Editing Talk:Spirit Board
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== Spirit-type advantage and disadvantage for less or more rewards == | == Spirit-type advantage and disadvantage for less or more rewards == | ||
Do the Spirit-type advantage and disadvantage effect the amount | Do the Spirit-type advantage and disadvantage effect the amount awards given when won a Spirit Battle, like less rewards when at an advantage and more when at a disadvantage? [[User:Juju1995|Juju1995]] ([[User talk:Juju1995|talk]]) 08:45, March 20, 2020 (EDT) | ||
:I did a quick test with Tap-Tap/Proto Man (disadv) and Rabbid Kong/Geno (adv) against Ryo Sakazaki and I got (arguably) better rewards at a disadvantage (tried to minimize other factors by Inhaling and walking him off the edge with Kirby). The most common increase was more SP (60-300 for example), snacks seemed to fluctuate between more and less, and extra items (shield spacer, damage 50%, etc.) seemed to be higher. This was only 8 battles, so it may not be accurate. On top of that you deal a lot less damage and take more, so it may not be worth unless you have a quick kill/cheese.--[[User:CanvasK|CanvasK]] ([[User_talk:CanvasK|talk]]) 09:18, March 20, 2020 (EDT) | :I did a quick test with Tap-Tap/Proto Man (disadv) and Rabbid Kong/Geno (adv) against Ryo Sakazaki and I got (arguably) better rewards at a disadvantage (tried to minimize other factors by Inhaling and walking him off the edge with Kirby). The most common increase was more SP (60-300 for example), snacks seemed to fluctuate between more and less, and extra items (shield spacer, damage 50%, etc.) seemed to be higher. This was only 8 battles, so it may not be accurate. On top of that you deal a lot less damage and take more, so it may not be worth unless you have a quick kill/cheese.--[[User:CanvasK|CanvasK]] ([[User_talk:CanvasK|talk]]) 09:18, March 20, 2020 (EDT) | ||