Editing Talk:Master spirit
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:::::As someone who makes game, I can tell you that there is no way some game designer decided that the base values would be 0:30:00/0:45:15/1:00:45/1:15:00, that's weird. So yeah, round them, 30/45/60/75 seems to be a more usual/coherent/realistic/... scaling up for such a minor feature. [[User:YoshiRyu|YoshiRyu]] ([[User talk:YoshiRyu|talk]]) 05:32, April 18, 2020 (EDT) | :::::As someone who makes game, I can tell you that there is no way some game designer decided that the base values would be 0:30:00/0:45:15/1:00:45/1:15:00, that's weird. So yeah, round them, 30/45/60/75 seems to be a more usual/coherent/realistic/... scaling up for such a minor feature. [[User:YoshiRyu|YoshiRyu]] ([[User talk:YoshiRyu|talk]]) 05:32, April 18, 2020 (EDT) | ||
::::::That's what I thought too. When I did tests for Skills/Traits I figured the devs would rather do a clean 3 decimal value than a messy 4-7 decimal. Anyways, new stuff. Activities Up is roughly time×0.9; that plus a red arrow is time×0.8×0.9 or time×0.72. I also found out that if a Spirit already knows other Styles they will take longer. The extra time is (# of learned styles×1.5 minutes) rounded down, so the 2nd style is +1 min, 3rd is +3, 4th is +4, 5th is +6, etc. This is regardless of Class (so Class 1 is impacted more percent-wise) and is added before the arrows and Activities Up are factored. In full (time+floor(# of learned styles×1.5 minutes))×arrow×Activities Up.--[[User:CanvasK|CanvasK]] ([[User_talk:CanvasK|talk]]) 10:51, April 20, 2020 (EDT) | ::::::That's what I thought too. When I did tests for Skills/Traits I figured the devs would rather do a clean 3 decimal value than a messy 4-7 decimal. Anyways, new stuff. Activities Up is roughly time×0.9; that plus a red arrow is time×0.8×0.9 or time×0.72. I also found out that if a Spirit already knows other Styles they will take longer. The extra time is (# of learned styles×1.5 minutes) rounded down, so the 2nd style is +1 min, 3rd is +3, 4th is +4, 5th is +6, etc. This is regardless of Class (so Class 1 is impacted more percent-wise) and is added before the arrows and Activities Up are factored. In full (time+floor(# of learned styles×1.5 minutes))×arrow×Activities Up.--[[User:CanvasK|CanvasK]] ([[User_talk:CanvasK|talk]]) 10:51, April 20, 2020 (EDT) | ||