Editing Talk:Stage legality

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:::''"The BBR never released a "ban criteria" and seeing how every region has their own stage list for their own ban reasons, we can't have a section about ban reasons that isn't "subjective"."''
:::''"The BBR never released a "ban criteria" and seeing how every region has their own stage list for their own ban reasons, we can't have a section about ban reasons that isn't "subjective"."''
:::Firstly, while the BBR haven't released a specific ban criteria that they use, several BBR members frequent the Stage Discussion boards on SWF, and have pretty much said that they ban stages they feel marginalize skill (random elements, over-powered hazards and promotion of degenerate tactics).  
:::Firstly, while the BBR haven't released a specific ban criteria that they use, several BBR members frequent the Stage Discussion boards on SWF, and have pretty much said that they ban stages they feel marginalize skill (random elements, over-powered hazards and promotion of degenerate tactics).  
:::Secondly, while we can't avoid subjectivity in this case, it is quite obvious that one is more subjective than the other. If we list ''possible'' reasons for stages to be banned, then that opens the door to... Anything, really. I could say that I ban Temple at my tournaments because it's boring to play on, for example. Where as if we list actual reasons for banning a stage (based on sources like Sun Tzu's "The Art of War", why other stages are legal/banned, common sense, David Sirlin's articles on competitive gaming, etc...) we will both be avoiding ridiculous edits like the "boring" example I mentioned before, as well as spreading awareness on why stages should be banned to up-and-coming TOs. I can just imagine someone come here and say "Hmm... If Mario Circuit is banned due to the Karts... Then Port Town Aero Dive should automatically be banned too!" without even looking at ACTUAL reasons for banning stages. Given the ignorance that already exists in the community when it comes to stage legality, I'd say we should try and avoid this.
:::Secondly, while we can't avoid subjectivity in this case, it is quite obvious that one is more subjective than the other. If we list ''possible'' reasons for stages to be banned, then that opens the door to... Anything, really. I could say that I ban Temple at my tournaments because it's boring to play on, for example. Where as if we list actual reasons for banning a stage (based on sources like Sun Tzu's "The Art of War", why other stages are legal/banned, common sense, David Sirlin's articles on competitive gaming, etc...) we will both be avoiding ridiculous edits like the "boring" example I mentioned before, as well as spreading awareness on why stages should be banned to up-and-coming TOs. I can just imagine someone come here and say "Hmm... If Mario Circuit is banned due to the Karts... Then Port Town Aero Dive should automatically be banned too!" without even looking at ACTUAL reasons for banning stages. Given the ignorance that already exists in the community when it comes to stage legality, I'd say we should try and avoid this.
:::''"a stage that allows a character to live much longer than usual is a reason people ban stages. When all characters are commonly living in excess of 200%, is there not something wrong with the stage for competitive play? When characters are living that long, does it not give a disproportional advantage to those with reliable finishers with high knockback scaling as opposed to those whose finishers rely on high base knockback?"''
:::''"a stage that allows a character to live much longer than usual is a reason people ban stages. When all characters are commonly living in excess of 200%, is there not something wrong with the stage for competitive play? When characters are living that long, does it not give a disproportional advantage to those with reliable finishers with high knockback scaling as opposed to those whose finishers rely on high base knockback?"''
:::No, it really isn't a reason. The game doesn't suddenly lose any competitive depth when characters are living to high percents.
:::No, it really isn't a reason. The game doesn't suddenly lose any competitive depth when characters are living to high percents.

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