Editing Talk:Rage

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:::::*The character being hit was Kirby, and, using handicap, I set his percentage to 30%.
:::::*The character being hit was Kirby, and, using handicap, I set his percentage to 30%.
:::::*The stage was a wide, flat stage to prevent Kirby from dying from the hit.
:::::*The stage was a wide, flat stage to prevent Kirby from dying from the hit.
:::::*I moved Kirby towards the left side of the stage, rolled into the edge, then rolled away from the edge once (This was to ensure that I was in the same position each time).
:::::*I moved Kirby towards the left side of the stage, rolled into the edge, then rolled away from the edge once.
:::::*I moved Falcon towards the same side, and rolled into the edge (This was in case there were any sweet/sour spots in the move).
:::::*I moved Falcon towards the same side, and rolled into the edge (This was in case there were any sweet/sour spots in the move).
:::::*I flicked the smash stick forward, and left the controller controlling Kirby alone (No D.I).
:::::*I flicked the smash stick forward, and left the controller controlling Kirby alone (No D.I).
Line 48: Line 48:
:::::*I did each test in a new match each time, to prevent move reduction.
:::::*I did each test in a new match each time, to prevent move reduction.
:::::*I did 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160 and 200% at 1.0x launch rate, and 0% at both 1.1x and 1.2x launch rate.
:::::*I did 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160 and 200% at 1.0x launch rate, and 0% at both 1.1x and 1.2x launch rate.
:::::*I have the camera angle set to "Fixed", to see the change easier.
:::::(I may have forgotten to type the other factors I kept the same, so if you think of anything I may have forgotten to add, ask me).
:::::(I may have forgotten to type the other factors I kept the same, so if you think of anything I may have forgotten to add, ask me).
:::::From what I could see:
:::::From what I could see:

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