Editing Talk:Rage

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== Rage's Origins? ==
== Rage's Origins? ==


In MARIO & LUIGI RPG 3: BOWSER'S INSIDE STORY (notable for being the most critically acclaimed RPG MARIO game and the first game to feature Bowser Koopa as the main protagonist), there was a special status unique to the Great Demon King called "Fury" that was similar to SMASH BROS. for Wii U's Rage in both function and appearance: Bowser becomes stronger while flashing red and emitting steam from his body. Both states also activate under the same circumstances: when the character takes a considerable amount of damage. Could Rage actually be Fury from the Great Demon King's first starring game or is it all just a mere coincidence? Either way, the resemblance is quite uncanny. [[Special:Contributions/72.50.82.3|72.50.82.3]] <small>—Preceding unsigned comment added by [[User:72.50.82.3|72.50.82.3]] ([[User talk:72.50.82.3|talk]] • [[Special:Contributions/72.50.82.3|contribs]]) 10:08, 11 January 2015 (EST)</small>
In MARIO & LUIGI RPG 3: BOWSER'S INSIDE STORY (notable for being the most critically acclaimed RPG MARIO game and the first game to feature Bowser Koopa as the main protagonist), there was a special status unique to the Great Demon King called "Fury" that was similar to SMASH BROS. for Wii U's Rage in both function and appearance: Bowser becomes stronger while flashing red and emitting steam from his body. Both states also activate under the same circumstances: when the character takes a considerable amount of damage. Could Rage actually be Fury from the Great Demon King's first starring game or is it all just a mere coincidence? Either way, the resemblance is quite uncanny. [[Special:Contributions/72.50.82.3|72.50.82.3]] <small>—Preceding unsigned comment added by [[User:72.50.82.3|72.50.82.3]] ([[User talk:72.50.82.3|talk]] • [[Special:Contributions/72.50.82.3|contribs]]) 10:08, 11 January 2015‎ (EST)</small>
:It's an idea that a whole bunch of games have, it has no clear origin. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Eggster 10:51, 11 January 2015 (EST)
:It's an idea that a whole bunch of games have, it has no clear origin. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Eggster 10:51, 11 January 2015 (EST)
::I'm quite aware of that, but you must remember that Nintendo likes to fill their games with references (for nostalgic purpose), and with SMASH BROS. being a crossover of their franchises, we shouldn't automatically rule out the possibility that MARIO & LUIGI 3 could be the source for Rage.[[Special:Contributions/107.72.164.75|107.72.164.75]]
::I'm quite aware of that, but you must remember that Nintendo likes to fill their games with references (for nostalgic purpose), and with SMASH BROS. being a crossover of their franchises, we shouldn't automatically rule out the possibility that MARIO & LUIGI 3 could be the source for Rage.[[Special:Contributions/107.72.164.75|107.72.164.75]]
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There is a family of mechanics in the Tekken series that is officially titled "Rage". The red aura seen around Kazuya in the reveal trailer all but confirms that it will be implemented in some way. If it is simply referred to as Rage, that would cause problems for its dedicated article and this one. We need to come up with a plan in case that happens.[[User:The Other Jared|The Other Jared]] ([[User talk:The Other Jared|talk]]) 23:06, June 22, 2021 (EDT)
There is a family of mechanics in the Tekken series that is officially titled "Rage". The red aura seen around Kazuya in the reveal trailer all but confirms that it will be implemented in some way. If it is simply referred to as Rage, that would cause problems for its dedicated article and this one. We need to come up with a plan in case that happens.[[User:The Other Jared|The Other Jared]] ([[User talk:The Other Jared|talk]]) 23:06, June 22, 2021 (EDT)
:According to this page, people called this the "rage effect", then shortened it to simply rage, so worse comes to worse this page could just be renamed to "Rage effect". Alternatively, in the two games Tekken has rage, Tekken 7 rage is used to charge up a rage art (which would get its own page ubder "Rage Art", not unlike Cloud's limit break, and Tekken 6 rage is basically just SSB rage (and thus simply mentioned as either a visual effect or amplification on this page). [[Special:Contributions/72.219.72.215|72.219.72.215]] 01:22, June 23, 2021 (EDT)
:According to this page, people called this the "rage effect", then shortened it to simply rage, so worse comes to worse this page could just be renamed to "Rage effect". Alternatively, in the two games Tekken has rage, Tekken 7 rage is used to charge up a rage art (which would get its own page ubder "Rage Art", not unlike Cloud's limit break, and Tekken 6 rage is basically just SSB rage (and thus simply mentioned as either a visual effect or amplification on this page). [[Special:Contributions/72.219.72.215|72.219.72.215]] 01:22, June 23, 2021 (EDT)
:Bumping since it was confirmed that the red aura is referred simply as Rage. I think a decent solution would be covering everything about ''Tekken'' Rage on the [[Rage Drive]] page, similarly to how we handle Cloud's Limit Charge. I am not 100% convinced however since accumulating Rage with Kazuya, unlike Limit with Cloud, isn't tied to any special move. If we keep ''Tekken'' Rage in a separate page, separating it from the universal ''Smash'' rage isn't going to look pretty no matter what. --[[User:Rdrfc|Rdrfc]] ([[User talk:Rdrfc|talk]]) 17:05, June 29, 2021 (EDT)

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