Editing Talk:Luigification
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== Notability == | == Notability == | ||
This sounds like some seriously [[unofficial lingo]. Plus the information isn't even accurate, as Luigi was not a direct clone of Mario in [[SSB]]. -- <font color="000023">'''[[User:Randall00|Randall00]]'''</font> <sup>''[[User talk:Randall00|Talk]]''</sup> 02:14, March 7, 2007 (GMT) | This sounds like some seriously [[unofficial lingo]]. Plus the information isn't even accurate, as Luigi was not a direct clone of Mario in [[SSB]]. -- <font color="000023">'''[[User:Randall00|Randall00]]'''</font> <sup>''[[User talk:Randall00|Talk]]''</sup> 02:14, March 7, 2007 (GMT) | ||
I agree. In fact, we're currently having this same debate in the "talk" of the [[Clone characters]] page. [[User:Gargomon251|Gargomon251]] keeps re-adding Luigi as clone of Mario in SSB, and I proposed a vote on it. As of the last time I checked, our side is winning. I'm going to wait until the end of the day, if we still have the most votes by then, I'm going ahead and editing both these pages.--[[User:Bman87301|Bman87301]] 19:19, 7 March 2008 (UTC) | I agree. In fact, we're currently having this same debate in the "talk" of the [[Clone characters]] page. [[User:Gargomon251|Gargomon251]] keeps re-adding Luigi as clone of Mario in SSB, and I proposed a vote on it. As of the last time I checked, our side is winning. I'm going to wait until the end of the day, if we still have the most votes by then, I'm going ahead and editing both these pages.--[[User:Bman87301|Bman87301]] 19:19, 7 March 2008 (UTC) | ||
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::::::While having different IMAGES, fireballs and pills both bounce in an arc and have similar effects. Now compare something like Wolf and Fox's Up Special. Wolf's has no initial charging damage, moves faster, and delivers a powerful kick at the end. Even though the initial "dash" may seem similar to Fire Fox, he actually poses quite different, despite moving in a straight line. And then there's the furthest extreme: Compare Luigi's dash attack to Mario's. Totally different. Not much to say about it. If Doc had actually had many moves that were exclusive to him, he would be Luigified, but as he is now, if you remove the visual effects and outfit, leaving only the hitbox bubbles (the ones in debug mode that show where he GETS hit), he is virtually indistinguishable from Mario during all his attack poses. Just a copycat. It doesn't mater if th Super Sheet is wider, or hi f-air dosn't spike, they are the same moves in appearance. | ::::::While having different IMAGES, fireballs and pills both bounce in an arc and have similar effects. Now compare something like Wolf and Fox's Up Special. Wolf's has no initial charging damage, moves faster, and delivers a powerful kick at the end. Even though the initial "dash" may seem similar to Fire Fox, he actually poses quite different, despite moving in a straight line. And then there's the furthest extreme: Compare Luigi's dash attack to Mario's. Totally different. Not much to say about it. If Doc had actually had many moves that were exclusive to him, he would be Luigified, but as he is now, if you remove the visual effects and outfit, leaving only the hitbox bubbles (the ones in debug mode that show where he GETS hit), he is virtually indistinguishable from Mario during all his attack poses. Just a copycat. It doesn't mater if th Super Sheet is wider, or hi f-air dosn't spike, they are the same moves in appearance. | ||
::::::All Final Destinations are essentially flat stages with no obstacles or platforms, the only difference is the look, for example Brawl's version is slightly more angled underneath. You still fight Master Hand at al of thm, and the minor differences are not really enough to warrant separate articles. As for both Stadiums, they are exactly identical EXCEPT for the different modes, each of which is practically its own stage anyway. That's not to say I want a separate article for each. Basically both stadiums WORK the same way: start on the basic two-platform stage, and randomly change to other types. All yo'd ned to do to merge them is say PS1 was originally in Melee, and such-and-such are the different terrain effects, and then mention PS2 and analysis of its terrain effects. - [[User:Gargomon251|Gargomon251]] 23:09, 21 April 2008 (UTC) | ::::::All Final Destinations are essentially flat stages with no obstacles or platforms, the only difference is the look, for example Brawl's version is slightly more angled underneath. You still fight Master Hand at al of thm, and the minor differences are not really enough to warrant separate articles. As for both Stadiums, they are exactly identical EXCEPT for the different modes, each of which is practically its own stage anyway. That's not to say I want a separate article for each. Basically both stadiums WORK the same way: start on the basic two-platform stage, and randomly change to other types. All yo'd ned to do to merge them is say PS1 was originally in Melee, and such-and-such are the different terrain effects, and then mention PS2 and analysis of its terrain effects. - [[User:Gargomon251|Gargomon251]] 23:09, 21 April 2008 (UTC) | ||