Editing Talk:Stage Builder

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== I hope it's on 4 ==
== I hope it's on 4 ==


I want it on ssb4 <small>—Preceding unsigned comment added by [[User:Adamthedorr|Adamthedorr]] ([[User talk:Adamthedorr|talk]] • [[Special:Contributions/Adamthedorr|contribs]]) 06:23, August 11, 2014 (CDT)</small>
I want it on ssb4 <small>—Preceding unsigned comment added by [[User:Adamthedorr|Adamthedorr]] ([[User talk:Adamthedorr|talk]] • [[Special:Contributions/Adamthedorr|contribs]]) 06:23, August 11, 2014‎ (CDT)</small>
:Two things: first, read [[SW:TALK]]. Posting that you hope a feature gets added contributes nothing, and will only waste space. Also, [[SW:SIGN|please sign your comments]]. [[User:Berrenta|Berrenta]] ([[User talk:Berrenta|talk]]) 10:15, 11 August 2014 (EDT)
:Two things: first, read [[SW:TALK]]. Posting that you hope a feature gets added contributes nothing, and will only waste space. Also, [[SW:SIGN|please sign your comments]]. [[User:Berrenta|Berrenta]] ([[User talk:Berrenta|talk]]) 10:15, 11 August 2014 (EDT)


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:It seems to me like you need to calm down a bit. I've noticed you tend to be pretty quick to the trigger with requesting these kinds of things, often not considering the adverse consequences of doing so. ''[[User:Trainer Alex|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Trainer Alex|<span style="color: red;">'''Jigglypuff trainer'''</span>]]'' 17:48, April 10, 2019 (EDT)
:It seems to me like you need to calm down a bit. I've noticed you tend to be pretty quick to the trigger with requesting these kinds of things, often not considering the adverse consequences of doing so. ''[[User:Trainer Alex|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Trainer Alex|<span style="color: red;">'''Jigglypuff trainer'''</span>]]'' 17:48, April 10, 2019 (EDT)
:I agree. This is getting ridiculous, and clearly, it's going nowhere. [[User:Awesomelink234|<span style="font-size:10pt;background:#00FF20;border:outset #083 2px;padding:1px 3px;color:#050DF7">Awesomelink234, the Super Cool Sonic Fan</span>]] [[User talk:Awesomelink234|Leave a message if needed]] 17:50, April 10, 2019 (EDT)
:I agree. This is getting ridiculous, and clearly, it's going nowhere. [[User:Awesomelink234|<span style="font-size:10pt;background:#00FF20;border:outset #083 2px;padding:1px 3px;color:#050DF7">Awesomelink234, the Super Cool Sonic Fan</span>]] [[User talk:Awesomelink234|Leave a message if needed]] 17:50, April 10, 2019 (EDT)
::I have to admit, that is something I'm trying to work on. However, I believe that what you and Unowinator are doing right now isn't really productive and is in fact an edit war, and since this page will definitely have that information be added and removed by many other users until the patch is released, I believe that it's best to lock this page. [[User:SugarCookie420|<span style="font-family:Times New Roman"><span style="color: red;">SugarCookie</span></span>]] [[User talk:SugarCookie420|<span style="font-family:Impact"><span style="color: green;">420</span></span>]] 17:51, April 10, 2019 (EDT)
:::Hey, as long as it doesn't say it's definitely coming, I'm satisfied. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 17:56, April 10, 2019 (EDT)
== Terrain properties ==
Earlier today I did some experiments in Ultimate's Stage Builder to determine the weight of each terrain material, since this (along with falling speed and elasticity) impacts how two or more blocks with gravity react with each other. (I was originally investigating whether fighter weight can affects terrain physics, but could not confirm any noticeable impact there.)  My stage setup stage was a simple horizontal line platform (with gravity) balanced on a triangle platform (without gravity), with two blocks of equal size attached to opposing ends of the platform (with alignment grid used to ensure precise size and positions). Hitting the Play (not Test) button revealed the lighter material, though the physics engine seemed to give the platform a small rightside bias so in some cases I swapped the weights just to check if the result was consistent. Here's my findings by weight:
# Yarn (lightest)
# Paper
# Sponge
# Grass
# Denim
# Carpet
# Dirt
# Ice, Bouncy Rubber
# Sand, Rubber
# Lava
# Wood, Marble
# Steel (heaviest)
Additional testing verified the falling speeds already listed on the page (Sand and Lava actually seem to have a slower falling speed than Wood and Marble, but it is a small difference.) I would also like to test elasticity at some point, but I need to rethink how exactly to test that first.  [[Special:Contributions/70.58.203.43|70.58.203.43]] 20:45, April 28, 2019 (EDT)
: Next up, today's experiment was about friction. My test setup included three 45° slopes and three 45° triangles (with gravity and respawn) placed very closely (but not attached) above them; each triangle was the same material (i.e. same fall speed) for control purposes, while the slopes were the experimental surface being tested. Again, the grid was used to ensure precise size and placement, but in any case friction can be ranked according to the frequency at which each triangle respawns. After observing all combinations of materials, my preliminary results are:
:# Ice (slickest)
:# Grass
:# Paper, Yarn
:# Dirt
:# Steel, Marble
:# Wood
:# Denim, Carpet
:# Sponge, Bouncy Rubber
:# Sand
:# Rubber, Lava (stickiest)
:I initially chose Dirt as the control material for the triangles, but switched to Sand (and eventually Rubber) as further matchups were refined. Also note that for the Bouncy Rubber slope, the triangle had to be placed VERY close to the slope to prevent bouncing.
: [[Special:Contributions/70.58.203.43|70.58.203.43]] 21:06, April 29, 2019 (EDT)
::I wonder if the specific values can be determined experimentally (as datamining may be hard for now.) I don't believe there is resistance or terminal velocity, so gravity should be easy enough through timing its path, using g=2*Δh/t², and resulting in _ units/sec².
::For weight (slightly inaccurate, though also not quite density. Perhaps gravitational density?), we could theoretically use the scale, using the weight of a certain amount of a certain material as a unit. However, scales don't tend to give such accurate measurements in testing.
::If either weight or mass is then solved for, the other could be solved using weight = gravity * mass.
::Friction could be somewhat simple to solve for if it works like it did in real life.
::[[User:Exylic|Exylic]] ([[User talk:Exylic|talk]]) 00:41, April 30, 2019 (EDT)
:::These values aren't the most accurate (I timed in 30fps) but they're what I got by timing them fall 54 units and using the equation above.
:::* Wood, steel, marble, rubber, bouncy rubber, ice. Also all hazards and switches able to be attached. - ~54 units/sec²
:::* Dirt, carpet - ~46 units/sec²
:::* Sand, lava, denim - ~41 units/sec²
:::* Grass - ~36 units/sec²
:::* Sponge - ~31 units/sec²
:::* Yarn - ~21 units/sec²
:::* Paper - ~14 units/sec²
:::Now I'm trying to solve for mass (density) relative to yarn mass using collisions and conservation of momentum.
:::[[User:Exylic|Exylic]] ([[User talk:Exylic|talk]]) 20:27, April 30, 2019 (EDT)
::Finally, here's my elasticity experiment. Setup was a set of identical 1:2 slopes (made of ice), each with a similarly angled square block (also of ice) allowed to slide down by gravity until it impacts a perpendicular wall (2:1 slope) made of the material to be tested. I chose sliding (instead of falling) as the test procedure here because blocks with gravity seem to be initialized with small variations in angular momentum from each other. Anyway, the matchups did not take long to determine:
::# Bouncy Rubber
::# Steel
::# All other materials (no significant differences were observed)
::The surprise here is that Steel is somewhat bouncier than most materials? ...albeit a very, VERY distant second compared to Bouncy Rubber. [[Special:Contributions/70.58.203.43|70.58.203.43]] 17:25, May 1, 2019 (EDT)
:I added the values from the game data to the article. The findings from each of your in-game experiments seem to mostly align with the data, so your experiments were accurate. The names of the attributes are the original names from the data, but aside from that if you can improve on the explanations of the physics, feel free. [[User:Dr. HyperCake|Dr. HyperCake]] ([[User talk:Dr. HyperCake|talk]]) 00:46, May 2, 2019 (EDT)
::Thank you! The table's looking very nice now.
::PS - Bomb and Explosive blocks also have physical properties, are those worth mentioning? (Note that these blocks do not have gravity unless attached to other terrain) [[Special:Contributions/70.58.203.43|70.58.203.43]] 01:22, May 3, 2019 (EDT)
:::From what I've tested, bomb and explosive blocks, as well as all other hazards, have the same gravity as steel. I'm not sure about mass or other properties. I'd say they're worth mentioning. [[User:Exylic|Exylic]] ([[User talk:Exylic|talk]]) 12:21, May 3, 2019 (EDT)
::::I didn't find any data that obviously belongs to those objects; at least not in the same manner as actual terrain. If they function exactly the same as steel, maybe they just use steel's attributes. Or maybe they use the physics of the terrain to which they are attached? [[User:Dr. HyperCake|Dr. HyperCake]] ([[User talk:Dr. HyperCake|talk]]) 10:58, May 4, 2019 (EDT)
== Stinson ==
Braxton [[Special:Contributions/73.120.7.216|73.120.7.216]] 18:05, October 17, 2024 (EDT)

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