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| use the term "tech" instead of "ukemi" because tech is by far the more common usage, at least within the community. Just clarifying. Is ukemi a lend-term from other fighting games? --[[User:MaskedMarth|MaskedMarth]] 20:06, November 28, 2006 (GMT)
| | I use the term "tech" instead of "ukemi" because tech is by far the more common usage, at least within the community. Just clarifying. Is ukemi a lend-term from other fighting games? --[[User:MaskedMarth|MaskedMarth]] 20:06, November 28, 2006 (GMT) |
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| i believe ukemi is the developer-used term for teching such as "jibaku" when Ness hits himself with pk thunder or "otto" when a character is teetering on a ledge--[[User:OMNIVECTOR|Simna ibn Sind]] 07:01, November 30, 2006 (GMT) | | i believe ukemi is the developer-used term for teching such as "jibaku" when Ness hits himself with pk thunder or "otto" when a character is teetering on a ledge |
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| No, "[[wikipedia:Ukemi|Ukemi]]" is a real life rolling technique. Ukemi is also a technique in Soul Calibur and pretty much all other fighting games. --[[User:Phred|Phred]] 07:08, February 11, 2008 (EST)
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| So who came up with "Tech"? [[User:Gargomon251|Gargomon251]] 14:51, February 11, 2008 (EST)
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| : yea really. who did? this is one of the rare cases where their is an official name for something. this article should be called ukemi since it is the official name. maybe redirect tech to this article. Also According to Dojo what we call a "tech" is really ukemi and they do point out the real life usage. [[User:Carbonkirby|Carbonkirby]] 14:48, 30 April 2008 (UTC)
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| ==?==
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| Why isn't the name of this article "Tech" instead of Ukemi? Ukemi is the official name after all. <small>—Preceding unsigned comment added by [[User:Tino768|Tino768]] ([[User talk:Tino768|talk]] • [[Special:Contributions/Tino768|contribs]]) 09:22, 7 April 2008 (UTC)</small>
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| :I agree. "Tech" doesn't even make sense. There's tons of techs in the game. Ukemi is just a specific one. - [[Special:Contributions/68.114.226.103|68.114.226.103]] 03:31, 22 June 2016 (EDT)
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| ==teching the wii remote and nunchuck==
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| how do u do this with the wii remote and nunchuck --[[User:Dark Paladin X|Dark Paladin X]] ([[User talk:Dark Paladin X|talk]]) 22:05, 14 June 2008 (UTC)
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| :It's the [[Shield]] button, obviously. - [[User:Gargomon251|Gargomon251]] ([[User talk:Gargomon251|talk]]) 23:00, 14 June 2008 (UTC)
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| ==Move to Ukemi==
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| I bet I spelt it wrong but who cares. We should move tech to Ukemi as Ukemi is the official name. Tech can redirect to this page and we can call it tech in the article. [[Special:Contributions/98.117.158.220|98.117.158.220]] 04:24, January 26, 2010 (UTC)
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| :I believe that the page is called "tech" because it's a far more common name, and probably has a nicer timbre to the anglophone ear. – [[User:Smiddle|Smiddle]]<sub>[[user talk:Smiddle|T]]</sub> 10:40, 7 July 2011 (EDT)
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| We have [[SW:OFFICIAL|a policy]] about names like this. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Inconceivable 14:49, 7 July 2011 (EDT)
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| == Momentum retention between games ==
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| I've read somewhere that in ''[[Melee]]'', a character that techs on the ground will retain their momentum from being hit after teching, unlike in ''[[Brawl]]'', where the character will not carry momentum. I don't have any idea how techs carry momentum in ''SSB''. Could someone check up on this and add it to the article? [[User:Mousehunter321|<font face="Calibri">Mousehunter321</font>]] <small>([[User talk:Mousehunter321|<font face="Calibri">talk</font>]] · [[Special:Contributions/Mousehunter321|<font face="Calibri">contributions</font>]])</small> 20:02, 15 August 2012 (EDT)
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| :Yeah the Melee vs. Brawl bit is correct, the Project M people have a FAQ entry specifically for "why do techs feel sticky" and explain this. I'm not sure how to test this in SSB64 though. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Zesty 20:07, 15 August 2012 (EDT)
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| ::If I remember correctly, techs do carry a little bit of momentum in SSB 64. [[User:Mr. Anon|<font color="grey">'''Mr. '''</font><font color="midnightblue">'''Anon'''</font>]][[File:Anon.png|23px|link=Special:Random]][[User talk:Mr. Anon|''<span style="color: black;">talk</span>'']] 21:16, 15 August 2012 (EDT)
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| == Mewtwo's Tech, Laggy and predictable. ==
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| I'm not sure if this is worth mentioning, but, I've noticed in Melee that Mewtwo's floor tech and rolling tech are really Laggy and predictable. Would this be good to put this in the Article? <font color="yellow">Smash</font><font color="red">dude</font><font color="orange">10</font> 11:31, 4 April 2014 (EDT)
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| :Mewtwo's tech animations have normal durations (26 frames in place, 40 frame tech left/right). They are actually very unpredictable, because they are indistinguishable to the human eye in the first ~14 frames. [[User:Kalua|Kalua]] ([[User talk:Kalua|talk]]) 14:43, March 22, 2021 (EDT)
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| == Grabbing items when ground teching ==
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| It is stated that "The player will also grab any items that he or she comes in contact with."
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| This is not true in Melee, what about the other games? [[User:Kalua|Kalua]] ([[User talk:Kalua|talk]]) 14:26, March 22, 2021 (EDT)
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| == Untechable becomes techable ==
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| Thanks to Ruben, I've discovered that in ''Ultimate'', it's possible to tech even when the untechable shockwave is shown. https://twitter.com/Ruben_dal/status/1374499456503095298 https://twitter.com/Ruben_dal/status/1381025494469115908 [[User:Juju1995|Juju1995]] ([[User talk:Juju1995|talk]]) 04:25, April 17, 2021 (EDT)
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