Editing Talk:Mario (SSB4)/Forward tilt

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The idle animations also have "expression" data, so I assume it's for the timing of animations and such. Could we use this to determine endlag? <span style="color: lime">'''Nyargle'''</span><span style="color: orange">'''blargle'''</span> ([[User talk:Nyargleblargle|Talk]]) 14:57, 10 April 2015 (EDT)
The idle animations also have "expression" data, so I assume it's for the timing of animations and such. Could we use this to determine endlag? <span style="color: lime">'''Nyargle'''</span><span style="color: orange">'''blargle'''</span> ([[User talk:Nyargleblargle|Talk]]) 14:57, 10 April 2015 (EDT)
:I doubt it. In all previous games, animation length is part-and-parcel of the animations themselves, and cannot be accessed from the moveset scripts. All we can get is the "is now interruptible" command, which for Brawl was in the "game" stream (I don't think Master Core currently knows which command it is). [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Brazen 15:39, 10 April 2015 (EDT)

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