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| ==More one-hit KOs?==
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| Can anyone come up with any more one-hit KOs? I could only think of those three. [[User:Tomm|Tomm]] 18:24, September 16, 2007 (EDT) | | Can anyone come up with any more one-hit KOs? I could only think of those three. [[User:Tomm|Tomm]] 18:24, September 16, 2007 (EDT) |
| :Technically, none of these are guaranteed KOs, because Flare Blade and Judgement 9 won't automatically KO someone if they've been used multiple times, and all of them can be negated by a well-placed wall or ceiling. In fact, those two scenarios make the "one-hit KO" description useless, because they're not guaranteed KO moves. [[User:WarxePB|WarxePB]] 20:48, September 16, 2007 (EDT) | | :Technically, none of these are guaranteed KOs, because Flare Blade and Judgement 9 won't automatically KO someone if they've been used multiple times, and all of them can be negated by a well-placed wall or ceiling. In fact, those two scenarios make the "one-hit KO" description useless, because they're not guaranteed KO moves. [[User:WarxePB|WarxePB]] 20:48, September 16, 2007 (EDT) |
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| ==Extra Condition== | | ==Extra Condition== |
| Wispy Woods (the tree from Dream Land) blowing air in a direction could keep the 1 hit KO from happening or a lot more controversially make a lot more moves 1 hit KOs. It talks about the middle of FD as being the rule for 1 hit KOs so i'm sure this won't be a big deal but it may be worth mentioning in the coditions, it's up to you if you want to add it. [[User:Lucasthalefty|Lucasthalefty]] ([[User talk:Lucasthalefty|talk]]) 08:42, 9 March 2009 (UTC) | | [[User:Lucasthalefty|Lucasthalefty]] ([[User talk:Lucasthalefty|talk]]) 08:42, 9 March 2009 (UTC) |
| | Wispy Woods (the tree from Dream Land) blowing air in a direction could keep the 1 hit KO from happening or a lot more controversially make a lot more moves 1 hit KOs. It talks about the middle of FD as being the rule for 1 hit KOs so i'm sure this won't be a big deal but it may be worth mentioning in the coditions, it's up to you if you want to add it. |
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| ==Deletion== | | ==Deletion== |
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| They count too, but none of them are OHKO's. - [[User:Hatake91|Hatake91]] ([[User talk:Hatake91|talk]]) 22:21, 8 January 2009 (UTC) | | They count too, but none of them are OHKO's. - [[User:Hatake91|Hatake91]] ([[User talk:Hatake91|talk]]) 22:21, 8 January 2009 (UTC) |
| :I understand my idiocy here, but Great Aether is an OHKO when done on 75m. But that isn't Final Destination, so never mind.<small>—Preceding unsigned comment added by [[User:L33tSilvie|L33tSilvie]] ([[User talk:L33tSilvie|talk]] • [[Special:Contributions/L33tSilvie|contribs]]) </small> | | :I understand my idiocy here, but Great Aether is an OHKO when done on 75m. But that isn't Final Destination, so never mind.{{unsigned|L33tSilvie}} |
| ::Uh... Providing the opponent does not DI, Tech, or anything else of the like, Triforce Slash ''is'' a OHKO. '''[[User:Kperfekt722|<span style="color:purple;">Kperfekt</span>]]''' [[User talk:Kperfekt722|<span style="color:red;"><sup>BURN!!!</sup></span>]] [[Special:Contributions/Kperfekt722|<sup>Revert That!</sup>]] 07:45, 28 February 2009 (UTC) | | ::Uh... Providing the opponent does not DI, Tech, or anything else of the like, Triforce Slash ''is'' a OHKO. '''[[User:Kperfekt722|<span style="color:purple;">Kperfekt</span>]]''' [[User talk:Kperfekt722|<span style="color:red;"><sup>BURN!!!</sup></span>]] [[Special:Contributions/Kperfekt722|<sup>Revert That!</sup>]] 07:45, 28 February 2009 (UTC) |
| ::: As far as I can tell, the nominations for OHKO's in FSs are (in order of likeliness) | | ::: As far as I can tell, the nominations for OHKO's in FSs are (in order of likeliness) |
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| ::That would be a stage 7 Eruption, all stages but the final have vertical knockback and a stage 7 Eruption, while not an OHKO, is still very powerful (it can actually OHKO Jigglypuff on Final Destination). The timing for a stage 8 Eruption is very tight, you have to release it the frame before fully charged. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png|25px ]] 17:39, August 28, 2010 (UTC) | | ::That would be a stage 7 Eruption, all stages but the final have vertical knockback and a stage 7 Eruption, while not an OHKO, is still very powerful (it can actually OHKO Jigglypuff on Final Destination). The timing for a stage 8 Eruption is very tight, you have to release it the frame before fully charged. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png|25px ]] 17:39, August 28, 2010 (UTC) |
| ::Also, to tell the difference between a stage 7 and 8 Eruption, besides differing knockback, a stage 7 Eruption will do 35% (34% in Training Mode) while a stage 8 will do 39% (38% in Training Mode). This is assuming Eruption is at full power. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png|25px ]] 17:42, August 28, 2010 (UTC) | | ::Also, to tell the difference between a stage 7 and 8 Eruption, besides differing knockback, a stage 7 Eruption will do 35% (34% in Training Mode) while a stage 8 will do 39% (38% in Training Mode). This is assuming Eruption is at full power. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png|25px ]] 17:42, August 28, 2010 (UTC) |
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| == Master Hand and Crazy Hand's attack ==
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| On final battle in ''Melee'', when I playing classic mode on very hard mode I was confused when Crazy Hand uses his Drill attack it sent Peach upward powerfuly at the start of his attack and it KOs Peach at 0%. Is it true that some Crazy Hand and Master Hand's attack that can OHKO? [[User talk: Luigi540|Luigi540]] 00:43, 3 April 2011 (EDT)
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| :The Hands have no OHKO attack in any of the Smash games. Either you were not at 0% at the start of the attack or Master Hand was also doing some attack at the same time.
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| :I would like to note, however, that when doing the Master Hand glitch, there are some situations where Master Hand can OHKO to an extent. For example, on Corneria he will be outside of the blast lines, meaning whenever he grabs someone he brings them there with him. Another example would be the Great Bay, where Master Hand can sometimes use his Down Throw to spike opponents through the water. [[User:Mr. Anon|Mr. Anon]] ([[User talk:Mr. Anon|talk]]) 01:06, 3 April 2011 (EDT)
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| ===Recent edits===
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| This is strange. You have tested this with multiple characters, so it can't just be random error here. Can you explain exactly where you were on the stage while you were doing this, because the general OHKO standard is being at the center of the stage. I haven't played Classic mode on intense in Melee in a while, though, so I don't know for a fact. [[User:Mr. Anon|<font color="grey">'''Mr. '''</font><font color="midnightblue">'''Anon'''</font>]][[File:MatchupUnknown.png|23px|link=Special:Random]][[User talk:Mr. Anon|''<span style="color: black;">talk</span>'']] 22:21, 1 October 2011 (EDT)
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| :In Final Destination, I noticed there were few attacks that can KO at 0%. First I played classic mode with Jigglypuff on very hard mode and I noticed that Crazy Hand's start up of his drills sent her upward for a star KO at 0%. When I played classic mode with Luigi, the start up of Master Hand's Jet has a meteor smash hitbox. Since he was on the ground, it sent him upward for a star KO at 0%. I also played classic mode on very hard with Marth. He was being hit by Double Punch and was KO'd at 0%. When I tested with Peach, she hit by Crazy Hand's third poke and got KO'd at 0%. My guess is that only few attacks can KO at 0%. It was Master Hand's grab (up throw), third poke, jet, and drill. Crazy Hand's drill, ram, jet (he attempt to fly into the player), third poke, grab (forward throw), and punch (capable of KOing grounded player). All of their combination attack can KO at 0%. [[User:Luigi540|Luigi540]] ([[User talk:Luigi540|talk]]) 22:57, 1 October 2011 (EDT)
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| Until someone can verify that these Hand attacks aren't OHKOs on very hard, we can have them listed here. I think Luigi540's explanation is sufficient for now. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 23:03, 1 October 2011 (EDT)
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| == Bike somersault ==
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| Can anyone verify whether [https://www.youtube.com/watch?v=4CJTw8sTEeU this] is hacked? - <font face="lucida handwriting,segoe script">Ceci n’est pas un [[User:Smiddle|Smiddle]].</font> 07:48, 26 June 2013 (EDT)
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| :I remember seeing this on the Wario boards and being discussed as if it were an exploit, not a hack. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Altruistic 17:25, 26 June 2013 (EDT)
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| ::Should it be considered an OHKO? - <font face="lucida handwriting,segoe script">Ceci n’est pas un [[User:Smiddle|Smiddle]].</font> 15:29, 28 June 2013 (EDT)
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| :::That's a tough one, since it's ridiculously difficult to achieve, isn't supposed to exist, and can't be tested on Final Destination like the article says it should be. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Spectrum 17:29, 28 June 2013 (EDT)
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| ::::Difficult to achieve and supposed not to exist don't invalidate it, in my opinion. As for the third matter, it could be argued that it produces enough knockback to KO from the center of Final Destination, hypothetically. - <font face="lucida handwriting,segoe script">Ceci n’est pas un [[User:Smiddle|Smiddle]].</font> 17:51, 28 June 2013 (EDT)
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| ==OHKO in 4 games==
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| In the trivia, it says that the bat will KO in all four installments of Smash. It should be three; the bat being a one hit ko in SSB4 is unconfirmed and Project M isn't in the Smash series... someone undid mah edit so can anyone clarify this? [[User:Qwerty|<font face="sand" color="purple">Qwerty</font>]] [[User talk:Qwerty|<font face="sand" color="silver">the</font>]] [[Special:Contributions/Qwerty|<font face="sand" color="red">lord</font>]] [[File:Nessytrewq.jpg|16px]] 22:18, 5 June 2014 (EDT)
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| :Sakurai's reveal post strongly implies it's just as powerful before, and it's pretty much guaranteed it's going to still OHKO, since you know, that's the gimmick of the item in the first place. Arguing against that seems needlessly pedantic. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 22:30, 5 June 2014 (EDT)
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| ==Subcategory for Smash 4 OHKOs==
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| Is it safe to add a subcategory for OHKOs in Smash 4, or should we wait? Sakurai has already confirmed at least 1 OHKO (the KO Uppercut) for the game. [[User: Rtzxy | <span style="color:darkorange;"> '''Rtzxy''' </span>]] [[File:Signature SmashBall.jpeg]] [[User talk: Rtzxy | <span style="color:darkblue;"> '''Smashing!''' </span>]] 21:59, 8 September 2014 (EDT)
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| :I don't mind anyways. We have at least two or three OHKOs confirmed already. [[User:Dots|<font color="red">'''D'''</font><font color="green">'''o'''</font><font color="blue">'''t'''</font><font color="purple">'''s'''</font>]] ([[User talk:Dots|talk]]) [[File:Link OoT Dots.PNG|16px]] The Non-stick 22:06, 8 September 2014 (EDT)
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| ::OK, I'll add it. [[User: Rtzxy | <span style="color:darkorange;"> '''Rtzxy''' </span>]] [[File:Signature SmashBall.jpeg]] [[User talk: Rtzxy | <span style="color:darkblue;"> '''Smashing!''' </span>]] 22:08, 8 September 2014 (EDT)
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| == One Hit KO/Instant KO differentiation ==
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| Shouldn't things that KO a fighter on-the-spot be separated from attacks that will hit a fighter to the blast line at 0%? Just seems to make sense... Score[[Special:Contributions/ScoreCounter|C]]o[[User:ScoreCounter|u]]n[[User Talk:ScoreCounter|t]]er 17:03, 30 October 2014 (EDT)
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| :Seems accurate. They aren't really the same. <small>''---Previously unsigned comment added by [[Special:MyPage|you]]. Or maybe [[User:Nutta Butta|Nutta.]]'' </small> 17:07, 30 October 2014 (EDT)
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| So basically touching an Orne and touching Danger Zones in Smash Run should be moved somewhere else then?--[[User:DHD fan|DHD fan]] ([[User talk:DHD fan|talk]]) 17:10, 30 October 2014 (EDT)
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| :Yes, alongside getting crushed and the lava from Great Cave Offensive. Should it be its own page, or its own section? <small>''---Previously unsigned comment added by [[Special:MyPage|you]]. Or maybe [[User:Nutta Butta|Nutta.]]'' </small> 17:11, 30 October 2014 (EDT)
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| ::Well, that's kinda what and why I'm asking, to be honest... I was thinking own section, but after looking at the page's lead paragraph...Score[[Special:Contributions/ScoreCounter|C]]o[[User:ScoreCounter|u]]n[[User Talk:ScoreCounter|t]]er 17:13, 30 October 2014 (EDT)
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| :::It's own '''section'''. It's different enough from a OHKO to deserve a paragraph about it, but too similar as to receive its own page. Just reword a few things and you're done. Simple as that. <font face="AmericanTypewriter">[[User: Rtzxy|<span style="color:darkorange;">Rtzxy</span>]] [[File:SmashSig.jpeg]] [[User talk:Rtzxy|<span style="color:blue;">Smashing!</span>]]</font> 17:15, 30 October 2014 (EDT)
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| Reopening this because some seem to be undecided on this: Reword the header, or create a new page, since these exceptions need to be noted somewhere. Score[[Special:Contributions/ScoreCounter|C]]o[[User:ScoreCounter|u]]n[[User Talk:ScoreCounter|t]]er 11:36, 22 December 2014 (EST)
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| == Do any of the Clubberskull attacks OHKO? ==
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| The answer is in the title. I'm more talking about it's more powerful attacks though. They do a insane amount of knockback but I can't tell if they OHKO though. Most of them have that line in the middle of the screen when you straightaway gets hit by them in a zig zag which usually indicates a KO but I don't know what percentage they KO on.--[[User:DHD fan|DHD fan]] ([[User talk:DHD fan|talk]]) 17:15, 30 October 2014 (EDT)
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| :It's difficult in general to measure how well Smash Run enemies KO because of how the camera works (in addition to the fact that your weight/defense is never normal in that mode). I don't think we can say anything about it as of now. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Brass 17:54, 30 October 2014 (EDT)
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| ::Yes, and the Smash run map contains lots of Caves of live. Maybe the [[Plasma Wisp]]'s energy ball attack can OHKO too in some cases... [[User:Mariofan13|Mariofan13]] ([[User talk:Mariofan13|talk]]) 13:41, 23 March 2015 (EDT)
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| == Little Mac's KO Uppercut? ==
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| The KO Uppercut does not one hit KO. I tested it on Mario from the center of [[Final Destination]], and it didn't KO. Should it be removed? [[User:SKMM|SKMM]] ([[User talk:SKMM|talk]]) 21:23, 5 November 2014 (EST)
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| :More proof: [https://www.youtube.com/watch?v=_t9lQLbXzIY]; skip to 1:33. So yeah, I'll delete it. <span style="background-color:orange;border:2px solid blue;border-radius:7px;">[[User:Rtzxy|<span style="color:yellow">'''Rtzxy'''</span>]] [[File:Reflect.jpg|x20px]] [[User talk:Rtzxy|<span style="color:brown">'''''Reflect!!!'''</span>]]</span> 21:29, 5 November 2014 (EST)
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| == Lucario F-smash? ==
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| According to the page on lucario, in ssb4 lucario's forward smash will ohko when it is fully charged and max aura. However, this attack is not actually listed as an ohko move under the ssb4 sections for the list of ohko moves. Normally I would just add that attack in providing that it actually does KO at 0%, but because the conditions for it to ohko are so specific, would it be appropriate to list this attack in the ohko article? --[[User:Icartwright|Icartwright]] ([[User talk:Icartwright|talk]]) 10:04, 11 December 2015 (EST)
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| :Well, the conditions for a OHKO are simple: the attack has to be able to kill Mario at 0% in the center of FD. If that one rule is satisfied, then yes, add it. [[File:AidanzapunkChristmasSig.png|20px]][[User:Aidanzapunk|<span style="color: red;">'''Aidan'''</span>]], [[User talk:Aidanzapunk|<span style="color: green;">'''the Jolly Space Warrior'''</span>]][[File:AidanzapunkChristmasSig2.png|20px]] 10:14, 11 December 2015 (EST)
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| == Should the Rage mechanic be took into account here? ==
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| In SSB4, something like 9 hammer can ohko thanks to [[rage]]. It's such a crucial part of gameplay: every character is effected as soon as they start taking damage. Perhaps if a move becomes a ohko before rage maxes out at 150%... it should be included somehow. [[User: RobSir_zx|<span style="color:orange">Rob</span><span style="color:blue">'''Sir '''</span>]] [[File:RobSir-sig.jpg|16px|link=http://www.ssbwiki.com/images/8/8d/G%26WTheme.ogg]] [[Special:Contributions/RobSir zx|<span style="color:red">zx</span>]] 00:01, 8 March 2016 (EST)
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| Isn't 9 already an OHKO? [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 00:23, 8 March 2016 (EST)
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| :No, it's like the KO punch. It will start killing around 10%, give or take. But with rage, definitely. [[User: RobSir_zx|<span style="color:orange">Rob</span><span style="color:blue">'''Sir '''</span>]] [[File:RobSir-sig.jpg|16px|link=http://www.ssbwiki.com/images/8/8d/G%26WTheme.ogg]] [[Special:Contributions/RobSir zx|<span style="color:red">zx</span>]] 07:50, 8 March 2016 (EST)
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| I don't think rage does count for ohko condition unless knowledgeable users like OT said so. Every attack in Smash 4 can ohko are without rage. So no. [[User:Luigi540|Luigi540]] ([[User talk:Luigi540|talk]]) 09:03, 8 March 2016 (EST)
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| :Rage should count since taking damage (e.g. for Lucario's aura) is already allowed. [[User:Zowayix|Zowayix]] ([[User talk:Zowayix|talk]]) 20:29, August 10, 2019 (EDT)
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| == Split into "One-hit KO" and "Instant KO" ==
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| There are several kinds of true "instant KOs" (like the [[crush]]) that belong in a separate article from the powerful launching moves listed in this article. Ultimate will be adding several more instances of this. See my full proposal with all examples [[Forum:Create_"instant_KO/death"_article|here]]. [[User:SuperFalconBros|SuperFalconBros]] ([[User talk:SuperFalconBros|talk]]) 18:28, 31 August 2018 (EDT)
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| == Inkling's ink ==
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| I tested whether fighters stay inked after eating a healing item, and they do. Seeing as inked fighters take more damage and knockback from attacks (Including those that aren't from an Inkling as I tested this as well and it worked), I was wondering if we could add a section that includes attacks that wouldn't be able to OHKO under normal circumstances but can OHKO if their opponent was inked and has healed prior to the attack, similar to what we did with applied rage in the SSB4 section. Let me know what you guys think. [[User:Warriorking98|Warriorking98]] ([[User talk:Warriorking98|talk]]) 17:45, 18 December 2018 (EST)
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| :I'm tempted to say "only if the attacker is also Inkling". [[User:Zowayix|Zowayix]] ([[User talk:Zowayix|talk]]) 20:29, August 10, 2019 (EDT)
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| == Whack and Thwack ==
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| They are instant KOs, not one-hit KOs.
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| But unlike other instant KOs, these 2 can kill at 0%. It's happened to me before. [[User:Unowninator|¿¡Unowninator?!]] ([[User talk:Unowninator|talk]]) 12:29, September 29, 2019 (EDT)
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| :As the page states, the one-hit KO move category is for moves that KO at 0% ''by conventional means''. Instant KOs use an effect that just automatically KOs you in place, they don't launch you off the blast lines. [[File:034.png|20px]] '''<span style="font-family:Algerian">[[User:DracoRexKing|<font color="red">DracoRex,]]</font> [[User talk:DracoRexKing|<font color="olive">Creator of the Land]]</font></span>''' 12:31, September 29, 2019 (EDT)
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| ::Further to this, we define a one he KO as '''”an attack in the Super Smash Bros. games with such high base knockback that it KOs an opponent at 0%”'''. This is an important limitation as otherwise we would have to include moves like Flying Slam in the list. ''[[User:Trainer Alex|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Trainer Alex|<span style="color: red;">'''Jigglypuff trainer'''</span>]]'' 12:37, September 29, 2019 (EDT)
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| :::Whack and Thwack very clearly have the same effect as an [[Orne]] or a [[Danger Zone]], where it's right then and there; a OHKO is something like [[Critical Hit]] or a [[Home-Run Bat]] swing, where it's "you get knocked back so hard you hit the blast zone". [[User:Aidanzapunk|<span style="color: blue;">'''Aidan'''</span>]], [[User talk:Aidanzapunk|<span style="color: blue;">'''the Rurouni'''</span>]] 12:41, September 29, 2019 (EDT)
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| ::::The Ultimate Chimera and Red Bulborb in ''Ultimate'''s versions of New Pork City and Distant Planet stages also cause instant KOs to a fighter at 0%, so they don't count as OHKOs, either. [[User:Juju1995|Juju1995]] ([[User talk:Juju1995|talk]]) 12:45, September 29, 2019 (EDT)
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| == Jigglypuff's shield break... ==
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| While not considered an attack, Jigglypuff's shield break OHKOs Jigglypuff at 0% damage. Should this be added in here? [[User:Greasy Hot Dog|Greasy Hot Dog]] ([[User talk:Greasy Hot Dog|talk]]) 19:54, May 25, 2024 (EDT)
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