rare that it's never come up in the rulings? [[Special:Contributions/108.23.67.187|108.23.67.187]] 12:47, 4 November 2014 (EST)
:At tournaments, people mostly use GC controllers because of the supposed lag of using other controllers. {{s|user|PikaSamus}} ([[User talk:PikaSamus|talk]]) [[File:PikaSamusSig.png|12px|link=Special:Contributions/PikaSamus|PikaSamus]] 13:22, 4 November 2014 (EST)
:: All right. I thought it was out of tradition; I used the Gamecube controller for Melee (obviously) but stayed away from it for the entirety of Brawl. Since the Wii U does not have any wired ports, does this also mean that SSBB tournaments are played predominantly on the Wii and that playing on the Wii U is discouraged? [[Special:Contributions/108.23.67.187|108.23.67.187]] 04:09, 10 November 2014 (EST)
== Bridge of Eldin ==
Can someone confirm that this stage is indeed legal in Japanese doubles tournaments? Seems odd that the MOST restrictive ruleset would allow a BANNED stage as a doubles counterpick. [[Special:Contributions/149.150.236.196|149.150.236.196]] 06:58, 21 October 2015 (EDT)

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Template used on this page: