Editing Talk:Min Min (SSBU)

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Due to Min Min's unique control scheme, does anyone think that the moveset table should be changed? Perhaps putting all the Punch moves in a single row, or separating them into standard, held, and aerial versions? [[User:0%Kamikazee|0%Kamikazee]] ([[User talk:0%Kamikazee|talk]]) 23:04, July 2, 2020 (EDT)
Due to Min Min's unique control scheme, does anyone think that the moveset table should be changed? Perhaps putting all the Punch moves in a single row, or separating them into standard, held, and aerial versions? [[User:0%Kamikazee|0%Kamikazee]] ([[User talk:0%Kamikazee|talk]]) 23:04, July 2, 2020 (EDT)
:if we do do this I think we need to say which moves perform the same, like group Side Special together with side tilt [[Special:Contributions/8.40.205.54|8.40.205.54]] 23:16, July 2, 2020 (EDT)
==Reverse immunity==
I have been experimenting with Min Min, and I discovered that unlike other characters, Mario's Cape and Mii Swordfighter's Reversal Slash WON'T turn her around when she charges her forward smash. Not just this, but also for all other instances of Punch (i.e. held attack, side tilt, forward and back air), she won't be flipped during certain periods: the beginning frames of when the begins the attack (when her stance changes, but before her ARM extends), while her ARM is extending, when her ARM reaches its maximum length, while her ARM returns to her, and a few frames  of lag she has after the ARM returns to her (I tested this by holding Shield during her tilt, and found that it was from when her ARM returned to before her shield popped up that she couldn't be flipped around). Maybe it could be incorporated somehow on her page? I myself am unsure how to go about wording it in such a way, however.
I only hope that this knowledge can come in handy in some way, especially to those who are still exploring Min Min's potential and possibilities. [[User:Thecontributor22|Thecontributor22]] ([[User talk:Thecontributor22|talk]]) 20:43, July 3, 2020 (EDT)
:Maybe this could be considered a Fighter Ability or something? [[User:Thecontributor22|Thecontributor22]] ([[User talk:Thecontributor22|talk]]) 21:37, July 8, 2020 (EDT)
== How do right-ARM Smash attacks work? ==
This page is very unclear on how right-ARM Smash attacks work. As I have not gotten the chance to play with Min Min yet, I cannot find out for myself. What does it mean to use the right ARM for a Smash attack? I know that pressing the attack and special buttons together make a special Smash attack that utilizes both ARMS, one after the other. But how do you activate one with just the right ARM?
On a default control scheme, does the right stick activate her left or right ARM? Does a right-arm Smash attack happen when the special button is held down by itself? Or does it need to be pressed at the same time as a joystick movement, like her left ARM Smash attack?
I'd be greatly grateful if someone could answer my query. Sincerely, [[User:SamtheBKBoss|Samuel the Banjo-Kazooie Boss.]] (Personal conversation [[User talk:SamtheBKBoss|here]].) 12:28, July 7, 2020 (EDT)
:The same way a normal smash attack is done, but with the special button. So instead of attack+fast control stick it is special+fast control stick. The right stick only controls the left ARM. Using right stick+special will do a left smash into a buffered right forward tilt, however you can also do right stick+special+release then quickly right stick+special+hold to do a left smash into a right smash. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 13:56, July 7, 2020 (EDT)
== New Glitch Found! ==
Hey, guys! Another glitch has been spotted! Take a look at this video! [[User:Smash64MeleeBrawl4Ultimate|Smash64MeleeBrawl4Ultimate]] ([[User talk:Smash64MeleeBrawl4Ultimate|talk]]) 21:17, July 8, 2020 (EDT)
{{#widget:YouTube|id=i-rymuhZH1U}}

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