Editing Talk:Pivot grab

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
This is a talk page. Remember to sign your posts with four tildes (~~~~) and follow the talk page policy.
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 23: Line 23:


Correct me if i'm wrong, but i've noticed something useful information. The Pivot Grab has similar property's to the [[wavedash]] technique, where as the wavdash property is; lower traction + slower falling speed = longer wavedash. As for the Pivot Grab, the property is; lower traction + fast running speed = longer more wider Pivot Grab. My theory for the Pivot Grab is based off Captain Falcon, who has extremely long Pivot Grab. [[User:Smashdude10|Smashdude10]] ([[User talk:Smashdude10|talk]]) 10:01, 14 March 2014 (EDT)
Correct me if i'm wrong, but i've noticed something useful information. The Pivot Grab has similar property's to the [[wavedash]] technique, where as the wavdash property is; lower traction + slower falling speed = longer wavedash. As for the Pivot Grab, the property is; lower traction + fast running speed = longer more wider Pivot Grab. My theory for the Pivot Grab is based off Captain Falcon, who has extremely long Pivot Grab. [[User:Smashdude10|Smashdude10]] ([[User talk:Smashdude10|talk]]) 10:01, 14 March 2014 (EDT)
Would this be a good idea to put this kind of info in the Article? [[User:Smashdude10|Smashdude10]] ([[User talk:Smashdude10|talk]]) 18:32, 27 March 2014 (EDT)
== “[In Melee] there is only one frame during the dash dance turnaround where it can be done” ==
Strictly speaking, this is not true. If the control stick is moved out of the smash input zone in the direction the turn was triggered, the pivoting character will stay in his turn animation and can start his grab on frame 1, 2, 3 or at any arbitrary frame of the turn animation.
It’s not at all easy to do this as the stick needs to remain in the smash input zone for exactly one frame. Here is an input-output diagram of the control stick ranges that trigger a smash turn / smash input:
[[File:Input Output Diagram of the Wait animation.png]]
[[User:Kadano|<font color="blue">Kadano</font>]] [[User talk:Kadano|<font color="teal">talk</font>]] 11:02, 20 May 2014 (EDT)

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)