Editing Talk:Quake
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:True it's not a different object from normal hitboxes, but it's a type of hitbox such as the aforementioned "windboxes" and disjointed hitboxes, which each have their own articles. Why shouldn't we have articles on each type of hitbox that exists in ''Smash Bros.''? For definition, the hitbox exists on the ground, where it transform the stage area it effects into a damaging floor, which separates them from other hitboxes that hit grounded characters only. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 10:04, 22 April 2011 (EDT) | :True it's not a different object from normal hitboxes, but it's a type of hitbox such as the aforementioned "windboxes" and disjointed hitboxes, which each have their own articles. Why shouldn't we have articles on each type of hitbox that exists in ''Smash Bros.''? For definition, the hitbox exists on the ground, where it transform the stage area it effects into a damaging floor, which separates them from other hitboxes that hit grounded characters only. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 10:04, 22 April 2011 (EDT) | ||
:I'll also point out that other articles mention "quake hitboxes", and it is a term I seen used before. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 10:09, 22 April 2011 (EDT) | :I'll also point out that other articles mention "quake hitboxes", and it is a term I seen used before. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 10:09, 22 April 2011 (EDT) | ||
:I think this article should stay, we have articles on vacuum hitboxes, push effect hitboxes, meteor smash hitboxes and spike hitboxes which are all different enough from other normal hitboxes since they have a different trajectory. These "Quake" hitboxes are in the ground which is very different from any other hitbox which is usually in a body part, weapon or projectile, they also have a different trajectory only sending opponents upwards except the hitboxes created from Bowsers down aerial and other effects from Togepi.--[[User:Shaun's Wiji Dodo|<span style="color: green;">'''Shaun's Wiji Dodo'''</span>]] [[User talk:Shaun's Wiji Dodo|''<span style="color: green;">talk</span>'']] [[File:Untitled-1_copy. | :I think this article should stay, we have articles on vacuum hitboxes, push effect hitboxes, meteor smash hitboxes and spike hitboxes which are all different enough from other normal hitboxes since they have a different trajectory. These "Quake" hitboxes are in the ground which is very different from any other hitbox which is usually in a body part, weapon or projectile, they also have a different trajectory only sending opponents upwards except the hitboxes created from Bowsers down aerial and other effects from Togepi.--[[User:Shaun's Wiji Dodo|<span style="color: green;">'''Shaun's Wiji Dodo'''</span>]] [[User talk:Shaun's Wiji Dodo|''<span style="color: green;">talk</span>'']] [[File:Untitled-1_copy.gif ]] 10:10, 22 April 2011 (EDT) | ||
''"For definition, the hitbox exists on the ground, where it transform the stage area it effects into a damaging floor, which separates them from other hitboxes that hit grounded characters only."'' | ''"For definition, the hitbox exists on the ground, where it transform the stage area it effects into a damaging floor, which separates them from other hitboxes that hit grounded characters only."'' | ||
I'm not sure what to make of this. Quake hitboxes remain spherical (cuboidial for SSB64); they do not affect the stage in any way and certainly "exist" off its surfaces. There is nothing that seperates them from other grounded-only hitboxes except for possibly the fact that there's no aerial-only hitbox paired with it (and so its grounded-only property becomes more obvious). I'm somewhat convinced that this does deserve an article (though Vacuum and Push really need to be merged one of these days), but the definition shouldn't imply that they actually affect the terrain. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Awesome 17:20, 22 April 2011 (EDT) | I'm not sure what to make of this. Quake hitboxes remain spherical (cuboidial for SSB64); they do not affect the stage in any way and certainly "exist" off its surfaces. There is nothing that seperates them from other grounded-only hitboxes except for possibly the fact that there's no aerial-only hitbox paired with it (and so its grounded-only property becomes more obvious). I'm somewhat convinced that this does deserve an article (though Vacuum and Push really need to be merged one of these days), but the definition shouldn't imply that they actually affect the terrain. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Awesome 17:20, 22 April 2011 (EDT) | ||
:Of course I don't have hitbox data readily available, so I'm forced to make conclusions | :Of course I don't have hitbox data readily available, so I'm forced to make conclusions at what I see ingame :p If possible, could you show me a picture of the hitboxes of Hand Slap? And how would you write the definition? <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 10:22, 23 April 2011 (EDT) | ||