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| ==More one-hit KOs?==
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| Can anyone come up with any more one-hit KOs? I could only think of those three. [[User:Tomm|Tomm]] 18:24, September 16, 2007 (EDT) | | Can anyone come up with any more one-hit KOs? I could only think of those three. [[User:Tomm|Tomm]] 18:24, September 16, 2007 (EDT) |
| :Technically, none of these are guaranteed KOs, because Flare Blade and Judgement 9 won't automatically KO someone if they've been used multiple times, and all of them can be negated by a well-placed wall or ceiling. In fact, those two scenarios make the "one-hit KO" description useless, because they're not guaranteed KO moves. [[User:WarxePB|WarxePB]] 20:48, September 16, 2007 (EDT) | | :Technically, none of these are guaranteed KOs, because Flare Blade and Judgement 9 won't automatically KO someone if they've been used multiple times, and all of them can be negated by a well-placed wall or ceiling. In fact, those two scenarios make the "one-hit KO" description useless, because they're not guaranteed KO moves. [[User:WarxePB|WarxePB]] 20:48, September 16, 2007 (EDT) |
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| ==Extra Condition== | | ==Extra Condition== |
| Wispy Woods (the tree from Dream Land) blowing air in a direction could keep the 1 hit KO from happening or a lot more controversially make a lot more moves 1 hit KOs. It talks about the middle of FD as being the rule for 1 hit KOs so i'm sure this won't be a big deal but it may be worth mentioning in the coditions, it's up to you if you want to add it. [[User:Lucasthalefty|Lucasthalefty]] ([[User talk:Lucasthalefty|talk]]) 08:42, 9 March 2009 (UTC) | | [[User:Lucasthalefty|Lucasthalefty]] ([[User talk:Lucasthalefty|talk]]) 08:42, 9 March 2009 (UTC) |
| | Wispy Woods (the tree from Dream Land) blowing air in a direction could keep the 1 hit KO from happening or a lot more controversially make a lot more moves 1 hit KOs. It talks about the middle of FD as being the rule for 1 hit KOs so i'm sure this won't be a big deal but it may be worth mentioning in the coditions, it's up to you if you want to add it. |
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| ==Deletion== | | ==Deletion== |
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| ::Well, that's kinda what and why I'm asking, to be honest... I was thinking own section, but after looking at the page's lead paragraph...Score[[Special:Contributions/ScoreCounter|C]]o[[User:ScoreCounter|u]]n[[User Talk:ScoreCounter|t]]er 17:13, 30 October 2014 (EDT) | | ::Well, that's kinda what and why I'm asking, to be honest... I was thinking own section, but after looking at the page's lead paragraph...Score[[Special:Contributions/ScoreCounter|C]]o[[User:ScoreCounter|u]]n[[User Talk:ScoreCounter|t]]er 17:13, 30 October 2014 (EDT) |
| :::It's own '''section'''. It's different enough from a OHKO to deserve a paragraph about it, but too similar as to receive its own page. Just reword a few things and you're done. Simple as that. <font face="AmericanTypewriter">[[User: Rtzxy|<span style="color:darkorange;">Rtzxy</span>]] [[File:SmashSig.jpeg]] [[User talk:Rtzxy|<span style="color:blue;">Smashing!</span>]]</font> 17:15, 30 October 2014 (EDT) | | :::It's own '''section'''. It's different enough from a OHKO to deserve a paragraph about it, but too similar as to receive its own page. Just reword a few things and you're done. Simple as that. <font face="AmericanTypewriter">[[User: Rtzxy|<span style="color:darkorange;">Rtzxy</span>]] [[File:SmashSig.jpeg]] [[User talk:Rtzxy|<span style="color:blue;">Smashing!</span>]]</font> 17:15, 30 October 2014 (EDT) |
| Reopening this because some seem to be undecided on this: Reword the header, or create a new page, since these exceptions need to be noted somewhere. Score[[Special:Contributions/ScoreCounter|C]]o[[User:ScoreCounter|u]]n[[User Talk:ScoreCounter|t]]er 11:36, 22 December 2014 (EST)
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| == Do any of the Clubberskull attacks OHKO? == | | == Do any of the Clubberskull attacks OHKO? == |
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| The answer is in the title. I'm more talking about it's more powerful attacks though. They do a insane amount of knockback but I can't tell if they OHKO though. Most of them have that line in the middle of the screen when you straightaway gets hit by them in a zig zag which usually indicates a KO but I don't know what percentage they KO on.--[[User:DHD fan|DHD fan]] ([[User talk:DHD fan|talk]]) 17:15, 30 October 2014 (EDT) | | The answer is in the title. I'm more talking about it's more powerful attacks though. They do a insane amount of knockback but I can't tell if they OHKO though. Most of them have that line in the middle of the screen when you straightaway gets hit by them in a zig zag which usually indicates a KO but I don't know what percentage they KO on.--[[User:DHD fan|DHD fan]] ([[User talk:DHD fan|talk]]) 17:15, 30 October 2014 (EDT) |
| :It's difficult in general to measure how well Smash Run enemies KO because of how the camera works (in addition to the fact that your weight/defense is never normal in that mode). I don't think we can say anything about it as of now. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Brass 17:54, 30 October 2014 (EDT) | | :It's difficult in general to measure how well Smash Run enemies KO because of how the camera works (in addition to the fact that your weight/defense is never normal in that mode). I don't think we can say anything about it as of now. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Brass 17:54, 30 October 2014 (EDT) |
| ::Yes, and the Smash run map contains lots of Caves of live. Maybe the [[Plasma Wisp]]'s energy ball attack can OHKO too in some cases... [[User:Mariofan13|Mariofan13]] ([[User talk:Mariofan13|talk]]) 13:41, 23 March 2015 (EDT)
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| == Little Mac's KO Uppercut? ==
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| The KO Uppercut does not one hit KO. I tested it on Mario from the center of [[Final Destination]], and it didn't KO. Should it be removed? [[User:SKMM|SKMM]] ([[User talk:SKMM|talk]]) 21:23, 5 November 2014 (EST)
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| :More proof: [https://www.youtube.com/watch?v=_t9lQLbXzIY]; skip to 1:33. So yeah, I'll delete it. <span style="background-color:orange;border:2px solid blue;border-radius:7px;">[[User:Rtzxy|<span style="color:yellow">'''Rtzxy'''</span>]] [[File:Reflect.jpg|x20px]] [[User talk:Rtzxy|<span style="color:brown">'''''Reflect!!!'''</span>]]</span> 21:29, 5 November 2014 (EST)
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| == Lucario F-smash? ==
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| According to the page on lucario, in ssb4 lucario's forward smash will ohko when it is fully charged and max aura. However, this attack is not actually listed as an ohko move under the ssb4 sections for the list of ohko moves. Normally I would just add that attack in providing that it actually does KO at 0%, but because the conditions for it to ohko are so specific, would it be appropriate to list this attack in the ohko article? --[[User:Icartwright|Icartwright]] ([[User talk:Icartwright|talk]]) 10:04, 11 December 2015 (EST)
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| :Well, the conditions for a OHKO are simple: the attack has to be able to kill Mario at 0% in the center of FD. If that one rule is satisfied, then yes, add it. [[File:AidanzapunkChristmasSig.png|20px]][[User:Aidanzapunk|<span style="color: red;">'''Aidan'''</span>]], [[User talk:Aidanzapunk|<span style="color: green;">'''the Jolly Space Warrior'''</span>]][[File:AidanzapunkChristmasSig2.png|20px]] 10:14, 11 December 2015 (EST)
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| == Should the Rage mechanic be took into account here? ==
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| In SSB4, something like 9 hammer can ohko thanks to [[rage]]. It's such a crucial part of gameplay: every character is effected as soon as they start taking damage. Perhaps if a move becomes a ohko before rage maxes out at 150%... it should be included somehow. [[User: RobSir_zx|<span style="color:orange">Rob</span><span style="color:blue">'''Sir '''</span>]] [[File:RobSir-sig.jpg|16px|link=http://www.ssbwiki.com/images/8/8d/G%26WTheme.ogg]] [[Special:Contributions/RobSir zx|<span style="color:red">zx</span>]] 00:01, 8 March 2016 (EST)
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| Isn't 9 already an OHKO? [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 00:23, 8 March 2016 (EST)
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| :No, it's like the KO punch. It will start killing around 10%, give or take. But with rage, definitely. [[User: RobSir_zx|<span style="color:orange">Rob</span><span style="color:blue">'''Sir '''</span>]] [[File:RobSir-sig.jpg|16px|link=http://www.ssbwiki.com/images/8/8d/G%26WTheme.ogg]] [[Special:Contributions/RobSir zx|<span style="color:red">zx</span>]] 07:50, 8 March 2016 (EST)
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| I don't think rage does count for ohko condition unless knowledgeable users like OT said so. Every attack in Smash 4 can ohko are without rage. So no. [[User:Luigi540|Luigi540]] ([[User talk:Luigi540|talk]]) 09:03, 8 March 2016 (EST)
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| :Rage should count since taking damage (e.g. for Lucario's aura) is already allowed. [[User:Zowayix|Zowayix]] ([[User talk:Zowayix|talk]]) 20:29, August 10, 2019 (EDT)
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| == Split into "One-hit KO" and "Instant KO" ==
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| There are several kinds of true "instant KOs" (like the [[crush]]) that belong in a separate article from the powerful launching moves listed in this article. Ultimate will be adding several more instances of this. See my full proposal with all examples [[Forum:Create_"instant_KO/death"_article|here]]. [[User:SuperFalconBros|SuperFalconBros]] ([[User talk:SuperFalconBros|talk]]) 18:28, 31 August 2018 (EDT)
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| == Inkling's ink ==
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| I tested whether fighters stay inked after eating a healing item, and they do. Seeing as inked fighters take more damage and knockback from attacks (Including those that aren't from an Inkling as I tested this as well and it worked), I was wondering if we could add a section that includes attacks that wouldn't be able to OHKO under normal circumstances but can OHKO if their opponent was inked and has healed prior to the attack, similar to what we did with applied rage in the SSB4 section. Let me know what you guys think. [[User:Warriorking98|Warriorking98]] ([[User talk:Warriorking98|talk]]) 17:45, 18 December 2018 (EST)
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| :I'm tempted to say "only if the attacker is also Inkling". [[User:Zowayix|Zowayix]] ([[User talk:Zowayix|talk]]) 20:29, August 10, 2019 (EDT)
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| == Whack and Thwack ==
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| They are instant KOs, not one-hit KOs.
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| But unlike other instant KOs, these 2 can kill at 0%. It's happened to me before. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 12:29, September 29, 2019 (EDT)
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| :As the page states, the one-hit KO move category is for moves that KO at 0% ''by conventional means''. Instant KOs use an effect that just automatically KOs you in place, they don't launch you off the blast lines. [[File:034.png|20px]] '''<span style="font-family:Algerian">[[User:DracoRexKing|<font color="red">DracoRex,]]</font> [[User talk:DracoRexKing|<font color="olive">Creator of the Land]]</font></span>''' 12:31, September 29, 2019 (EDT)
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| ::Further to this, we define a one he KO as '''”an attack in the Super Smash Bros. games with such high base knockback that it KOs an opponent at 0%”'''. This is an important limitation as otherwise we would have to include moves like Flying Slam in the list. ''[[User:Trainer Alex|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Trainer Alex|<span style="color: red;">'''Jigglypuff trainer'''</span>]]'' 12:37, September 29, 2019 (EDT)
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| :::Whack and Thwack very clearly have the same effect as an [[Orne]] or a [[Danger Zone]], where it's right then and there; a OHKO is something like [[Critical Hit]] or a [[Home-Run Bat]] swing, where it's "you get knocked back so hard you hit the blast zone". [[User:Aidanzapunk|<span style="color: blue;">'''Aidan'''</span>]], [[User talk:Aidanzapunk|<span style="color: blue;">'''the Rurouni'''</span>]] 12:41, September 29, 2019 (EDT)
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| ::::The Ultimate Chimera and Red Bulborb in ''Ultimate'''s versions of New Pork City and Distant Planet stages also cause instant KOs to a fighter at 0%, so they don't count as OHKOs, either. [[User:Juju1995|Juju1995]] ([[User talk:Juju1995|talk]]) 12:45, September 29, 2019 (EDT)
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| == Jigglypuff's shield break... ==
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| While not considered an attack, Jigglypuff's shield break OHKOs Jigglypuff at 0% damage. Should this be added in here? [[User:Greasy Hot Dog|Greasy Hot Dog]] ([[User talk:Greasy Hot Dog|talk]]) 19:54, May 25, 2024 (EDT)
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