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| I have version 1.2, and it works for me. | | I have version 1.2, and it works for me. |
| However, it freezes on Target Test, Classic, Training, and Stock Matches. Also it don't work in tournament mode. If you try it on this mold, it will freeze the game[[User:Smash x 5432|Smash X 5432]] ([[User talk:Smash x 5432|talk]]) 11:47, 2 February 2014 (EST) | | However, it freezes on Target Test, Classic, Training, and Stock Matches. |
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| == The glitch freazes the game iif a player is zelda. == | | == The glitch freazes the game iif a player is zelda. == |
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| Guys, wasn't this glitch called the Name Select Glitch (or something like that)? -Cross Drago too lazy to log in | | Guys, wasn't this glitch called the Name Select Glitch (or something like that)? -Cross Drago too lazy to log in |
| :This is more specific, as there are other versions that use the Name Select Glitch.--<span style="font-family:Forte">[[User:Megatron1|<span style="color:maroon">Mega</span>]][[User talk:Megatron1|<span style="color:red">Tron1</span>]][[User:Megatron1/Laughology|<span style="color:blue">XD</span>]]</span>[[File:Decepticon.png|20px]] 20:40, July 2, 2010 (UTC) | | :This is more specific, as there are other versions that use the Name Select Glitch.--<span style="font-family:Forte">[[User:Megatron1|<span style="color:maroon">Mega</span>]][[User talk:Megatron1|<span style="color:red">Tron1</span>]][[User:Megatron1/Laughology|<span style="color:blue">XD</span>]]</span>[[File:Decepticon.png|20px]] 20:40, July 2, 2010 (UTC) |
| :The [[Name Entry glitch]] can refer to [[Black Character glitch|three]] [[0-Second Melee|other]] [[Play Alone|glitches]]. [[User:Dr. Pain 99|<span style="color: red;">'''Dr.''' </span><span style="color: orange ">'''Pain''' </span><span style="color: yellow ">'''99''' </span>]] [[File:dp99.png]] [[User talk:Dr. Pain 99| <span style="color:blue">''Talk''</span>]] 20:43, July 2, 2010 (UTC) | | :The [[Name Entry glitch]] can refer to [[Black Character glitch|three]] [[0 Second Melee|other]] [[Play Alone|glitches]]. [[User:Dr. Pain 99|<span style="color: red;">'''Dr.''' </span><span style="color: orange ">'''Pain''' </span><span style="color: yellow ">'''99''' </span>]] [[File:dp99.png]] [[User talk:Dr. Pain 99| <span style="color:blue">''Talk''</span>]] 20:43, July 2, 2010 (UTC) |
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| ==Guide?== | | ==Guide?== |
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| This glitch is a subset of the Name Entry one, so it makes no sense to have two separate articles if they both contain the same information.[[User:Robo4900|Robo4900]] ([[User talk:Robo4900|talk]]) 02:52, 2 February 2014 (EST) | | This glitch is a subset of the Name Entry one, so it makes no sense to have two separate articles if they both contain the same information.[[User:Robo4900|Robo4900]] ([[User talk:Robo4900|talk]]) 02:52, 2 February 2014 (EST) |
| :Have you ever seen.... how big this article is? Besides, it's already in the Name Entry glitch category, that's enough. [[Special:Contributions/93.105.60.106|93.105.60.106]] 02:56, 2 February 2014 (EST) | | :Have you ever seen.... how big this article is? Besides, it's already in the Name Entry glitch category, that's enough. [[Special:Contributions/93.105.60.106|93.105.60.106]] 02:56, 2 February 2014 (EST) |
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| == Let me ask this... ==
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| Simply put, exploiting glitches is my favorite thing to do in video games. And this glitch is definitely one of my favorites. That being said, I was screwing around with it, and decided to do the one player method with two controllers. Neither controller had a character. (I was trying to see if Crazy Hand could show up or something.) The result was...interesting, to say the least.
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| What happened was only Master Hand (in port 3) showed up, even though both Players 3 and 4 showed the Master Hand icon. However, when an attack was performed, Master Hand would attack as if a target was there (even though there clearly wasn't), and both Players 3 and 4 received damage. What I wanna know is if anyone has an explanation for this phenomenon. [[File:Aidanzapunksignature.png|20px]][[User:Aidanzapunk|<span style="color: blue;">'''Aidan'''</span>]], [[User talk:Aidanzapunk|<span style="color: blue;">'''Master of Speed and Aura'''</span>]][[File:AidanzapunkSignaturesmall.PNG]] 09:57, 18 August 2015 (EDT)
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| :Maybe there were two Master Hands in the exact same place, thanks to some missing collision data? They would have hit each other's hitboxes if that was the case. [[User: Nyargleblargle|<span style="color: LawnGreen">'''Nyargle'''</span><span style="color: orange">'''blargle'''</span>]] ([[User talk:Nyargleblargle|Talk]]) 10:05, 18 August 2015 (EDT)
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| ::That's a possibility... [[File:Aidanzapunksignature.png|20px]][[User:Aidanzapunk|<span style="color: blue;">'''Aidan'''</span>]], [[User talk:Aidanzapunk|<span style="color: blue;">'''Master of Speed and Aura'''</span>]][[File:AidanzapunkSignaturesmall.PNG]] 10:07, 18 August 2015 (EDT)
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| :::...Wouldn't the models be [[:File:MeshedPikmin.jpg|meshed together]], though? [[File:Aidanzapunksignature.png|20px]][[User:Aidanzapunk|<span style="color: blue;">'''Aidan'''</span>]], [[User talk:Aidanzapunk|<span style="color: blue;">'''Master of Speed and Aura'''</span>]][[File:AidanzapunkSignaturesmall.PNG]] 10:11, 18 August 2015 (EDT)
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| ::::Well, both Master Hands look the exact same, so it wouldn't be noticeable. <small>---Preceding unsigned comment added by [[Special:MyPage|you]]. Or maybe [[User:Nutta Butta|Nutta.]] </small> 10:32, 18 August 2015 (EDT)
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| With some more testing, I found it to be somewhat of a loophole regarding something on the page itself:
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| ''"When the player makes the glitch occur with two players (or one player and one CPU) and they don't choose any character, all players will be considered to be Master Hand, but only one will appear until one of them moves. The two Master Hands can move only if one of them is a CPU, as a human player can only control Master Hand if he/she is Player 3. Also, if three or four players are chosen as Master Hand on a battle, the game almost always freezes, with Master Hand's laugh being heard at first."''
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| It could be that both are simultaneously controlled by port 3, and their hitboxes are colliding (as Nyargle theorized). [[File:Aidanzapunksignature.png|20px]][[User:Aidanzapunk|<span style="color: blue;">'''Aidan'''</span>]], [[User talk:Aidanzapunk|<span style="color: blue;">'''Master of Speed and Aura'''</span>]][[File:AidanzapunkSignaturesmall.PNG]] 10:45, 18 August 2015 (EDT)
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| == Metal ==
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| I was doing this glitch and tested out some of the items and metal makes a fully metal master hand, which I dont see on the page, I dont have any screen captures for my gamecube, but should we have an image of metal master hand? [[User:MeleeBoi|MeleeBoi]] ([[User talk:MeleeBoi|talk]]) 07:25, February 18, 2020 (EST)
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| == Questionable wording ==
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| Is this part necessary? I just found it confusing, my attention kept latching onto it: ", or Master Hand cannot be controlled" [[User:Ajax|Ajax]] ([[User talk:Ajax|talk]]) 12:52, March 18, 2021 (EDT)
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| == 2+ playable Master Hands ==
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| A few days ago, my girlfriend, brother, and I came across the possibility of having more than one Master Hand. Coming here now, I find this was kind of discussed in 2015, in the section "Let me ask this..." However, we were able to get the Master Hands to take different places by using the laser attack, and we have photographs to prove it. Could I have permission to add this info to the article, and perhaps add one or more of the pictures? [[User:The Sackinator|The Sackinator]] ([[User talk:The Sackinator|talk]]) 20:54, August 20, 2022 (EDT)
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| == I can’t do it!!!!!! ==
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| I can’t time the presses right!!! [[Special:Contributions/209.248.118.45|209.248.118.45]] 16:39, May 30, 2024 (EDT)
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| :[[SW:NOT#SmashWiki is not tech support|SmashWiki is not a help site for Smash Bros]]. Therefore it is not a strategy guide to help you play the game. Such questions belong to the [[Forum:Index|forum]] instead. [[File:Grand Dad.png|23x20px]] [[User:NaughtyPigMario|<span style="color: red;">'''NPM'''</span>]] [[User talk:NaughtyPigMario|''<span style="color: blue;">Morr!?</span>'']] [[File:NaughtyPigBoi.jpg|23x20px]] 19:26, May 30, 2024 (EDT)
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