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| So I was trying out Metal Face and found an interesting "feature". If you're using the spirit on its own, both the Metal and Giant morphs wear off after 8 seconds, as the list says. But if you pair it with Transformation Duration Up, Giant wears off after around 12 seconds while Metal wears off after around 19. (Looks like the times are taken from the standard transforms.) Should we note this, and if so how and where? <small>—Preceding unsigned comment added by [[User:72.181.135.38|72.181.135.38]] ([[User talk:72.181.135.38|talk]] • [[Special:Contributions/72.181.135.38|contribs]]) 13:52, June 2, 2021 (EDT)</small> | | So I was trying out Metal Face and found an interesting "feature". If you're using the spirit on its own, both the Metal and Giant morphs wear off after 8 seconds, as the list says. But if you pair it with Transformation Duration Up, Giant wears off after around 12 seconds while Metal wears off after around 19. (Looks like the times are taken from the standard transforms.) Should we note this, and if so how and where? <small>—Preceding unsigned comment added by [[User:72.181.135.38|72.181.135.38]] ([[User talk:72.181.135.38|talk]] • [[Special:Contributions/72.181.135.38|contribs]]) 13:52, June 2, 2021 (EDT)</small> |
| :Verified and confirmed. Metal Box lasts about 13 seconds, which means Transformation Duration ↑ should make it 19.5. I assume that (using made up terms here) big_dur and metal_dur are set to 8s with Metal and Giant and TD↑ changes those values based on big_time and metal_time (which would be 8 and 13 respectively), instead of changing them based on the set duration; metal_dur = metal_time * 1.5 vs metal_dur = metal_dur * 1.5. I added it to the notes section. Thanks for finding that! --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 15:02, June 2, 2021 (EDT) | | :Verified and confirmed. Metal Box lasts about 13 seconds, which means Transformation Duration ↑ should make it 19.5. I assume that (using made up terms here) big_dur and metal_dur are set to 8s with Metal and Giant and TD↑ changes those values based on big_time and metal_time (which would be 8 and 13 respectively), instead of changing them based on the set duration; metal_dur = metal_time * 1.5 vs metal_dur = metal_dur * 1.5. I added it to the notes section. Thanks for finding that! --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 15:02, June 2, 2021 (EDT) |
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| == Spirits with overworld effects ==
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| There doesn't seem to be a section where it mentions that some Spirits are used in the over world World of Light and providing a link to the respective page, at least from what I could currently see. [[User:Wolff| Wolff]] ([[User talk:Wolff|talk]]) 23:05, July 1, 2021 (EDT)
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| == Initial dash discrepancy ==
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| The article states that all ground mobility related buffs affect initial dash and run speeds equally. However, in reality initial dashes seem to not increase anywhere near as much as run speeds, which can be clearly seen using significant ground mobility buffs. The specifics of how this works should probably be documented, or the article will be misleading. ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 11:45, April 7, 2022 (EDT)
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| :They have the same values in [https://twitter.com/Meshima_/status/1254735146462265350 Meshima's spreadsheet] (except for Dash Attack ↑ and Runner style). It's possible that initial dashes are affected by the same limits as [[User:CanvasK/Max speed|running and walking]]. Would definitely need to test it more. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 12:09, April 7, 2022 (EDT)
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| ::Mario's dash animation is 29 frames long, testing in game it is also 29 regardless if I use my max speed or min speed spirits. The trans bone also either doesn't move or moves very little for all characters (Mario doesn't have any keyframes defined other than the one to initialize). This rules out it being how running and walking behave. More testing <s>and time</s> is needed. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 13:10, April 7, 2022 (EDT)
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| :::ground_speed_limit = 3 <small><s>good night</s></small>. On a more serious note, I did some pixel counting and got around 3u/f on the characters I tested. This is not something unique to spirits as Bunny Hood easily reaches this limit on most characters. Maybe list it somewhere on the page since people probably won't check Dash if we only have it there. I didn't find the value in Smash 4's params, so it either isn't labelled, is a different value, or didn't exist in that game; would have to test it but I don't want to do that at the moment.
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| :::Some other findings:
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| :::*The character moves at their dash speed from frames 2-6 (e.g. Mario will be 0 on frame 1, then go to 1.936 frame 2 and stay at that speed up to frame 6), afterwards they lose speed equal to their traction (assuming the stick was tapped). I only tested this on Mario but I did at least frames 1-5 for the others and they maintained the speed in that period.
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| :::*The multipliers are 1:1 (i.e. 1.5x mult = 1.5x more speed) as one would expect.
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| == Trivia ==
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| Should there be a note in the trivia section to not say that the evil ryu spirit is the last spirit? I also wasn’t the account that put that in there today. [[Special:Contributions/174.55.24.64|174.55.24.64]] 18:06, June 3, 2022 (EDT)
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| :It's not a big enough deal in my opinion. And we can see who added it, it was a different IP. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 18:09, June 3, 2022 (EDT)
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| == Template? ==
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| Umm Hi. I'm creating a google doc of Smash Bros Ideas I have and I wanted a link to the template you use for the spirit battles (the version with the inspiration) Sorry to disturb you, believe me I looked everywhere else, even the Category:Templates page but I could not find anything so yeah. I love this wiki so much I might join it properly sometimes <small>—Preceding unsigned comment added by [[User:45.29.84.77|45.29.84.77]] ([[User talk:45.29.84.77|talk]] • [[Special:Contributions/45.29.84.77|contribs]]) 20:17, March 9, 2023 (EST)</small>
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| :The only templates used for Spirit Battles are {{t|SpiritTableName}} (which simply displays the name and image of the spirit) and {{t|SpiritType}} (which displays the type icon). Everything is manually inserted into the tables. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 20:23, March 9, 2023 (EST)
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