Editing Talk:Priority

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How Priority is determined in Smash 4? The 8% rule doesn't fit to all grounded vs grounded situations as G&Ws side special 9 (32%) sometimes clanks with an opponent's tilt move and Ike's jab 1 clanked with several smashes, like Fox's or Yoshi's Upsmash. [[Special:Contributions/188.118.248.107|188.118.248.107]] 18:48, 13 March 2016 (EDT)
How Priority is determined in Smash 4? The 8% rule doesn't fit to all grounded vs grounded situations as G&Ws side special 9 (32%) sometimes clanks with an opponent's tilt move and Ike's jab 1 clanked with several smashes, like Fox's or Yoshi's Upsmash. [[Special:Contributions/188.118.248.107|188.118.248.107]] 18:48, 13 March 2016 (EDT)


:It's very possible that the moves he's clanking with just don't have the range to actually hit him. They certainly collide, but that doesn't mean the characters have to be hitting each other. In fact, if the hitboxes don't overlap but the characters are within range, they will actually trade with each other and not clank at all. This is applicable to every game. [[User:Smashgold347238|<span style="color:#D4AF37">Gold</span>]] [[file:Goldsig.png|20px|link=User talk:Smashgold347238]] 05:02, 12 April 2016 (EDT)
:It's very possible that Ike's hand doesn't have a hurtbox around his hand and the moves he's clanking with just don't have the range to actually hit him. They certainly collide, but that doesn't mean the characters have to be hitting each other. In fact, if the hitboxes don't overlap, they will actually trade with each other. [[User:Smashgold347238|<span style="color:#D4AF37">Gold</span>]] [[file:Goldsig.png|20px|link=User talk:Smashgold347238]] 05:02, 12 April 2016 (EDT)


== Low Priority Existing in Other Games... ==
== Low Priority Existing in Other Games... ==

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