Editing Talk:Stage Builder

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== I hope it's on 4 ==
== I hope it's on 4 ==


I want it on ssb4 <small>—Preceding unsigned comment added by [[User:Adamthedorr|Adamthedorr]] ([[User talk:Adamthedorr|talk]] • [[Special:Contributions/Adamthedorr|contribs]]) 06:23, August 11, 2014 (CDT)</small>
I want it on ssb4 <small>—Preceding unsigned comment added by [[User:Adamthedorr|Adamthedorr]] ([[User talk:Adamthedorr|talk]] • [[Special:Contributions/Adamthedorr|contribs]]) 06:23, August 11, 2014‎ (CDT)</small>
:Two things: first, read [[SW:TALK]]. Posting that you hope a feature gets added contributes nothing, and will only waste space. Also, [[SW:SIGN|please sign your comments]]. [[User:Berrenta|Berrenta]] ([[User talk:Berrenta|talk]]) 10:15, 11 August 2014 (EDT)
:Two things: first, read [[SW:TALK]]. Posting that you hope a feature gets added contributes nothing, and will only waste space. Also, [[SW:SIGN|please sign your comments]]. [[User:Berrenta|Berrenta]] ([[User talk:Berrenta|talk]]) 10:15, 11 August 2014 (EDT)


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:::* Paper - ~14 units/sec²
:::* Paper - ~14 units/sec²
:::Now I'm trying to solve for mass (density) relative to yarn mass using collisions and conservation of momentum.
:::Now I'm trying to solve for mass (density) relative to yarn mass using collisions and conservation of momentum.
:::[[User:Exylic|Exylic]] ([[User talk:Exylic|talk]]) 20:27, April 30, 2019 (EDT)
:::[[User:Exylic|Exylic]] ([[User talk:Exylic|talk]]) 00:41, April 30, 2019 (EDT)
 
::Finally, here's my elasticity experiment. Setup was a set of identical 1:2 slopes (made of ice), each with a similarly angled square block (also of ice) allowed to slide down by gravity until it impacts a perpendicular wall (2:1 slope) made of the material to be tested. I chose sliding (instead of falling) as the test procedure here because blocks with gravity seem to be initialized with small variations in angular momentum from each other. Anyway, the matchups did not take long to determine:
::# Bouncy Rubber
::# Steel
::# All other materials (no significant differences were observed)
::The surprise here is that Steel is somewhat bouncier than most materials? ...albeit a very, VERY distant second compared to Bouncy Rubber. [[Special:Contributions/70.58.203.43|70.58.203.43]] 17:25, May 1, 2019 (EDT)
 
:I added the values from the game data to the article. The findings from each of your in-game experiments seem to mostly align with the data, so your experiments were accurate. The names of the attributes are the original names from the data, but aside from that if you can improve on the explanations of the physics, feel free. [[User:Dr. HyperCake|Dr. HyperCake]] ([[User talk:Dr. HyperCake|talk]]) 00:46, May 2, 2019 (EDT)
 
::Thank you! The table's looking very nice now.
::PS - Bomb and Explosive blocks also have physical properties, are those worth mentioning? (Note that these blocks do not have gravity unless attached to other terrain) [[Special:Contributions/70.58.203.43|70.58.203.43]] 01:22, May 3, 2019 (EDT)
 
:::From what I've tested, bomb and explosive blocks, as well as all other hazards, have the same gravity as steel. I'm not sure about mass or other properties. I'd say they're worth mentioning. [[User:Exylic|Exylic]] ([[User talk:Exylic|talk]]) 12:21, May 3, 2019 (EDT)
 
::::I didn't find any data that obviously belongs to those objects; at least not in the same manner as actual terrain. If they function exactly the same as steel, maybe they just use steel's attributes. Or maybe they use the physics of the terrain to which they are attached? [[User:Dr. HyperCake|Dr. HyperCake]] ([[User talk:Dr. HyperCake|talk]]) 10:58, May 4, 2019 (EDT)
 
== Stinson ==
 
Braxton [[Special:Contributions/73.120.7.216|73.120.7.216]] 18:05, October 17, 2024 (EDT)

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