Editing Talk:Screen KO

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I think the confusion with Ridley's Final Smash (the "under 100% damage" thing) comes from the fact that in the demo, it causes an instant screen KO at or above 100% instead of the normal instant KO, but in the team battle footage Nintendo released, it causes an normal instant KO on Lucina over 100% damage. I think the most likely explanation is that the instant screen KO was replaced with the regular instant KO after the E3 build was made. Leaving a to-do comment in the article to revisit this when we can confirm the behavior in the final game. [[User:SuperFalconBros|SuperFalconBros]] ([[User talk:SuperFalconBros|talk]]) 17:29, 30 October 2018 (EDT)
I think the confusion with Ridley's Final Smash (the "under 100% damage" thing) comes from the fact that in the demo, it causes an instant screen KO at or above 100% instead of the normal instant KO, but in the team battle footage Nintendo released, it causes an normal instant KO on Lucina over 100% damage. I think the most likely explanation is that the instant screen KO was replaced with the regular instant KO after the E3 build was made. Leaving a to-do comment in the article to revisit this when we can confirm the behavior in the final game. [[User:SuperFalconBros|SuperFalconBros]] ([[User talk:SuperFalconBros|talk]]) 17:29, 30 October 2018 (EDT)
== Why are there blast ko’s in screen Ko’s? ==
Let’s take this straight, I don’t know why did sakurai decided to add the blast line effect on the screen ko,It obviously makes no sense & will it probably be gone in the next smash game in the future? [[Special:Contributions/70.26.135.215|70.26.135.215]] 09:16, October 14, 2024 (EDT)

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