Editing Talk:Spirit
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:They have the same values in [https://twitter.com/Meshima_/status/1254735146462265350 Meshima's spreadsheet] (except for Dash Attack ↑ and Runner style). It's possible that initial dashes are affected by the same limits as [[User:CanvasK/Max speed|running and walking]]. Would definitely need to test it more. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 12:09, April 7, 2022 (EDT) | :They have the same values in [https://twitter.com/Meshima_/status/1254735146462265350 Meshima's spreadsheet] (except for Dash Attack ↑ and Runner style). It's possible that initial dashes are affected by the same limits as [[User:CanvasK/Max speed|running and walking]]. Would definitely need to test it more. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 12:09, April 7, 2022 (EDT) | ||
::Mario's dash animation is 29 frames long, testing in game it is also 29 regardless if I use my max speed or min speed spirits. The trans bone also either doesn't move or moves very little for all characters (Mario doesn't have any keyframes defined other than the one to initialize). This rules out it being how running and walking behave. More testing <s>and time</s> is needed. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 13:10, April 7, 2022 (EDT) | ::Mario's dash animation is 29 frames long, testing in game it is also 29 regardless if I use my max speed or min speed spirits. The trans bone also either doesn't move or moves very little for all characters (Mario doesn't have any keyframes defined other than the one to initialize). This rules out it being how running and walking behave. More testing <s>and time</s> is needed. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 13:10, April 7, 2022 (EDT) | ||