Editing Talk:Rage
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== Rage's Origins? == | == Rage's Origins? == | ||
In MARIO & LUIGI RPG 3: BOWSER'S INSIDE STORY (notable for being the most critically acclaimed RPG MARIO game and the first game to feature Bowser Koopa as the main protagonist), there was a special status unique to the Great Demon King called "Fury" that was similar to SMASH BROS. for Wii U's Rage in both function and appearance: Bowser becomes stronger while flashing red and emitting steam from his body. Both states also activate under the same circumstances: when the character takes a considerable amount of damage. Could Rage actually be Fury from the Great Demon King's first starring game or is it all just a mere coincidence? Either way, the resemblance is quite uncanny. [[Special:Contributions/72.50.82.3|72.50.82.3]] <small>—Preceding unsigned comment added by [[User:72.50.82.3|72.50.82.3]] ([[User talk:72.50.82.3|talk]] • [[Special:Contributions/72.50.82.3|contribs]]) 10:08, 11 January | In MARIO & LUIGI RPG 3: BOWSER'S INSIDE STORY (notable for being the most critically acclaimed RPG MARIO game and the first game to feature Bowser Koopa as the main protagonist), there was a special status unique to the Great Demon King called "Fury" that was similar to SMASH BROS. for Wii U's Rage in both function and appearance: Bowser becomes stronger while flashing red and emitting steam from his body. Both states also activate under the same circumstances: when the character takes a considerable amount of damage. Could Rage actually be Fury from the Great Demon King's first starring game or is it all just a mere coincidence? Either way, the resemblance is quite uncanny. [[Special:Contributions/72.50.82.3|72.50.82.3]] <small>—Preceding unsigned comment added by [[User:72.50.82.3|72.50.82.3]] ([[User talk:72.50.82.3|talk]] • [[Special:Contributions/72.50.82.3|contribs]]) 10:08, 11 January 2015 (EST)</small> | ||
:It's an idea that a whole bunch of games have, it has no clear origin. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Eggster 10:51, 11 January 2015 (EST) | :It's an idea that a whole bunch of games have, it has no clear origin. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Eggster 10:51, 11 January 2015 (EST) | ||
::I'm quite aware of that, but you must remember that Nintendo likes to fill their games with references (for nostalgic purpose), and with SMASH BROS. being a crossover of their franchises, we shouldn't automatically rule out the possibility that MARIO & LUIGI 3 could be the source for Rage.[[Special:Contributions/107.72.164.75|107.72.164.75]] | ::I'm quite aware of that, but you must remember that Nintendo likes to fill their games with references (for nostalgic purpose), and with SMASH BROS. being a crossover of their franchises, we shouldn't automatically rule out the possibility that MARIO & LUIGI 3 could be the source for Rage.[[Special:Contributions/107.72.164.75|107.72.164.75]] | ||
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:::::[[User:ANaCled|ANaCled]] ([[User talk:ANaCled|talk]]) 16:58, 7 December 2015 (EST) | :::::[[User:ANaCled|ANaCled]] ([[User talk:ANaCled|talk]]) 16:58, 7 December 2015 (EST) | ||
So I have tested this I took DeDeDe, Meta Knight, and Fox to FD (Not on training) First I max Staled Foxes laser by shooting Meta Knight about 20 times to be extra positive. Then I had meta Knight SD So I could Calculate How much the laser does after maximum staleness. 100 lasers deals 158% but by using a trendline I could calculate that the laser does exactly 1.5882% damage maximum Staled. Next I had Meta Knight SD again as to have no rage. then I shot DeDeDe till he got to the point where an uncharged Fsmash from meta knight would kill him on the right side of FD without hitting the bottom barrier (You can tell by a horizontal death blast) After That I had meta SD as to reset his own staleness and shot DeDeDe one less time with Fox. and shot meta knight till he was at the lowest number of shots to kill DeDeDe. Resetting by having MK SD every time it didn't kill and setting DeDeDe to that percentage again and repeating this process making note of how many laser shots it took to increase rage enough to kill DeDeDe 1.5882% earlier. Then I set the attacks equal to the knockback of the first attack (with no rage) that killed dede to find what R was equal too. | So I have tested this I took DeDeDe, Meta Knight, and Fox to FD (Not on training) First I max Staled Foxes laser by shooting Meta Knight about 20 times to be extra positive. Then I had meta Knight SD So I could Calculate How much the laser does after maximum staleness. 100 lasers deals 158% but by using a trendline I could calculate that the laser does exactly 1.5882% damage maximum Staled. Next I had Meta Knight SD again as to have no rage. then I shot DeDeDe till he got to the point where an uncharged Fsmash from meta knight would kill him on the right side of FD without hitting the bottom barrier (You can tell by a horizontal death blast) After That I had meta SD as to reset his own staleness and shot DeDeDe one less time with Fox. and shot meta knight till he was at the lowest number of shots to kill DeDeDe. Resetting by having MK SD every time it didn't kill and setting DeDeDe to that percentage again and repeating this process making note of how many laser shots it took to increase rage enough to kill DeDeDe 1.5882% earlier. Then I set the attacks equal to the knockback of the first attack (with no rage) that killed dede to find what R was equal too. | ||
pics for proof: | pics for proof: | ||
--[[User:Xerxes|Xerxes]] ([[User talk:Xerxes|talk]]) 22:53, 8 February 2016 (EST)[[File:Rage_against_DeDeDe.PNG | --[[User:Xerxes|Xerxes]] ([[User talk:Xerxes|talk]]) 22:53, 8 February 2016 (EST)[[File:Rage_against_DeDeDe.PNG#file]] | ||
--[[User:Xerxes|Xerxes]] ([[User talk:Xerxes|talk]]) 22:53, 8 February 2016 (EST)[[File:Foxes_Laser_Damage.PNG]] | |||
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